2020-06-02 11:46:18 +02:00
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#include "MeshLoader.h"
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2020-08-06 00:54:43 +02:00
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#include "Graphics/Graphics.h"
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2023-02-24 22:09:07 +01:00
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#include "Asset/MeshAsset.h"
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2020-06-02 11:46:18 +02:00
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#include "Graphics/Mesh.h"
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2023-10-31 16:16:23 +01:00
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#include "Graphics/StaticMeshVertexData.h"
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2023-02-24 22:09:07 +01:00
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#include "Asset/AssetImporter.h"
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#include "Asset/MaterialAsset.h"
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2023-10-31 16:16:23 +01:00
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#include <set>
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2024-01-16 19:24:49 +01:00
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#include <fmt/core.h>
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2020-06-08 01:44:47 +02:00
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#include <fstream>
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2020-09-19 14:36:50 +02:00
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#include <iostream>
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2020-06-08 01:44:47 +02:00
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#include <nlohmann/json.hpp>
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#include <stb_image_write.h>
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#include <assimp/config.h>
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2020-06-02 11:46:18 +02:00
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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2020-06-08 01:44:47 +02:00
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#include <assimp/material.h>
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2023-02-01 22:13:04 +01:00
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#include <Asset/MaterialLoader.h>
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#include <Asset/TextureLoader.h>
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2020-06-02 11:46:18 +02:00
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using namespace Seele;
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MeshLoader::MeshLoader(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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}
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MeshLoader::~MeshLoader()
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{
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}
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2023-02-01 22:13:04 +01:00
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void MeshLoader::importAsset(MeshImportArgs args)
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2020-06-02 11:46:18 +02:00
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{
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2023-02-01 22:13:04 +01:00
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std::filesystem::path assetPath = args.filePath.filename();
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2021-04-13 23:09:16 +02:00
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assetPath.replace_extension("asset");
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2023-11-05 10:36:01 +01:00
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OMeshAsset asset = new MeshAsset(args.importPath, assetPath.stem().string());
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PMeshAsset ref = asset;
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2021-11-11 20:12:50 +01:00
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asset->setStatus(Asset::Status::Loading);
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2023-11-05 10:36:01 +01:00
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AssetRegistry::get().registerMesh(std::move(asset));
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import(args, ref);
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2020-06-02 11:46:18 +02:00
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}
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2023-11-07 16:55:13 +01:00
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void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialInstanceAsset>& globalMaterials)
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2020-08-06 00:54:43 +02:00
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{
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using json = nlohmann::json;
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for(uint32 i = 0; i < scene->mNumMaterials; ++i)
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{
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aiMaterial* material = scene->mMaterials[i];
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json matCode;
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2024-01-16 19:24:49 +01:00
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std::string materialName = fmt::format("{0}{1}{2}", baseName, material->GetName().C_Str(), i);
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2023-11-08 23:27:21 +01:00
