Files
Seele/src/Engine/Graphics/RenderPass/BasePass.h
T

78 lines
2.5 KiB
C++
Raw Normal View History

2020-06-02 11:46:18 +02:00
#pragma once
#include "MinimalEngine.h"
#include "MeshProcessor.h"
2021-05-06 17:02:10 +02:00
#include "RenderPass.h"
2020-06-02 11:46:18 +02:00
namespace Seele
{
class BasePassMeshProcessor : public MeshProcessor
{
public:
2022-11-17 16:47:42 +01:00
BasePassMeshProcessor(Gfx::PGraphics graphics, uint8 translucentBasePass);
virtual ~BasePassMeshProcessor();
2022-04-15 23:45:44 +02:00
virtual void processMeshBatch(
const MeshBatch& batch,
2022-11-17 16:47:42 +01:00
Gfx::PViewport target,
Gfx::PRenderPass renderPass,
2020-10-03 11:00:10 +02:00
Gfx::PPipelineLayout pipelineLayout,
Gfx::PDescriptorLayout primitiveLayout,
2021-11-24 12:10:23 +01:00
Array<Gfx::PDescriptorSet> descriptorSets,
int32 staticMeshId = -1) override;
private:
2021-11-13 19:28:18 +01:00
//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
2020-10-03 11:00:10 +02:00
Gfx::PViewport target;
uint8 translucentBasePass;
2021-11-13 19:28:18 +01:00
//uint32 cachedPrimitiveIndex;
};
2021-04-01 16:40:14 +02:00
DEFINE_REF(BasePassMeshProcessor)
DECLARE_REF(CameraActor)
2021-09-29 22:12:56 +02:00
struct BasePassData
{
Array<StaticMeshBatch> staticDrawList;
2021-09-29 22:12:56 +02:00
};
2021-10-01 19:55:04 +02:00
class BasePass : public RenderPass<BasePassData>
2020-06-02 11:46:18 +02:00
{
public:
2022-11-17 16:47:42 +01:00
BasePass(Gfx::PGraphics graphics);
BasePass(BasePass&& other) = default;
2021-05-06 17:02:10 +02:00
virtual ~BasePass();
2022-11-17 16:47:42 +01:00
BasePass& operator=(BasePass&& other) = default;
virtual void beginFrame(const Component::Camera& cam) override;
2022-04-15 23:45:44 +02:00
virtual void render() override;
virtual void endFrame() override;
2021-05-06 17:02:10 +02:00
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
2020-06-02 11:46:18 +02:00
private:
2021-05-06 17:02:10 +02:00
Gfx::PRenderTargetAttachment colorAttachment;
Gfx::PTexture2D depthBuffer;
UPBasePassMeshProcessor processor;
2021-09-23 10:10:39 +02:00
2021-04-01 16:40:14 +02:00
Array<Gfx::PDescriptorSet> descriptorSets;
PCameraActor source;
2020-10-03 11:00:10 +02:00
Gfx::PPipelineLayout basePassLayout;
// Set 0: Light environment
2021-05-06 17:02:10 +02:00
static constexpr uint32 INDEX_LIGHT_ENV = 0;
2021-06-12 18:51:29 +02:00
Gfx::PStructuredBuffer directLightBuffer;
Gfx::PUniformBuffer numDirLightBuffer;
Gfx::PStructuredBuffer pointLightBuffer;
Gfx::PUniformBuffer numPointLightBuffer;
2021-05-10 23:57:55 +02:00
Gfx::PStructuredBuffer oLightIndexList;
Gfx::PTexture oLightGrid;
2020-10-03 11:00:10 +02:00
Gfx::PDescriptorLayout lightLayout;
// Set 1: viewParameter
2021-05-06 17:02:10 +02:00
static constexpr uint32 INDEX_VIEW_PARAMS = 1;
2020-10-03 11:00:10 +02:00
Gfx::PDescriptorLayout viewLayout;
Gfx::PUniformBuffer viewParamBuffer;
// Set 2: materials, generated
2021-05-06 17:02:10 +02:00
static constexpr uint32 INDEX_MATERIAL = 2;
2020-10-03 11:00:10 +02:00
// Set 3: primitive scene data
2021-05-06 17:02:10 +02:00
static constexpr uint32 INDEX_SCENE_DATA = 3;
2020-10-03 11:00:10 +02:00
Gfx::PDescriptorLayout primitiveLayout;
Gfx::PUniformBuffer primitiveUniformBuffer;
2021-05-06 17:02:10 +02:00
friend class BasePassMeshProcessor;
2020-06-02 11:46:18 +02:00
};
2021-04-01 16:40:14 +02:00
DEFINE_REF(BasePass)
2020-06-02 11:46:18 +02:00
} // namespace Seele