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Seele/src/Engine/Component/KeyboardInput.h
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#pragma once
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#include "Graphics/Resources.h"
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namespace Seele {
namespace Component {
struct KeyboardInput {
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Seele::StaticArray<bool, static_cast<size_t>(Seele::KeyCode::KEY_LAST)> keys;
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bool mouse1 = false;
bool mouse2 = false;
float mouseX = 0.0f;
float mouseY = 0.0f;
float deltaX = 0.0f;
float deltaY = 0.0f;
float scrollX = 0.0f;
float scrollY = 0.0f;
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};
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} // namespace Component
} // namespace Seele