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end()); // dots break adding the .asset extension later
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matCode["name"] = materialName;
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2024-01-02 16:48:03 +01:00
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matCode["profile"] = "CelShading";
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2020-08-06 00:54:43 +02:00
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aiString texPath;
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uint32 baseColorIndex = 0;
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uint32 normalIndex = 0;
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int32 codeIndex = -1;
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if(material->GetTexture(aiTextureType_DIFFUSE, 0, &texPath) == AI_SUCCESS)
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{
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auto texFilename = std::filesystem::path(texPath.C_Str()).stem();
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if (texFilename == "white")
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{
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matCode["code"].push_back(
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{
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{ "exp", "Const" },
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{ "value", "float3(1, 1, 1)"}
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}
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);
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baseColorIndex = ++codeIndex;
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}
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else
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{
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = meshDirectory / texPath.C_Str(),
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.importPath = importPath,
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});
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matCode["params"]["diffuseTexture"] =
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2023-02-24 22:09:07 +01:00
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{
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{"type", "Sampler2D"},
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2024-04-24 23:25:34 +02:00
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{"default", fmt::format("{0}/{1}", importPath, texFilename.string())}
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};
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matCode["code"].push_back(
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{
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{ "exp", "Sample" },
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{ "sampler", "diffuseTexture" },
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{ "coords", "input.texCoords"}
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}
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);
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++codeIndex;
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matCode["code"].push_back(
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{
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{ "exp", "Swizzle" },
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{ "target", codeIndex },
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{ "comp", json::array({0, 1, 2}) },
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}
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);
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2023-12-03 00:29:02 +01:00
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baseColorIndex = ++codeIndex;
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}
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2020-08-06 00:54:43 +02:00
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}
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2022-11-30 10:19:45 +01:00
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else
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{
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matCode["code"].push_back(
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{
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{ "exp", "Const" },
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{ "value", "input.vertexColor.xyz" }
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2023-02-24 22:09:07 +01:00
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}
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);
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baseColorIndex = ++codeIndex;
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2020-08-06 00:54:43 +02:00
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}
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if(material->GetTexture(aiTextureType_NORMALS, 0, &texPath) == AI_SUCCESS)
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{
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2023-12-03 00:29:02 +01:00
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auto texFilename = std::filesystem::path(texPath.C_Str()).stem();
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = meshDirectory / texPath.C_Str(),
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.importPath = importPath,
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});
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matCode["params"]["normalTexture"] =
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{
