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Seele/src/Engine/ThreadPool.cpp
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#include "ThreadPool.h"
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#include "MinimalEngine.h"
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using namespace Seele;
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Globals globals;
Globals& Seele::getGlobals() { return globals; }
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ThreadPool::ThreadPool(uint32 numWorkers) {
for (uint32 i = 0; i < numWorkers; ++i) {
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workers.add(std::thread(&ThreadPool::work, this));
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}
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}
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ThreadPool::~ThreadPool() {
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{
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std::unique_lock l(queueLock);
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running = false;
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queueCV.notify_all();
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}
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for (auto& worker : workers) {
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worker.join();
}
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}
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void ThreadPool::runAndWait(List<std::function<void()>> functions) {
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std::unique_lock l(taskLock);
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auto newTask = runningTasks.add();
newTask->numRemaining = functions.size();
{
std::unique_lock q(queueLock);
while (!functions.empty()) {
queue.add(QueueEntry{
.func = std::move(functions.back()),
.task = &*newTask,
});
functions.popBack();
}
queueCV.notify_all();
}
while (newTask->numRemaining > 0) {
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completedCV.wait(l);
}
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runningTasks.remove(newTask);
}
void ThreadPool::runAsync(std::function<void()> func) {
std::unique_lock l(queueLock);
queue.add(QueueEntry{
.func = std::move(func),
.task = nullptr,
});
queueCV.notify_one();
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}
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void ThreadPool::waitIdle() {
std::unique_lock l(queueLock);
while (numWaiting < workers.size())
{
idleCV.wait(l);
}
}
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void ThreadPool::work() {
while (running) {
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std::unique_lock l(queueLock);
while (queue.empty()) {
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numWaiting++;
if (numWaiting == workers.size())
{
idleCV.notify_all();
}
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queueCV.wait(l);
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numWaiting--;
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if (!running) {
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return;
}
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}
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auto entry = std::move(queue.front());
queue.popFront();
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l.unlock();
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entry.func();
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l.lock();
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if (entry.task != nullptr) {
std::unique_lock t(taskLock);
entry.task->numRemaining--;
if (entry.task->numRemaining == 0) {
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completedCV.notify_all();
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}
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}
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}
}
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static ThreadPool threadPool;
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ThreadPool& Seele::getThreadPool() { return threadPool; }