2020-08-06 00:54:43 +02:00
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#include "BasePass.h"
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2023-11-06 22:24:40 +01:00
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#include "Graphics/Enums.h"
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2020-08-06 00:54:43 +02:00
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#include "Graphics/Graphics.h"
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2023-11-06 22:24:40 +01:00
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#include "Graphics/Initializer.h"
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2023-11-05 10:36:01 +01:00
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#include "Graphics/Shader.h"
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2021-01-19 15:30:00 +01:00
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#include "Window/Window.h"
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2022-11-17 16:47:42 +01:00
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#include "Component/Camera.h"
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2023-10-24 15:01:09 +02:00
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#include "Component/Mesh.h"
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2022-11-17 16:47:42 +01:00
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#include "Actor/CameraActor.h"
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2021-01-19 15:30:00 +01:00
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#include "Math/Vector.h"
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2021-05-06 17:02:10 +02:00
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#include "RenderGraph.h"
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2023-01-21 18:43:21 +01:00
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#include "Material/MaterialInstance.h"
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2023-10-26 18:37:29 +02:00
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#include "Graphics/Descriptor.h"
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2023-11-15 17:42:57 +01:00
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#include "Graphics/Command.h"
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2020-08-06 00:54:43 +02:00
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using namespace Seele;
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2023-10-24 15:01:09 +02:00
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BasePass::BasePass(Gfx::PGraphics graphics, PScene scene)
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: RenderPass(graphics, scene)
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2023-11-05 10:36:01 +01:00
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, descriptorSets(6)
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2020-08-06 00:54:43 +02:00
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{
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2023-11-22 13:18:54 +01:00
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if (graphics->supportMeshShading())
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{
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graphics->getShaderCompiler()->registerRenderPass("BasePass", "MeshletBasePass", true, true, "BasePass", true, true, "MeshletBasePass");
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}
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else
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{
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graphics->getShaderCompiler()->registerRenderPass("BasePass", "LegacyBasePass", true, true, "BasePass");
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}
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2020-08-06 00:54:43 +02:00
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}
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2020-10-03 11:00:10 +02:00
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BasePass::~BasePass()
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2023-10-24 15:01:09 +02:00
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{
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}
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2022-11-17 16:47:42 +01:00
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void BasePass::beginFrame(const Component::Camera& cam)
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2020-10-03 11:00:10 +02:00
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{
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2023-11-05 10:36:01 +01:00
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RenderPass::beginFrame(cam);
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2020-10-03 11:00:10 +02:00
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2023-11-05 10:36:01 +01:00
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lightCullingLayout->reset();
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2024-02-21 10:30:04 +01:00
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opaqueCulling = lightCullingLayout->allocateDescriptorSet();
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transparentCulling = lightCullingLayout->allocateDescriptorSet();
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2020-10-03 11:00:10 +02:00
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}
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2022-04-15 23:45:44 +02:00
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void BasePass::render()
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2020-08-06 00:54:43 +02:00
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{
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oLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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oLightGrid->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tLightGrid->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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2021-06-04 18:27:49 +02:00
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2023-11-16 22:58:47 +01:00
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descriptorSets[INDEX_VIEW_PARAMS] = viewParamsSet;
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descriptorSets[INDEX_LIGHT_ENV] = scene->getLightEnvironment()->getDescriptorSet();
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2024-02-21 10:30:04 +01:00
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opaqueCulling->updateBuffer(0, oLightIndexList);
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opaqueCulling->updateTexture(1, oLightGrid);
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transparentCulling->updateBuffer(0, tLightIndexList);
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transparentCulling->updateTexture(1, tLightGrid);
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opaqueCulling->writeChanges();
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transparentCulling->writeChanges();
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descriptorSets[INDEX_LIGHT_CULLING] = opaqueCulling;
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2023-01-21 18:43:21 +01:00
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2023-11-05 10:36:01 +01:00
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Gfx::ShaderPermutation permutation;
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2023-11-10 22:26:47 +01:00
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if (graphics->supportMeshShading())
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{
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2023-11-10 22:26:47 +01:00
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permutation.setTaskFile("MeshletBasePass");
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permutation.setMeshFile("MeshletBasePass");
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2023-11-06 22:24:40 +01:00
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}
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else
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{
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2023-11-10 22:26:47 +01:00
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permutation.setVertexFile("LegacyBasePass");
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}
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permutation.setFragmentFile("BasePass");
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graphics->beginRenderPass(renderPass);