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{"type", "Sampler2D"},
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{"default", fmt::format("{0}/{1}", importPath, texFilename.string())}
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2023-12-03 00:29:02 +01:00
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};
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matCode["code"].push_back(
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{
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{ "exp", "Sample" },
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2024-04-26 11:42:28 +02:00
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{ "sampler", "normalTexture" },
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2023-12-03 00:29:02 +01:00
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{ "coords", "input.texCoords" }
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}
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);
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++codeIndex;
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matCode["code"].push_back(
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{
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{ "exp", "Swizzle" },
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{ "target", codeIndex },
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{ "comp", json::array({0, 1, 2}) },
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}
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);
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++codeIndex;
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matCode["code"].push_back(
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{
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{ "exp", "Mul" },
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{ "lhs", "2" },
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{ "rhs", codeIndex },
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}
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);
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++codeIndex;
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matCode["code"].push_back(
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{
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{ "exp", "Sub" },
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{ "lhs", codeIndex },
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{ "rhs", "float3(1, 1, 1)"},
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}
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);
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normalIndex = ++codeIndex;
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2020-08-06 00:54:43 +02:00
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}
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2023-12-03 00:29:02 +01:00
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else
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{
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matCode["code"].push_back(
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{
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{ "exp", "Const" },
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{ "value", "float3(0, 0, 1)" }
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}
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);
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normalIndex = ++codeIndex;
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}
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matCode["code"].push_back(
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{
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{ "exp", "BRDF" },
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2024-01-02 16:48:03 +01:00
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{ "profile", matCode["profile"]},
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{ "values", {
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{ "baseColor", baseColorIndex },
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{ "normal", normalIndex },
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}}
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}
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);
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2023-12-02 10:55:00 +01:00
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std::string outMatFilename = materialName.append(".json");
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2023-02-13 14:56:13 +01:00
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std::ofstream outMatFile = std::ofstream(meshDirectory / outMatFilename);
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2020-08-06 00:54:43 +02:00
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outMatFile << std::setw(4) << matCode;
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outMatFile.flush();
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2020-09-19 14:36:50 +02:00
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outMatFile.close();
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2021-10-15 23:12:29 +02:00
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std::cout << "writing json to " << outMatFilename << std::endl;
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2023-02-24 22:09:07 +01:00
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AssetImporter::importMaterial(MaterialImportArgs{
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.filePath = meshDirectory / outMatFilename,
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.importPath = importPath,
