More ray tracing changes
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@@ -15,11 +15,13 @@ class RayTracingPass : public RenderPass {
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virtual void createRenderPass() override;
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private:
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Gfx::PRayGenShader raygen;
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Gfx::PMissShader miss;
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Gfx::ODescriptorLayout paramsLayout;
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Gfx::OPipelineLayout pipelineLayout;
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Gfx::OTexture2D texture;
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Gfx::ORayGenShader rayGen;
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Gfx::OClosestHitShader closestHit;
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Gfx::OMissShader miss;
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Gfx::OShaderBuffer directionBuffer;
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Gfx::OShaderBuffer originBuffer;
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};
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} // namespace Seele
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