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Seele/res/shaders/raytracing/RayTracingData.slang
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import MaterialParameter;
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struct RayTracingParams
{
RaytracingAccelerationStructure scene;
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RWTexture2D<float4> radianceAccumulator;
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RWTexture2D<float4> image;
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StructuredBuffer<uint> indexBuffer;
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TextureCube<float4> skyBox;
SamplerState skyBoxSampler;
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};
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layout(set=5)
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ParameterBlock<RayTracingParams> pRayTracingParams;
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struct CallablePayload
{
FragmentParameter params;
float3 color;
};
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struct ShadingParams
{
float3 position;
float3 normal;
float3 normalLight;
};
struct MaterialParams
{
float4 color;
float3 emissive;
}
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struct RayPayload
{
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ShadingParams shading;
MaterialParams material;
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};