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Array<Gfx::PRenderCommand> commands;
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for (VertexData* vertexData : VertexData::getList())
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2020-08-06 00:54:43 +02:00
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{
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permutation.setVertexData(vertexData->getTypeName());
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const auto& materials = vertexData->getMaterialData();
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for (const auto& [_, materialData] : materials)
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{
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// Create Pipeline(Material, VertexData)
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// Descriptors:
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// ViewData => global, static
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// VertexData => per meshtype
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// SceneData => per material instance
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// LightEnv => provided by scene
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// Material => per material
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// LightCulling => calculated by pass
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permutation.setMaterial(materialData.material->getName());
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2023-11-05 10:36:01 +01:00
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Gfx::PermutationId id(permutation);
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2024-02-23 12:50:40 +01:00
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Gfx::PRenderCommand command = graphics->createRenderCommand("BaseRender");
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command->setViewport(viewport);
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Gfx::OPipelineLayout layout = graphics->createPipelineLayout(basePassLayout);
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layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
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layout->addDescriptorLayout(INDEX_VERTEX_DATA, vertexData->getVertexDataLayout());
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layout->addDescriptorLayout(INDEX_SCENE_DATA, vertexData->getInstanceDataLayout());
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layout->create();
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const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
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assert(collection != nullptr);
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if (graphics->supportMeshShading())
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{
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Gfx::MeshPipelineCreateInfo pipelineInfo;
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pipelineInfo.taskShader = collection->taskShader;
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pipelineInfo.meshShader = collection->meshShader;
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pipelineInfo.fragmentShader = collection->fragmentShader;
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2023-11-09 22:15:51 +01:00
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pipelineInfo.pipelineLayout = std::move(layout);
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pipelineInfo.renderPass = renderPass;
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pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
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pipelineInfo.multisampleState.samples = viewport->getSamples();
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2024-01-31 09:49:53 +01:00
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pipelineInfo.colorBlend.attachmentCount = 1;
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2023-11-09 22:15:51 +01:00
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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2023-11-06 22:24:40 +01:00
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command->bindPipeline(pipeline);
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}
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else
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{
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Gfx::LegacyPipelineCreateInfo pipelineInfo;
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pipelineInfo.vertexShader = collection->vertexShader;
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pipelineInfo.fragmentShader = collection->fragmentShader;
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pipelineInfo.pipelineLayout = std::move(layout);
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pipelineInfo.renderPass = renderPass;
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pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
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2023-12-10 22:27:59 +01:00
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pipelineInfo.multisampleState.samples = viewport->getSamples();
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pipelineInfo.colorBlend.attachmentCount = 1;
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2023-11-09 22:15:51 +01:00
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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command->bindPipeline(pipeline);
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}
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2023-11-05 10:36:01 +01:00
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descriptorSets[INDEX_VERTEX_DATA] = vertexData->getVertexDataSet();
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for (const auto& [_, instance] : materialData.instances)
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{
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descriptorSets[INDEX_MATERIAL] = instance.materialInstance->getDescriptorSet();
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descriptorSets[INDEX_SCENE_DATA] = instance.descriptorSet;
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command->bindDescriptor(descriptorSets);
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2023-11-10 22:26:47 +01:00
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if (graphics->supportMeshShading())
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2023-11-06 22:24:40 +01:00
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{
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2024-04-10 08:43:56 +02:00
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command->drawMesh(instance.meshes.size(), 1, 1);
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}
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else
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{
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2023-11-26 11:27:39 +01:00
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command->bindIndexBuffer(vertexData->getIndexBuffer());
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2023-11-06 22:24:40 +01:00
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uint32 instanceOffset = 0;
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2023-11-26 11:27:39 +01:00
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for (const auto& [instance, meshData] : instance.meshes)
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2023-11-06 22:24:40 +01:00
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{
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2023-11-26 11:27:39 +01:00
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if (meshData.numIndices > 0)
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2023-11-09 22:15:51 +01:00
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{
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2023-11-30 11:51:53 +01:00
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command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex, meshData.indicesOffset, instanceOffset);
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2023-11-09 22:15:51 +01:00
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}
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2023-11-30 11:51:53 +01:00
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instanceOffset++;
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2023-11-06 22:24:40 +01:00
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}
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}