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2023-02-01 22:13:04 +01:00
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});
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2024-04-23 17:08:39 +02:00
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std::string materialAsset;
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if (importPath.empty())
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{
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materialAsset = matCode["name"].get<std::string>();
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}
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else
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{
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materialAsset = fmt::format("{0}/{1}", importPath, matCode["name"].get<std::string>());
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}
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PMaterialAsset baseMat = AssetRegistry::findMaterial(materialAsset);
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2023-11-07 16:55:13 +01:00
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globalMaterials[i] = baseMat->instantiate(InstantiationParameter{
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2024-01-16 19:24:49 +01:00
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.name = fmt::format("{0}_Inst_0", baseMat->getName()),
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.folderPath = baseMat->getFolderPath(),
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});
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2020-08-06 00:54:43 +02:00
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}
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}
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2020-06-08 01:44:47 +02:00
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void findMeshRoots(aiNode *node, List<aiNode *> &meshNodes)
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2020-06-02 11:46:18 +02:00
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{
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if (node->mNumMeshes > 0)
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2020-06-02 11:46:18 +02:00
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{
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meshNodes.add(node);
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return;
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}
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2020-06-08 01:44:47 +02:00
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for (uint32 i = 0; i < node->mNumChildren; ++i)
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2020-06-02 11:46:18 +02:00
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{
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findMeshRoots(node->mChildren[i], meshNodes);
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}
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}
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2023-10-31 16:16:23 +01:00
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2023-11-07 16:55:13 +01:00
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void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider)
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2020-06-08 01:44:47 +02:00
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{
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for (uint32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
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{
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aiMesh* mesh = scene->mMeshes[meshIndex];
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if (!(mesh->mPrimitiveTypes & aiPrimitiveType_TRIANGLE))
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continue;
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2023-01-21 18:43:21 +01:00
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collider.boundingbox.adjust(Vector(mesh->mAABB.mMin.x, mesh->mAABB.mMin.y, mesh->mAABB.mMin.z));
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collider.boundingbox.adjust(Vector(mesh->mAABB.mMax.x, mesh->mAABB.mMax.y, mesh->mAABB.mMax.z));
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2023-10-31 16:16:23 +01:00
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// assume static mesh for now
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Array<Vector> positions(mesh->mNumVertices);
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Array<Vector2> texCoords(mesh->mNumVertices);
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Array<Vector> normals(mesh->mNumVertices);
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Array<Vector> tangents(mesh->mNumVertices);
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Array<Vector> biTangents(mesh->mNumVertices);
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2023-11-11 22:39:17 +01:00
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Array<Vector> colors(mesh->mNumVertices);
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2023-10-31 16:16:23 +01:00
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StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
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2024-04-23 23:21:30 +02:00
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#pragma omp parallel for
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for (int32 i = 0; i < mesh->mNumVertices; ++i)
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{
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2023-10-31 16:16:23 +01:00
