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Seele/src/Engine/Asset/TextureLoader.cpp
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#include "TextureLoader.h"
#include "TextureAsset.h"
#include "Graphics/Graphics.h"
#include "AssetRegistry.h"
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#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
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#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
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#include "ktx.h"
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using namespace Seele;
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
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placeholderAsset = new TextureAsset(std::filesystem::absolute("./textures/placeholder.ktx"));
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placeholderAsset->load(graphics);
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AssetRegistry::get().assetRoot.textures[""] = placeholderAsset;
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}
TextureLoader::~TextureLoader()
{
}
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void TextureLoader::importAsset(const std::filesystem::path& path, const std::string& importPath)
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{
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std::filesystem::path assetPath = path.filename();
assetPath.replace_extension("asset");
PTextureAsset asset = new TextureAsset(assetPath.generic_string());
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asset->setStatus(Asset::Status::Loading);
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asset->setTexture(placeholderAsset->getTexture());
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AssetRegistry::get().registerTexture(asset, importPath);
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import(path, asset);
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}
PTextureAsset TextureLoader::getPlaceholderTexture()
{
return placeholderAsset;
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}
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void TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsset)
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{
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int totalWidth, totalHeight, n;
unsigned char* data = stbi_load(path.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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ktxTexture2* kTexture;
ktxTextureCreateInfo createInfo;
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if (totalWidth / 4 == totalHeight / 3)
{
uint32 faceWidth = totalWidth / 4;
uint32 faceHeight = totalHeight / 3;
// Cube map
createInfo.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
createInfo.baseWidth = totalWidth / 4;
createInfo.baseHeight = totalHeight / 3;
createInfo.baseDepth = 1;
createInfo.numFaces = 6;
createInfo.numDimensions = 3;
createInfo.numLevels = 1;
createInfo.numLayers = 1;
createInfo.isArray = false;
createInfo.generateMipmaps = true;
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ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
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auto loadCubeFace = [kTexture, faceWidth, totalWidth, data](int xPos, int yPos, int faceName)
{
std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
for (int y = 0; y < faceWidth; ++y)
{
for (int x = 0; x < faceWidth; ++x)
{
int imgX = x + (xPos * faceWidth);
int imgY = y + (yPos * faceWidth);
std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
}
}
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, faceName, vec.data(), vec.size());
};
loadCubeFace(1, 0, 0);
loadCubeFace(0, 1, 1);
loadCubeFace(1, 1, 2);
loadCubeFace(2, 1, 3);
loadCubeFace(3, 1, 4);
loadCubeFace(1, 2, 5);
}
else
{
createInfo.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
createInfo.baseWidth = totalWidth;
createInfo.baseHeight = totalHeight;
createInfo.baseDepth = 1;
createInfo.numDimensions = 1 + (totalHeight > 1);
createInfo.numLevels = 1;
createInfo.numLayers = 1;
createInfo.numFaces = 1;
createInfo.isArray = false;
createInfo.generateMipmaps = true;
ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
}
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stbi_image_free(data);
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ktxTexture_WriteToNamedFile(ktxTexture(kTexture), textureAsset->getFullPath().c_str());
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ktxTexture_Destroy(ktxTexture(kTexture));
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textureAsset->load(graphics);
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textureAsset->setStatus(Asset::Status::Ready);
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////co_return;
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}