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Seele/src/Engine/Graphics/Metal/Buffer.mm
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#include "Buffer.h"
#include "Graphics.h"
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Resources.h"
#include "Metal/MTLResource.hpp"
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#include <iostream>
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using namespace Seele;
using namespace Seele::Metal;
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BufferAllocation::BufferAllocation(PGraphics graphics)
: CommandBoundResource(graphics)
{}
BufferAllocation::~BufferAllocation()
{
if(buffer != nullptr)
{
buffer->release();
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}
}
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Buffer::Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name)
: graphics(graphics)
, dynamic(dynamic)
, name(name) {
createBuffer(size, data);
}
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Buffer::~Buffer() {
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for (size_t i = 0; i < buffers.size(); ++i) {
//TODO
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}
}
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void* Buffer::map(bool) { return getHandle()->contents(); }
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void* Buffer::mapRegion(uint64 regionOffset, uint64, bool) { return (char*)getHandle()->contents() + regionOffset; }
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void Buffer::unmap() {}
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void Buffer::rotateBuffer(uint64 size)
{
size = std::max(getSize(), size);
for(size_t i = 0; i < buffers.size(); ++i)
{
if(buffers[i]->isCurrentlyBound())
{
continue;
}
if(buffers[i]->size < size)
{
buffers[i]->buffer->release();
buffers[i]->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
buffers[i]->size = size;
}
currentBuffer = i;
return;
}
createBuffer(size, nullptr);
currentBuffer = buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size, void* data)
{
buffers.add(new BufferAllocation(graphics));
if (data != nullptr) {
buffers.back()->buffer = graphics->getDevice()->newBuffer(data, size, MTL::StorageModeShared);
} else {
buffers.back()->buffer = graphics->getDevice()->newBuffer(size, MTL::StorageModeShared);
}
buffers.back()->buffer->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
}
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VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo.numVertices, createInfo.vertexSize,
createInfo.sourceData.owner),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false, createInfo.name) {}
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VertexBuffer::~VertexBuffer() {}
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void VertexBuffer::updateRegion(DataSource update) {
void* data = getHandle()->contents();
std::memcpy((char*)data + update.offset, update.data, update.size);
}
void VertexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
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buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
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}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
}
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size, createInfo.indexType,
createInfo.sourceData.owner),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, false, createInfo.name) {}
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IndexBuffer::~IndexBuffer() {}
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void IndexBuffer::download(Array<uint8>& buffer) {
void* data = getHandle()->contents();
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buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
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}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic, createInfo.name) {}
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UniformBuffer::~UniformBuffer() {}
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bool UniformBuffer::updateContents(const DataSource& sourceData) {
void* data = getHandle()->contents();
std::memcpy((char*)data + sourceData.offset, sourceData.data, sourceData.size);
return true;
}
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo.numElements, createInfo.sourceData),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size, createInfo.sourceData.data, createInfo.dynamic, createInfo.name) {}
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ShaderBuffer::~ShaderBuffer() {}
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void ShaderBuffer::rotateBuffer(uint64 size) {
Metal::Buffer::rotateBuffer(size);
}
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
Gfx::ShaderBuffer::updateContents(createInfo);
if(createInfo.sourceData.data == nullptr)
{
return;
}
void* data = map();
std::memcpy((char*)data + createInfo.sourceData.offset, createInfo.sourceData.data, createInfo.sourceData.size);
unmap();
}
void* ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly)
{
return Metal::Buffer::mapRegion(offset, size, writeOnly);
}
void ShaderBuffer::unmap()
{
Metal::Buffer::unmap();
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}
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}