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positions[i] = Vector(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
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2024-04-23 17:08:39 +02:00
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if (mesh->HasTextureCoords(0))
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{
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texCoords[i] = Vector2(mesh->mTextureCoords[0][i].x, mesh->mTextureCoords[0][i].y);
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}
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else
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{
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texCoords[i] = Vector2(0, 0);
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}
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2023-10-31 16:16:23 +01:00
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normals[i] = Vector(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z);
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2024-04-23 17:08:39 +02:00
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if (mesh->HasTangentsAndBitangents())
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{
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tangents[i] = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
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biTangents[i] = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
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}
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else
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{
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tangents[i] = Vector(0, 0, 1);
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biTangents[i] = Vector(1, 0, 0);
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}
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2023-11-11 22:39:17 +01:00
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if(mesh->HasVertexColors(0))
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{
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colors[i] = Vector(mesh->mColors[0][i].r, mesh->mColors[0][i].g, mesh->mColors[0][i].b);
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}
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else
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{
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colors[i] = Vector(1, 1, 1);
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}
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2023-01-21 18:43:21 +01:00
|
|
|
}
|
2023-10-31 16:16:23 +01:00
|
|
|
MeshId id = vertexData->allocateVertexData(mesh->mNumVertices);
|
|
|
|
|
vertexData->loadPositions(id, positions);
|
|
|
|
|
vertexData->loadTexCoords(id, texCoords);
|
|
|
|
|
vertexData->loadNormals(id, normals);
|
|
|
|
|
vertexData->loadTangents(id, tangents);
|
|
|
|
|
vertexData->loadBiTangents(id, biTangents);
|
2023-11-11 22:39:17 +01:00
|
|
|
vertexData->loadColors(id, colors);
|
2020-06-08 01:44:47 +02:00
|
|
|
|
2024-04-07 16:33:32 +02:00
|
|
|
Array<uint32> indices(mesh->mNumFaces * 3);
|
2024-04-23 23:21:30 +02:00
|
|
|
#pragma omp parallel for
|
|
|
|
|
for (int32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
|
2020-06-08 01:44:47 +02:00
|
|
|
{
|
|
|
|
|
indices[faceIndex * 3 + 0] = mesh->mFaces[faceIndex].mIndices[0];
|
|
|
|
|
indices[faceIndex * 3 + 1] = mesh->mFaces[faceIndex].mIndices[1];
|
|
|
|
|
indices[faceIndex * 3 + 2] = mesh->mFaces[faceIndex].mIndices[2];
|
|
|
|
|
}
|
2023-01-21 18:43:21 +01:00
|
|
|
|
2023-11-01 13:38:49 +01:00
|
|
|
Array<Meshlet> meshlets;
|
2023-11-06 22:24:40 +01:00
|
|
|
meshlets.reserve(indices.size() / (3ull * Gfx::numPrimitivesPerMeshlet));
|
2023-12-23 18:26:54 +01:00
|
|
|
Meshlet::build(positions, indices, meshlets);
|
2023-11-26 11:27:39 +01:00
|
|
|
vertexData->loadMesh(id, indices, meshlets);
|
2023-11-07 16:55:13 +01:00
|
|
|
|
2023-10-31 16:16:23 +01:00
|
|
|
collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
|
2023-01-21 18:43:21 +01:00
|
|
|
|
2023-11-01 13:38:49 +01:00
|
|
|
globalMeshes[meshIndex] = new Mesh();
|
|
|
|
|
globalMeshes[meshIndex]->vertexData = vertexData;
|
|
|
|
|
globalMeshes[meshIndex]->id = id;
|
2023-11-07 16:55:13 +01:00
|
|
|
globalMeshes[meshIndex]->referencedMaterial = materials[mesh->mMaterialIndex];
|
2023-11-01 13:38:49 +01:00
|
|
|
globalMeshes[meshIndex]->meshlets = std::move(meshlets);
|
2023-11-10 22:01:58 +01:00
|
|
|
globalMeshes[meshIndex]->indices = std::move(indices);
|
2023-11-05 11:47:22 +01:00
|
|
|
globalMeshes[meshIndex]->vertexCount = mesh->mNumVertices;
|
2020-06-08 01:44:47 +02:00
|
|
|
}
|
|
|
|
|
}
|
2023-11-01 13:38:49 +01:00
|
|
|
|
2020-10-03 11:00:10 +02:00
|
|
|
void MeshLoader::convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels)
|
2020-06-08 01:44:47 +02:00
|
|
|
{
|
|
|
|
|
for(uint32 i = 0; i < numPixels; ++i)
|
|
|
|
|
{
|
|
|
|
|
dst[i * 4 + 0] = src[i].r;
|
|
|
|
|
dst[i * 4 + 1] = src[i].g;
|
|
|
|
|
dst[i * 4 + 2] = src[i].b;
|
|
|
|
|
dst[i * 4 + 3] = src[i].a;
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-02-13 14:56:13 +01:00
|
|
|
void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath)
|
2020-06-08 01:44:47 +02:00
|
|
|
{
|
|
|
|
|
for (uint32 i = 0; i < scene->mNumTextures; ++i)
|
|
|
|
|
{
|
|
|
|
|
aiTexture* tex = scene->mTextures[i];
|
|
|
|
|
auto texPath = std::filesystem::path(tex->mFilename.C_Str());
|
2021-01-19 15:30:00 +01:00
|
|
|
auto texPngPath = meshDirectory;
|
2024-04-24 23:25:34 +02:00
|
|
|
texPngPath.append(fmt::format("{0}.{1}", texPath.filename().string(), tex->achFormatHint));
