Commit Graph
111 Commits
Author SHA1 Message Date
Dynamitos 1ca861459c Refactoring graphics 2023-10-26 18:37:29 +02:00
Dynamitos 1668df467a Material loading works now 2023-07-13 21:01:20 +02:00
Dynamitos f46262b66e implemented basic shader expressions 2023-02-24 22:09:07 +01:00
Dynamitos 48fa098546 Implementing basic asset serialization 2023-02-13 14:56:13 +01:00
Dynamitos 9e1e4076f0 New game interface 2023-02-01 22:13:04 +01:00
Dynamitos 2208ab438a overhauled physics engine 2023-01-21 18:43:21 +01:00
Dynamitos 1e04da963d Implementing basic physics 2022-11-29 16:34:42 +01:00
Dynamitos 3d3e264867 Engine is now installable 2022-11-22 22:11:37 +01:00
Dynamitos 4ba0bf3b45 Viewport controls 2022-11-17 16:47:42 +01:00
Dynamitos f635ee2100 Implementing ECS SystemBase and updating slang 2022-11-15 12:19:11 +01:00
Dynamitos 05bc31a2b4 Adding Editor executable 2022-09-24 21:06:25 +02:00
Dynamitos 03e1a5784d Text Rendering works 2022-04-15 23:45:44 +02:00
Dynamitos eb23264c40 Basic crashing text rendering 2022-04-15 11:19:30 +02:00
Dynamitos 3fec36295a Trying ttf loading 2022-04-13 13:01:46 +02:00
Dynamitos 9130a7961f Works, but with memory leaks 2022-03-26 12:55:04 +01:00
Dynamitos 84049a762c Light Culling still doesn't work properly 2022-02-24 22:38:26 +01:00
Dynamitos 5268bb68e2 ThreadPool now working with no memory leaks 2022-02-14 16:29:26 +01:00
Dynamitos 6d48267ec2 Basic mutability framework 2022-01-12 14:40:26 +01:00
Dynamitos b2718dde70 Rendering works now 2021-12-27 15:04:53 +01:00
Dynamitos 9e3a2446ce More threadpool bs 2021-12-02 13:00:03 +01:00
Dynamitos 5fafdda770 Async render passes 2021-11-24 12:10:23 +01:00
Dynamitos 94be513538 coroutines on windows... 2021-11-19 15:08:56 +01:00
Dynamitos 42b0d5034c looks like command buffers need to be externally synchronized 2021-11-14 20:36:53 +01:00
Dynamitos ad09492e3e somewhat fixed threadpool 2021-11-13 19:28:18 +01:00
Dynamitos 01049019fd coroutines truly are cursed 2021-11-11 20:12:50 +01:00
Dynamitos 1848bb5139 Merge branch 'ArrayMap' 2021-11-10 16:59:34 +01:00
Dynamitos c65855c4af Fixed the map, yay 2021-11-09 16:38:26 +01:00
Dynamitos 8fe9195fd7 trying to debug map 2021-11-09 00:11:02 +01:00
Dynamitos 6708b08d23 Something causing an infinite recursion... 2021-11-08 15:39:46 +01:00
Dynamitos dd8a835a4d Looks like no polymorphic map yet 2021-11-05 00:01:12 +01:00
Dynamitos 97dcf25a59 Using indices instead of pointers 2021-11-04 23:47:51 +01:00
Dynamitos ca8070ef71 Map changes 2021-11-02 19:42:00 +01:00
Dynamitos 1b7ab9b1f1 Polymorphic Map and threadpool 2021-11-01 20:25:16 +01:00
Dynamitos 9c48c48f8c Allocator Aware Array and List 2021-10-23 00:22:35 +02:00
Dynamitos b1d8ef4120 Preparing for Writeup 2021-10-15 23:12:29 +02:00
Dynamitos bd739068d6 Restructuring renderpasses 2021-09-29 22:12:56 +02:00
Dynamitos 7f019a28b4 Basic light culling but without the culling 2021-06-12 18:51:29 +02:00
Dynamitos e00b382d4a Provisional light culling 2021-05-10 23:57:55 +02:00
Dynamitos 0cf13bcff5 Adding basic depth prepass 2021-05-06 17:02:10 +02:00
Dynamitos 4a078bd24c 3700 FPS here we go 2021-04-25 23:43:40 +02:00
Dynamitos 312ae2af9a 3700 FPS here we go 2021-04-13 23:09:16 +02:00
Stefan Högler d5f0fe644f Fixing a boatload of warnings 2021-04-01 16:40:14 +02:00
Dynamitos 28f0f88c03 Provisional multithreading framework 2021-03-31 12:18:16 +02:00
Dynamitos 41710220ec Improving performance, but breaking vertex buffers 2020-10-30 18:45:35 +01:00
Dynamitos 8d4c43361b First runnable render loop 2020-10-14 01:49:43 +02:00
Dynamitos ceee96b462 Trying to fix invalid descriptorlayout 2020-10-03 11:00:10 +02:00
Dynamitos facbfed79c Improving Material shader code generation 2020-09-19 14:36:50 +02:00
Dynamitos f27859a02c Fixing slang compilation temporarily, renaming vertexfactory 2020-08-06 00:54:43 +02:00
Dynamitos ab4a3b5e23 Loading logic moved to Asset classes 2020-06-08 01:44:47 +02:00
Dynamitos 356e6058fe Redo of render paths 2020-06-02 11:46:18 +02:00