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Seele/src/Editor/Asset/TextureLoader.h
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#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
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#include "Graphics/Enums.h"
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#include <filesystem>
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namespace Seele
{
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DECLARE_REF(TextureAsset)
DECLARE_NAME_REF(Gfx, Graphics)
DECLARE_NAME_REF(Gfx, Texture2D)
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enum class TextureImportType
{
TEXTURE_2D,
TEXTURE_NORMAL,
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TEXTURE_CUBEMAP,
};
struct TextureImportArgs
{
std::filesystem::path filePath;
std::string importPath;
TextureImportType type = TextureImportType::TEXTURE_2D;
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Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
uint32 numChannels = 4;
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};
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class TextureLoader
{
public:
TextureLoader(Gfx::PGraphics graphic);
~TextureLoader();
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void importAsset(TextureImportArgs args);
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PTextureAsset getPlaceholderTexture();
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private:
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void import(TextureImportArgs args, PTextureAsset asset);
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Gfx::PGraphics graphics;
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PTextureAsset placeholderAsset;
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};
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DEFINE_REF(TextureLoader)
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} // namespace Seele