|
|
|
|
|
if (!std::filesystem::exists(texPngPath))
|
2020-06-08 01:44:47 +02:00
|
|
|
{
|
2024-04-24 23:25:34 +02:00
|
|
|
if (tex->mHeight == 0)
|
|
|
|
|
{
|
|
|
|
|
// already compressed, just dump it to the disk
|
|
|
|
|
std::ofstream file(texPngPath, std::ios::binary);
|
|
|
|
|
file.write((const char*)tex->pcData, tex->mWidth);
|
|
|
|
|
file.flush();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// recompress data so that the TextureLoader can read it
|
|
|
|
|
unsigned char* texData = new unsigned char[tex->mWidth * tex->mHeight * 4];
|
|
|
|
|
convertAssimpARGB(texData, tex->pcData, tex->mWidth * tex->mHeight);
|
|
|
|
|
stbi_write_png(texPngPath.string().c_str(), tex->mWidth, tex->mHeight, 4, tex->pcData, tex->mWidth * 32);
|
|
|
|
|
delete[] texData;
|
|
|
|
|
}
|
2020-06-08 01:44:47 +02:00
|
|
|
}
|
2021-10-15 23:12:29 +02:00
|
|
|
std::cout << "Loading model texture " << texPngPath.string() << std::endl;
|
2023-02-24 22:09:07 +01:00
|
|
|
AssetImporter::importTexture(TextureImportArgs {
|
2024-04-24 23:25:34 +02:00
|
|
|
.filePath = texPngPath,
|
2023-02-13 14:56:13 +01:00
|
|
|
.importPath = importPath,
|
2023-02-01 22:13:04 +01:00
|
|
|
});
|
2020-06-08 01:44:47 +02:00
|
|
|
}
|
|
|
|
|
}
|
2024-04-23 23:21:30 +02:00
|
|
|
|
|
|
|
|
Matrix4 convertMatrix(aiMatrix4x4 matrix)
|
|
|
|
|
{
|
|
|
|
|
return Matrix4(
|
2024-04-24 23:25:34 +02:00
|
|
|
matrix.a1, matrix.b1, matrix.c1, matrix.d1,
|
|
|
|
|
matrix.a2, matrix.b2, matrix.c2, matrix.d2,
|
|
|
|
|
matrix.a3, matrix.b3, matrix.c3, matrix.d3,
|
|
|
|
|
matrix.a4, matrix.b4, matrix.c4, matrix.d4
|
2024-04-23 23:21:30 +02:00
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-24 23:25:34 +02:00
|
|
|
aiMatrix4x4 loadNodeTransform(aiNode* node)
|
2024-04-23 23:21:30 +02:00
|
|
|
{
|
2024-04-24 23:25:34 +02:00
|
|
|
aiMatrix4x4 parent = aiMatrix4x4();
|
2024-04-23 23:21:30 +02:00
|
|
|
if (node->mParent != nullptr)
|
|
|
|
|
{
|
|
|
|
|
parent = loadNodeTransform(node->mParent);
|
|
|
|
|
}
|
2024-04-24 23:25:34 +02:00
|
|
|
return node->mTransformation * parent;
|
2024-04-23 23:21:30 +02:00
|
|
|
}
|
|
|
|
|
|
2023-02-01 22:13:04 +01:00
|
|
|
void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
|
2020-06-02 11:46:18 +02:00
|
|
|
{
|
2023-02-01 22:13:04 +01:00
|
|
|
std::cout << "Starting to import "<<args.filePath<< std::endl;
|
2021-04-13 23:09:16 +02:00
|
|
|
meshAsset->setStatus(Asset::Status::Loading);
|
2020-06-02 11:46:18 +02:00
|
|
|
Assimp::Importer importer;
|
2023-02-01 22:13:04 +01:00
|
|
|
importer.ReadFile(args.filePath.string().c_str(), (uint32)(
|
2023-12-24 23:45:43 +01:00
|
|
|
aiProcess_JoinIdenticalVertices |
|
2020-06-02 11:46:18 +02:00
|
|
|
aiProcess_FlipUVs |
|
2020-06-08 01:44:47 +02:00
|
|
|
aiProcess_Triangulate |
|
|
|
|
|
aiProcess_SortByPType |
|
2023-01-21 18:43:21 +01:00
|
|
|
aiProcess_GenBoundingBoxes |
|
2020-06-08 01:44:47 +02:00
|
|
|
aiProcess_GenSmoothNormals |
|
2024-04-24 23:25:34 +02:00
|
|
|
aiProcess_ImproveCacheLocality |
|
2020-06-08 01:44:47 +02:00
|
|
|
aiProcess_GenUVCoords |
|
2023-01-21 18:43:21 +01:00
|
|
|
aiProcess_FindDegenerates));
|
2024-04-23 17:08:39 +02:00
|
|
|
const aiScene *scene = importer.ApplyPostProcessing(aiProcess_CalcTangentSpace);
|
2024-04-24 23:25:34 +02:00
|
|
|
std::cout << importer.GetErrorString() << std::endl;
|
2024-01-19 09:49:42 +01:00
|
|
|
|
2023-11-07 16:55:13 +01:00
|
|
|
Array<PMaterialInstanceAsset> globalMaterials(scene->mNumMaterials);
|
2023-02-13 14:56:13 +01:00
|
|
|
loadTextures(scene, args.filePath.parent_path(), args.importPath);
|
|
|
|
|
loadMaterials(scene, args.filePath.stem().string(), args.filePath.parent_path(), args.importPath, globalMaterials);
|
2020-09-19 14:36:50 +02:00
|
|
|
|
2023-11-05 10:36:01 +01:00
|
|
|
Array<OMesh> globalMeshes(scene->mNumMeshes);
|
2023-01-21 18:43:21 +01:00
|
|
|
Component::Collider collider;
|
|
|
|
|
loadGlobalMeshes(scene, globalMaterials, globalMeshes, collider);
|
2020-06-02 11:46:18 +02:00
|
|
|
|
2020-06-08 01:44:47 +02:00
|
|
|
List<aiNode *> meshNodes;
|
|
|
|
|
findMeshRoots(scene->mRootNode, meshNodes);
|
2021-04-13 23:09:16 +02:00
|
|
|
|
2023-11-05 10:36:01 +01:00
|
|
|
Array<OMesh> meshes;
|
2020-06-08 01:44:47 +02:00
|
|
|
for (auto meshNode : meshNodes)
|
|
|
|
|
{
|
|
|
|
|
for(uint32 i = 0; i < meshNode->mNumMeshes; ++i)
|
|
|
|
|
{
|
2024-04-23 23:21:30 +02:00
|
|
|
if (globalMeshes[meshNode->mMeshes[i]] == nullptr)
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2023-11-05 10:36:01 +01:00
|
|
|
meshes.add(std::move(globalMeshes[meshNode->mMeshes[i]]));
|
2024-04-24 23:25:34 +02:00
|
|
|
meshes.back()->transform = convertMatrix(loadNodeTransform(meshNode));
|
2020-06-08 01:44:47 +02:00
|
|
|
}
|
|
|
|
|
}
|
2023-11-05 10:36:01 +01:00
|
|
|
meshAsset->meshes = std::move(meshes);
|
2023-01-21 18:43:21 +01:00
|
|
|
meshAsset->physicsMesh = std::move(collider);
|
2023-07-31 21:43:20 +02:00
|
|
|
|
|
|
|
|
auto stream = AssetRegistry::createWriteStream((std::filesystem::path(meshAsset->getFolderPath()) / meshAsset->getName()).replace_extension("asset").string(), std::ios::binary);
|
|
|
|
|
|
|
|
|
|
ArchiveBuffer archive;
|
|
|
|
|
Serialization::save(archive, MeshAsset::IDENTIFIER);
|
|
|
|
|
Serialization::save(archive, meshAsset->getName());
|
|
|
|
|
Serialization::save(archive, meshAsset->getFolderPath());
|
|
|
|
|
meshAsset->save(archive);
|
|
|
|
|
archive.writeToStream(stream);
|
|
|
|
|
|
2021-04-13 23:09:16 +02:00
|
|
|
meshAsset->setStatus(Asset::Status::Ready);
|
2023-07-31 21:43:20 +02:00
|
|
|
std::cout << "Finished loading " << args.filePath << std::endl;
|
2020-06-02 11:46:18 +02:00
|
|
|
}
|