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Seele/src/Engine/Graphics/Vulkan/Buffer.cpp
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#include "Buffer.h"
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#include "Command.h"
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using namespace Seele;
using namespace Seele::Vulkan;
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struct PendingBuffer {
uint64 offset;
uint64 size;
VkBuffer stagingBuffer;
VmaAllocation allocation;
Gfx::QueueType prevQueue;
bool writeOnly;
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};
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static Map<Vulkan::Buffer *, PendingBuffer> pendingBuffers;
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Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage,
Gfx::QueueType &queueType, bool dynamic, std::string name)
: graphics(graphics), currentBuffer(0), size(size), owner(queueType),
name(name) {
if (dynamic) {
numBuffers = Gfx::numFramesBuffered;
} else {
numBuffers = 1;
}
VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
for (uint32 i = 0; i < numBuffers; ++i) {
vmaCreateBuffer(graphics->getAllocator(), &info, &allocInfo,
&buffers[i].buffer, &buffers[i].allocation,
&buffers[i].info);
vmaGetAllocationMemoryProperties(graphics->getAllocator(),
buffers[i].allocation,
&buffers[i].properties);
// std::cout << "Create buffer " << std::hex << (uint64)buffers[i].buffer <<
// std::dec;
if (!name.empty()) {
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffers[i].buffer,
.pObjectName = this->name.c_str()};
graphics->vkSetDebugUtilsObjectNameEXT(&nameInfo);
// std::cout << ": " << name;
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}
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// std::cout << std::endl;
}
}
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Buffer::~Buffer() {
for (uint32 i = 0; i < numBuffers; ++i) {
graphics->getDestructionManager()->queueBuffer(
graphics->getQueueCommands(owner)->getCommands(), buffers[i].buffer,
buffers[i].allocation);
}
}
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void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
.offset = 0,
.size = size,
};
PCommandPool sourcePool = graphics->getQueueCommands(owner);
PCommandPool dstPool = nullptr;
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkPipelineStageFlags dstStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
if (owner == Gfx::QueueType::TRANSFER) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (owner == Gfx::QueueType::COMPUTE) {
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
} else if (owner == Gfx::QueueType::GRAPHICS) {
barrier.srcAccessMask = getSourceAccessMask();
srcStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
}
if (newOwner == Gfx::QueueType::TRANSFER) {
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstPool = graphics->getTransferCommands();
} else if (newOwner == Gfx::QueueType::COMPUTE) {
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dstPool = graphics->getComputeCommands();
} else if (newOwner == Gfx::QueueType::GRAPHICS) {
barrier.dstAccessMask = getDestAccessMask();
dstStage = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dstPool = graphics->getGraphicsCommands();
}
VkCommandBuffer srcCommand = sourcePool->getCommands()->getHandle();
VkCommandBuffer dstCommand = dstPool->getCommands()->getHandle();
VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
for (uint32 i = 0; i < numBuffers; ++i) {
dynamicBarriers[i] = barrier;
dynamicBarriers[i].buffer = buffers[i].buffer;
}
vkCmdPipelineBarrier(srcCommand, srcStage, srcStage, 0, 0, nullptr,
numBuffers, dynamicBarriers, 0, nullptr);
vkCmdPipelineBarrier(dstCommand, dstStage, dstStage, 0, 0, nullptr,
numBuffers, dynamicBarriers, 0, nullptr);
sourcePool->submitCommands();
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}
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void Buffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.offset = 0,
.size = size,
};
VkBufferMemoryBarrier dynamicBarriers[Gfx::numFramesBuffered];
for (uint32 i = 0; i < numBuffers; ++i) {
dynamicBarriers[i] = barrier;
dynamicBarriers[i].buffer = buffers[i].buffer;
}
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0,
nullptr, numBuffers, dynamicBarriers, 0, nullptr);
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}
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void *Buffer::map(bool writeOnly) { return mapRegion(0, size, writeOnly); }
void *Buffer::mapRegion(uint64 regionOffset, uint64 regionSize,
bool writeOnly) {
void *data = nullptr;
PendingBuffer pending;
pending.writeOnly = writeOnly;
pending.prevQueue = owner;
pending.offset = regionOffset;
pending.size = regionSize;
if (writeOnly) {
if (buffers[currentBuffer].properties &
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
VK_CHECK(vmaMapMemory(graphics->getAllocator(),
buffers[currentBuffer].allocation, &data));
} else {
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo allocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
};
VK_CHECK(vmaCreateBuffer(graphics->getAllocator(), &stagingInfo,
&allocInfo, &pending.stagingBuffer,
&pending.allocation, nullptr));
vmaMapMemory(graphics->getAllocator(), pending.allocation, &data);
}
} else {
assert(false);
}
pendingBuffers[this] = std::move(pending);
assert(data);
return data;
}
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void Buffer::unmap() {
auto found = pendingBuffers.find(this);
if (found != pendingBuffers.end()) {
PendingBuffer &pending = found->value;
if (pending.writeOnly) {
if (buffers[currentBuffer].properties &
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
vmaUnmapMemory(graphics->getAllocator(),
buffers[currentBuffer].allocation);
} else {
vmaFlushAllocation(graphics->getAllocator(), pending.allocation, 0,
VK_WHOLE_SIZE);
vmaUnmapMemory(graphics->getAllocator(), pending.allocation);
PCommand command = graphics->getQueueCommands(owner)->getCommands();
VkCommandBuffer cmdHandle = command->getHandle();
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VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = pending.offset,
.size = pending.size,
};
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[currentBuffer].buffer,
.offset = 0,
.size = size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
vkCmdCopyBuffer(cmdHandle, pending.stagingBuffer,
buffers[currentBuffer].buffer, 1, &region);
barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[currentBuffer].buffer,
.offset = 0,
.size = size,
};
vkCmdPipelineBarrier(cmdHandle, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr,
1, &barrier, 0, nullptr);
graphics->getDestructionManager()->queueBuffer(
command, pending.stagingBuffer, pending.allocation);
}
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}
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// requestOwnershipTransfer(pending.prevQueue);
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pendingBuffers.erase(this);
}
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}
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UniformBuffer::UniformBuffer(PGraphics graphics,
const UniformBufferCreateInfo &createInfo)
