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Seele/src/Engine/Window/Window.h
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#pragma once
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#include "Graphics/GraphicsResources.h"
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#include "View.h"
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#include "ThreadPool.h"
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namespace Seele
{
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struct WindowView
{
PView view;
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Event updateFinished;
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std::mutex workerMutex;
};
DEFINE_REF(WindowView)
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DECLARE_REF(WindowManager)
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// The logical window, with the graphics proxy
class Window
{
public:
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Window(PWindowManager owner, Gfx::PWindow handle);
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~Window();
void addView(PView view);
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MainJob render();
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Gfx::PWindow getGfxHandle();
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void setFocused(PView view);
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protected:
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PWindowManager owner;
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Array<WindowView*> views;
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Gfx::PWindow gfxHandle;
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Job viewWorker(size_t viewIndex);
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};
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DEFINE_REF(Window)
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} // namespace Seele