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Seele/src/Engine/Graphics/Vulkan/Command.h
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#pragma once
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#include "Buffer.h"
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#include "Graphics/Command.h"
#include "Queue.h"
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#include "Resources.h"
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#include <thread>
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namespace Seele {
namespace Vulkan {
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DECLARE_REF(RenderPass)
DECLARE_REF(Framebuffer)
DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand)
DECLARE_REF(DescriptorSet)
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DECLARE_REF(CommandPool)
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class Command {
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public:
Command(PGraphics graphics, PCommandPool pool);
~Command();
constexpr VkCommandBuffer getHandle() { return handle; }
void reset();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
void executeCommands(Array<Gfx::ORenderCommand> secondaryCommands);
void executeCommands(Array<Gfx::OComputeCommand> secondaryCommands);
void waitForSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
void bindResource(PCommandBoundResource resource);
void checkFence();
void waitForCommand(uint32 timeToWait = 1000000u);
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void setPipelineStatisticsFlags(VkQueryPipelineStatisticFlags flags);
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PFence getFence();
PCommandPool getPool();
enum State {
Init,
Begin,
RenderPass,
End,
Submit,
};
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private:
PGraphics graphics;
PCommandPool pool;
OFence fence;
OSemaphore signalSemaphore;
State state;
VkViewport currentViewport;
VkRect2D currentScissor;
VkCommandBuffer handle;
PRenderPass boundRenderPass;
PFramebuffer boundFramebuffer;
Array<PSemaphore> waitSemaphores;
Array<VkPipelineStageFlags> waitFlags;
Array<ORenderCommand> executingRenders;
Array<OComputeCommand> executingComputes;
Array<PDescriptorSet> boundResources;
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VkQueryPipelineStatisticFlags statisticsFlags;
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friend class RenderCommand;
friend class CommandPool;
friend class Queue;
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};
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DEFINE_REF(Command)
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DECLARE_REF(GraphicsPipeline)
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DECLARE_REF(ComputePipeline)
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class RenderCommand : public Gfx::RenderCommand {
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public:
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~RenderCommand();
constexpr VkCommandBuffer getHandle() { return handle; }
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void begin(PRenderPass renderPass, PFramebuffer framebuffer, VkQueryPipelineStatisticFlags pipelineFlags);
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void end();
void reset();
bool isReady();
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets, Array<uint32> dynamicOffsets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
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virtual void traceRays();
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private:
PGraphicsPipeline pipeline;
bool ready;
Array<PCommandBoundResource> boundResources;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class Command;
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};
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DEFINE_REF(RenderCommand)
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class ComputeCommand : public Gfx::ComputeCommand {
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public:
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~ComputeCommand();
inline VkCommandBuffer getHandle() { return handle; }
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void begin(VkQueryPipelineStatisticFlags pipelineFlags);
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void end();
void reset();
bool isReady();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set, Array<uint32> dynamicOffsets) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets, Array<uint32> dynamicOffsets) override;
virtual void pushConstants(Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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private:
PComputePipeline pipeline;
bool ready;
Array<PCommandBoundResource> boundResources;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class Command;
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};
DEFINE_REF(ComputeCommand)
class CommandPool {
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public:
CommandPool(PGraphics graphics, PQueue queue);
virtual ~CommandPool();
constexpr PQueue getQueue() const { return queue; }
PCommand getCommands();
void cacheCommands(Array<ORenderCommand> commands);
void cacheCommands(Array<OComputeCommand> commands);
ORenderCommand createRenderCommand(const std::string& name);
OComputeCommand createComputeCommand(const std::string& name);
constexpr VkCommandPool getHandle() const { return commandPool; }
void submitCommands(PSemaphore signalSemaphore = nullptr);
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private:
PGraphics graphics;
VkCommandPool commandPool;
PQueue queue;
uint32 queueFamilyIndex;
PCommand command;
Array<OCommand> allocatedBuffers;
Array<ORenderCommand> allocatedRenderCommands;
Array<OComputeCommand> allocatedComputeCommands;
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};
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DEFINE_REF(CommandPool)
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} // namespace Vulkan
} // namespace Seele