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData),
Vulkan::Buffer(graphics, createInfo.sourceData.size,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner,
createInfo.dynamic, createInfo.name) {
if (createInfo.sourceData.data != nullptr) {
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void *data = map();
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std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
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unmap();
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}
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}
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UniformBuffer::~UniformBuffer() {}
bool UniformBuffer::updateContents(const DataSource &sourceData) {
if (!Gfx::UniformBuffer::updateContents(sourceData)) {
// no update was performed, skip
return false;
}
void *data = map();
std::memcpy(data, sourceData.data, sourceData.size);
unmap();
return true;
}
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void UniformBuffer::beginFrame() { Vulkan::Buffer::advanceBuffer(); }
void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
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void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
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}
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void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
dstStage);
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}
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VkAccessFlags UniformBuffer::getSourceAccessMask() {
return VK_ACCESS_MEMORY_WRITE_BIT;
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}
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VkAccessFlags UniformBuffer::getDestAccessMask() {
return VK_ACCESS_UNIFORM_READ_BIT;
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}
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ShaderBuffer::ShaderBuffer(PGraphics graphics,
const ShaderBufferCreateInfo &sourceData)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.numElements,
sourceData.sourceData),
Vulkan::Buffer(graphics, sourceData.sourceData.size,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner,
sourceData.dynamic, sourceData.name) {
if (sourceData.sourceData.data != nullptr) {
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void *data = map();
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std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
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unmap();
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}
}
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ShaderBuffer::~ShaderBuffer() {}
bool ShaderBuffer::updateContents(const DataSource &sourceData) {
assert(sourceData.size <= getSize());
Gfx::ShaderBuffer::updateContents(sourceData);
// We always want to update, as the contents could be different on the GPU
void *data = map();
std::memcpy(data, sourceData.data, sourceData.size);
unmap();
return true;
}
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void ShaderBuffer::beginFrame() { Vulkan::Buffer::advanceBuffer(); }
void ShaderBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
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void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
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}
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void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
dstStage);
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}
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VkAccessFlags ShaderBuffer::getSourceAccessMask() {
return VK_ACCESS_MEMORY_WRITE_BIT;
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}
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VkAccessFlags ShaderBuffer::getDestAccessMask() {
return VK_ACCESS_MEMORY_READ_BIT;
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}
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VertexBuffer::VertexBuffer(PGraphics graphics,
const VertexBufferCreateInfo &sourceData)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices,
sourceData.vertexSize, sourceData.sourceData.owner),
Vulkan::Buffer(graphics, sourceData.sourceData.size,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner, false,
sourceData.name) {
if (sourceData.sourceData.data != nullptr) {
void *data = map();
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
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unmap();
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}
}
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VertexBuffer::~VertexBuffer() {}
void VertexBuffer::updateRegion(DataSource update) {
void *data = mapRegion(update.offset, update.size);
std::memcpy(data, update.data, update.size);
unmap();
}
void VertexBuffer::download(Array<uint8> &buffer) {
void *data = map(false);
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
unmap();
}
void VertexBuffer::beginFrame() { Vulkan::Buffer::advanceBuffer(); }
void VertexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
}
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
dstStage);
}
VkAccessFlags VertexBuffer::getSourceAccessMask() {
return VK_ACCESS_MEMORY_WRITE_BIT;
}
VkAccessFlags VertexBuffer::getDestAccessMask() {
return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
}
IndexBuffer::IndexBuffer(PGraphics graphics,
const IndexBufferCreateInfo &sourceData)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size,
sourceData.indexType, sourceData.sourceData.owner),
Vulkan::Buffer(graphics, sourceData.sourceData.size,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner, false,
sourceData.name) {
if (sourceData.sourceData.data != nullptr) {
void *data = map();
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
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unmap();
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}
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}
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IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8> &buffer) {
void *data = map(false);
buffer.resize(size);
std::memcpy(buffer.data(), data, size);
unmap();
}
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void IndexBuffer::beginFrame() { Vulkan::Buffer::advanceBuffer(); }
void IndexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
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}
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void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
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}
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void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess,
VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess,
dstStage);
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}
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VkAccessFlags IndexBuffer::getSourceAccessMask() {
return VK_ACCESS_MEMORY_WRITE_BIT;
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}
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VkAccessFlags IndexBuffer::getDestAccessMask() {
return VK_ACCESS_INDEX_READ_BIT;
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}