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Seele/src/Engine/Graphics/Graphics.h
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#pragma once
#include "MinimalEngine.h"
#include "GraphicsResources.h"
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#include "Containers/Array.h"
#include "VertexShaderInput.h"
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#include "ShaderCompiler.h"
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namespace Seele
{
namespace Gfx
{
class Graphics
{
public:
Graphics();
virtual ~Graphics();
virtual void init(GraphicsInitializer initializer) = 0;
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const QueueFamilyMapping getFamilyMapping() const
{
return queueMapping;
}
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PShaderCompiler getShaderCompiler() const
{
return shaderCompiler;
}
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virtual PWindow createWindow(const WindowCreateInfo &createInfo) = 0;
virtual PViewport createViewport(PWindow owner, const ViewportCreateInfo &createInfo) = 0;
virtual PRenderPass createRenderPass(PRenderTargetLayout layout) = 0;
virtual void beginRenderPass(PRenderPass renderPass) = 0;
virtual void endRenderPass() = 0;
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virtual void executeCommands(Array<PRenderCommand> commands) = 0;
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virtual PTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
virtual PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
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virtual PStructuredBuffer createStructuredBuffer(const BulkResourceData &bulkData) = 0;
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virtual PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
virtual PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
virtual PRenderCommand createRenderCommand() = 0;
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virtual PVertexDeclaration createVertexDeclaration(const Array<VertexElement>& element) = 0;
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virtual PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
virtual PControlShader createControlShader(const ShaderCreateInfo& createInfo) = 0;
virtual PEvaluationShader createEvaluationShader(const ShaderCreateInfo& createInfo) = 0;
virtual PGeometryShader createGeometryShader(const ShaderCreateInfo& createInfo) = 0;
virtual PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) = 0;
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virtual PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) = 0;
virtual PDescriptorLayout createDescriptorLayout() = 0;
virtual PPipelineLayout createPipelineLayout() = 0;
PVertexBuffer getNullVertexBuffer();
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protected:
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PVertexBuffer nullVertexBuffer;
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QueueFamilyMapping queueMapping;
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PShaderCompiler shaderCompiler;
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friend class Window;
};
DEFINE_REF(Graphics);
} // namespace Gfx
} // namespace Seele