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2023-11-05 10:36:01 +01:00
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}
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2023-11-10 22:26:47 +01:00
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commands.add(command);
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2023-11-05 10:36:01 +01:00
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}
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2021-11-24 12:10:23 +01:00
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}
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2023-11-10 22:26:47 +01:00
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graphics->executeCommands(commands);
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2020-08-06 00:54:43 +02:00
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graphics->endRenderPass();
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}
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2020-10-03 11:00:10 +02:00
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2022-04-15 23:45:44 +02:00
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void BasePass::endFrame()
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2020-10-03 11:00:10 +02:00
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{
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}
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2021-05-06 17:02:10 +02:00
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void BasePass::publishOutputs()
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{
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2024-02-21 10:30:04 +01:00
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basePassLayout = graphics->createPipelineLayout();
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basePassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewParamsLayout);
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basePassLayout->addDescriptorLayout(INDEX_LIGHT_ENV, scene->getLightEnvironment()->getDescriptorLayout());
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lightCullingLayout = graphics->createDescriptorLayout("BasePassLightCulling");
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// oLightIndexList
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lightCullingLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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// oLightGrid
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lightCullingLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
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lightCullingLayout->create();
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basePassLayout->addDescriptorLayout(INDEX_LIGHT_CULLING, lightCullingLayout);
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2024-02-01 10:21:36 +01:00
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colorAttachment = Gfx::RenderTargetAttachment(viewport,
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2024-01-31 09:49:53 +01:00
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Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
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2023-12-10 22:27:59 +01:00
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resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
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2021-05-06 17:02:10 +02:00
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}
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void BasePass::createRenderPass()
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2023-03-09 17:39:57 +01:00
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{
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2024-01-26 09:58:01 +01:00
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depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
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2024-04-05 10:41:59 +02:00
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depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR);
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2024-02-01 10:21:36 +01:00
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depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
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depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
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.colorAttachments = { colorAttachment },
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.depthAttachment = depthAttachment,
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};
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Array<Gfx::SubPassDependency> dependency = {
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{
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.srcSubpass = ~0U,
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.dstSubpass = 0,
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.srcStage = Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
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.srcAccess = Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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.dstAccess = Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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},
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{
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.srcSubpass = ~0U,
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.dstSubpass = 0,
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.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.srcAccess = Gfx::SE_ACCESS_NONE,
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.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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2024-02-01 15:00:13 +01:00
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},
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{
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.srcSubpass = 0,
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.dstSubpass = ~0U,
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.srcStage = Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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.srcAccess = Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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.dstAccess = Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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},
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{
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.srcSubpass = 0,
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.dstSubpass = ~0U,
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.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccess = Gfx::SE_ACCESS_NONE,
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},
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2024-01-31 09:49:53 +01:00
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};
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2024-04-04 08:30:59 +02:00
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renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport);
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2021-10-01 19:55:04 +02:00
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oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
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2023-11-05 10:36:01 +01:00
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tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
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2021-10-01 19:55:04 +02:00
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oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
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2023-11-05 10:36:01 +01:00
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tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
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2021-05-06 17:02:10 +02:00
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}
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2023-11-06 14:47:21 +01:00
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void BasePass::modifyRenderPassMacros(Map<const char*, const char*>&)
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2021-05-06 17:02:10 +02:00
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{
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}
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