Commit Graph
275 Commits
Author SHA1 Message Date
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 462999858f It suddenly works again? 2023-12-14 09:04:23 +01:00
Dynamitos dc28979cfd Graceful exit 2023-12-12 11:37:00 +01:00
Dynamitos 3feb331927 Adding AABB to meshlets 2023-12-11 14:45:37 +01:00
Dynamitos eceb0f6bcc Deleting redundant submodules 2023-12-11 13:04:58 +01:00
Dynamitos 34e9304a3c blinn phong shading works 2023-12-03 23:12:20 +01:00
Dynamitos 178f48120d Trying to fix shading 2023-12-03 00:29:02 +01:00
Dynamitos 6c156d3bc2 Shaders are not compiling anymore... 2023-12-02 10:55:00 +01:00
Dynamitos 1493627ceb There is a memory leak 2023-11-30 11:51:53 +01:00
Dynamitos 54e66df4cd it works now??? 2023-11-27 21:08:27 +01:00
Dynamitos 2ad7eae60b Bit of shader refactoring 2023-11-26 12:47:48 +01:00
Dynamitos 52c7fce931 implement global index buffer 2023-11-26 11:27:39 +01:00
Dynamitos 89cee2e41a Somewhat working version 2023-11-26 09:40:48 +01:00
Dynamitos 7f1bc7d090 More mesh shading changes 2023-11-22 13:18:54 +01:00
Dynamitos ec760e8deb Adding basic keyboard input 2023-11-17 22:31:26 +01:00
Dynamitos 3dc5855d6c Memory leak, but otherwise working 2023-11-16 22:58:47 +01:00
Dynamitos 35966cb5b7 More Refactoring 2023-11-15 17:42:57 +01:00
Dynamitos f8f48352a3 More refactoring 2023-11-15 00:06:00 +01:00
Dynamitos 59d6c9d794 Idk 2023-11-13 13:48:01 +01:00
Dynamitos 9a26fd75ca Why isnt this working.... 2023-11-13 13:23:16 +01:00
Dynamitos a545426b32 Reducing startup time significantly 2023-11-13 09:07:23 +01:00
Dynamitos a9ac3d14a7 THERE IS SOMETHING ON SCREEN 2023-11-11 22:39:17 +01:00
Dynamitos 4c05886d38 Trying to fix other passes 2023-11-11 13:56:12 +01:00
Dynamitos 91555fcec3 Enabling other passes 2023-11-10 22:26:47 +01:00
Dynamitos c30619d07d Depth rendering of terrain works 2023-11-10 19:18:09 +01:00
Dynamitos effb0c6214 its running i think 2023-11-09 22:15:51 +01:00
Dynamitos 19c3e559b1 Progress i guess 2023-11-08 23:27:21 +01:00
Dynamitos d35f7acddc Got a bit further 2023-11-05 11:47:22 +01:00
Dynamitos 77eb92838c compiles again 2023-11-05 10:36:01 +01:00
Dynamitos d53492d07b Basic meshlet generation algorithm 2023-10-31 16:16:23 +01:00
Dynamitos 1ca861459c Refactoring graphics 2023-10-26 18:37:29 +02:00
Dynamitos 28e5c9ff01 Reworking VertexData 2023-10-24 15:01:09 +02:00
Dynamitos a47f17481b More linux changes 2023-10-09 17:20:30 +02:00
Dynamitos 3823fcf0d3 More refactoring 2023-10-08 21:07:45 +02:00
Dynamitos 1b6e1a8453 Starting to refactor into mesh shading 2023-10-07 19:29:53 +02:00
Dynamitos fcc4fc12d4 Refactor ShaderBuffer 2023-08-28 21:23:13 +02:00
Dynamitos 1668df467a Material loading works now 2023-07-13 21:01:20 +02:00
Dynamitos 2607c28b98 testing game export 2023-03-07 21:25:56 +01:00
Dynamitos f1062e5bcb Fixed BlinnPhong shading 2023-02-27 13:52:57 +01:00
Dynamitos f46262b66e implemented basic shader expressions 2023-02-24 22:09:07 +01:00
Dynamitos 9e1e4076f0 New game interface 2023-02-01 22:13:04 +01:00
Dynamitos 0dce84459e Implemented basic game dll interaction 2023-01-29 18:58:59 +01:00
Dynamitos 2208ab438a overhauled physics engine 2023-01-21 18:43:21 +01:00
Dynamitos 4ba0bf3b45 Viewport controls 2022-11-17 16:47:42 +01:00
Dynamitos f635ee2100 Implementing ECS SystemBase and updating slang 2022-11-15 12:19:11 +01:00
Dynamitos 14b816fc3c ui rendering works now 2022-04-18 18:08:38 +02:00
Dynamitos 796271f334 Not even with long texts and small scales 2022-04-17 09:10:20 +02:00
Dynamitos 03e1a5784d Text Rendering works 2022-04-15 23:45:44 +02:00
Dynamitos eb23264c40 Basic crashing text rendering 2022-04-15 11:19:30 +02:00
Dynamitos 3fec36295a Trying ttf loading 2022-04-13 13:01:46 +02:00