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Seele/src/Engine/Graphics/Buffer.h
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#pragma once
#include "Resources.h"
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namespace Seele {
namespace Gfx {
class Buffer : public QueueOwnedResource {
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public:
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Buffer(QueueFamilyMapping mapping, QueueType startQueueType);
virtual ~Buffer();
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protected:
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// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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};
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class VertexBuffer : public Buffer {
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public:
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VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices,
uint32 vertexSize, QueueType startQueueType);
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virtual ~VertexBuffer();
constexpr uint32 getNumVertices() const { return numVertices; }
// Size of one vertex in bytes
constexpr uint32 getVertexSize() const { return vertexSize; }
virtual void updateRegion(DataSource update) = 0;
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virtual void download(Array<uint8> &buffer) = 0;
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protected:
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// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
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SePipelineStageFlags dstStage) = 0;
uint32 numVertices;
uint32 vertexSize;
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};
DEFINE_REF(VertexBuffer)
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class IndexBuffer : public Buffer {
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public:
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IndexBuffer(QueueFamilyMapping mapping, uint64 size, Gfx::SeIndexType index,
QueueType startQueueType);
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virtual ~IndexBuffer();
constexpr uint64 getNumIndices() const { return numIndices; }
constexpr Gfx::SeIndexType getIndexType() const { return indexType; }
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virtual void download(Array<uint8> &buffer) = 0;
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protected:
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// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
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SePipelineStageFlags dstStage) = 0;
Gfx::SeIndexType indexType;
uint64 numIndices;
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};
DEFINE_REF(IndexBuffer)
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DECLARE_REF(UniformBuffer)
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class UniformBuffer : public Buffer {
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public:
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UniformBuffer(QueueFamilyMapping mapping, const DataSource &sourceData);
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virtual ~UniformBuffer();
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// returns true if an update was performed, false if the old contents == new
// contents
virtual bool updateContents(const DataSource &sourceData);
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bool isDataEquals(PUniformBuffer other) {
if (other == nullptr) {
return false;
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}
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if (contents.size() != other->contents.size()) {
return false;
}
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if (std::memcmp(contents.data(), other->contents.data(), contents.size()) !=
0) {
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return false;
}
return true;
}
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protected:
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Array<uint8> contents;
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
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SePipelineStageFlags dstStage) = 0;
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};
DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, uint32 numElements,
const DataSource &bulkResourceData);
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virtual ~ShaderBuffer();
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virtual void rotateBuffer(uint64 size) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo &sourceData);
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constexpr uint32 getNumElements() const { return numElements; }
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virtual void *mapRegion(uint64 offset = 0, uint64 size = -1,
bool writeOnly = true) = 0;
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virtual void unmap() = 0;
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protected:
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// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess,
SePipelineStageFlags srcStage,
SeAccessFlags dstAccess,
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SePipelineStageFlags dstStage) = 0;
Array<uint8> contents;
uint32 numElements;
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};
DEFINE_REF(ShaderBuffer)
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} // namespace Gfx
} // namespace Seele