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Seele/src/Engine/Graphics/Mesh.h
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#pragma once
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#include "Asset/MaterialInstanceAsset.h"
#include "Graphics/Buffer.h"
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#include "VertexData.h"
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namespace Seele {
class Mesh {
public:
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Mesh();
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~Mesh();
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// transform from importing
Matrix4 transform = Matrix4(1);
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VertexData* vertexData;
MeshId id;
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uint64 vertexCount;
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PMaterialInstanceAsset referencedMaterial;
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Array<uint32> indices;
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Array<Meshlet> meshlets;
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void save(ArchiveBuffer& buffer) const;
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void load(ArchiveBuffer& buffer);
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private:
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};
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DEFINE_REF(Mesh)
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namespace Serialization {
template <> void save(ArchiveBuffer& buffer, const OMesh& ptr) { ptr->save(buffer); }
template <> void load(ArchiveBuffer& buffer, OMesh& ptr) {
ptr = new Mesh();
ptr->load(buffer);
}
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} // namespace Serialization
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} // namespace Seele