2020-08-06 00:54:43 +02:00
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#include "BasePass.h"
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2023-11-06 22:24:40 +01:00
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#include "Graphics/Enums.h"
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2020-08-06 00:54:43 +02:00
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#include "Graphics/Graphics.h"
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2023-11-06 22:24:40 +01:00
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#include "Graphics/Initializer.h"
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2023-11-05 10:36:01 +01:00
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#include "Graphics/Shader.h"
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2021-01-19 15:30:00 +01:00
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#include "Window/Window.h"
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2022-11-17 16:47:42 +01:00
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#include "Component/Camera.h"
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2023-10-24 15:01:09 +02:00
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#include "Component/Mesh.h"
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2022-11-17 16:47:42 +01:00
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#include "Actor/CameraActor.h"
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2021-01-19 15:30:00 +01:00
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#include "Math/Vector.h"
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2021-05-06 17:02:10 +02:00
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#include "RenderGraph.h"
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2023-01-21 18:43:21 +01:00
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#include "Material/MaterialInstance.h"
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2023-10-26 18:37:29 +02:00
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#include "Graphics/Descriptor.h"
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2023-11-15 17:42:57 +01:00
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#include "Graphics/Command.h"
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2024-05-08 10:51:59 +02:00
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#include "Graphics/StaticMeshVertexData.h"
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2020-08-06 00:54:43 +02:00
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using namespace Seele;
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2024-05-23 14:58:14 +02:00
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extern bool useViewCulling;
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2024-05-12 19:36:32 +02:00
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BasePass::BasePass(Gfx::PGraphics graphics, PScene scene)
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2023-10-24 15:01:09 +02:00
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: RenderPass(graphics, scene)
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2020-08-06 00:54:43 +02:00
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{
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2024-05-09 08:41:46 +02:00
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basePassLayout = graphics->createPipelineLayout("BasePassLayout");
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basePassLayout->addDescriptorLayout(viewParamsLayout);
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basePassLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
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lightCullingLayout = graphics->createDescriptorLayout("pLightCullingData");
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// oLightIndexList
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lightCullingLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, });
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// oLightGrid
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lightCullingLayout->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE, });
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lightCullingLayout->create();
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basePassLayout->addDescriptorLayout(lightCullingLayout);
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2024-05-12 19:36:32 +02:00
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basePassLayout->addPushConstants(Gfx::SePushConstantRange{
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2024-05-22 10:30:45 +02:00
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.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT,
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2024-05-12 19:36:32 +02:00
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.offset = 0,
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.size = sizeof(VertexData::DrawCallOffsets),
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});
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2024-05-09 08:41:46 +02:00
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if (graphics->supportMeshShading())
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{
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2024-05-30 16:56:22 +02:00
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graphics->getShaderCompiler()->registerRenderPass(basePassLayout, "BasePass", "MeshletPass", true, true, "BasePass", true, true, "DrawListTask");
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2024-05-09 08:41:46 +02:00
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}
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else
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{
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2024-05-23 14:58:14 +02:00
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graphics->getShaderCompiler()->registerRenderPass(basePassLayout, "BasePass", "LegacyPass", true, true, "BasePass");
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2024-05-09 08:41:46 +02:00
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}
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2020-08-06 00:54:43 +02:00
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}
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2020-10-03 11:00:10 +02:00
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BasePass::~BasePass()
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2023-10-24 15:01:09 +02:00
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{
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}
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2024-05-12 19:36:32 +02:00
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void BasePass::beginFrame(const Component::Camera& cam)
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2020-10-03 11:00:10 +02:00
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{
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2023-11-05 10:36:01 +01:00
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RenderPass::beginFrame(cam);
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2020-10-03 11:00:10 +02:00
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2023-11-05 10:36:01 +01:00
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lightCullingLayout->reset();
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2024-02-21 10:30:04 +01:00
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opaqueCulling = lightCullingLayout->allocateDescriptorSet();
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transparentCulling = lightCullingLayout->allocateDescriptorSet();
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2020-10-03 11:00:10 +02:00
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}
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2024-05-12 19:36:32 +02:00
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void BasePass::render()
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2020-08-06 00:54:43 +02:00
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{
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oLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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oLightGrid->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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tLightGrid->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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2021-06-04 18:27:49 +02:00
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2024-02-21 10:30:04 +01:00
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opaqueCulling->updateBuffer(0, oLightIndexList);
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opaqueCulling->updateTexture(1, oLightGrid);
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transparentCulling->updateBuffer(0, tLightIndexList);
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transparentCulling->updateTexture(1, tLightGrid);
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opaqueCulling->writeChanges();
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transparentCulling->writeChanges();
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2023-01-21 18:43:21 +01:00
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2023-11-10 22:26:47 +01:00
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graphics->beginRenderPass(renderPass);
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2024-04-11 12:38:42 +02:00
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Array<Gfx::ORenderCommand> commands;
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2023-11-05 10:36:01 +01:00
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2024-05-12 19:36:32 +02:00
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Gfx::ShaderPermutation permutation;
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if (graphics->supportMeshShading())
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{
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2024-05-30 16:56:22 +02:00
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permutation.setTaskFile("DrawListTask");
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2024-05-12 19:36:32 +02:00
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permutation.setMeshFile("MeshletPass");
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}
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else
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{
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permutation.setVertexFile("LegacyPass");
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}
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permutation.setFragmentFile("BasePass");
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2024-05-23 14:58:14 +02:00
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permutation.setViewCulling(useViewCulling);
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for (VertexData* vertexData : VertexData::getList())
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{
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permutation.setVertexData(vertexData->getTypeName());
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const auto& materials = vertexData->getMaterialData();
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for (const auto& materialData : materials)
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2024-05-08 10:51:59 +02:00
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{
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// material not used for any active meshes, skip
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if (materialData.instances.size() == 0)
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continue;
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// Create Pipeline(Material, VertexData)
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// Descriptors:
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// ViewData => global, static
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// VertexData => per meshtype
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// SceneData => per material instance
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// LightEnv => provided by scene
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// Material => per material
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// LightCulling => calculated by pass
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permutation.setMaterial(materialData.material->getName());
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Gfx::PermutationId id(permutation);
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Gfx::ORenderCommand command = graphics->createRenderCommand("BaseRender");
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command->setViewport(viewport);
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const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
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assert(collection != nullptr);
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if (graphics->supportMeshShading())
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2024-05-08 10:51:59 +02:00
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{
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2024-05-22 19:20:30 +02:00
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Gfx::MeshPipelineCreateInfo pipelineInfo = {
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.taskShader = collection->taskShader,
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.meshShader = collection->meshShader,
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.fragmentShader = collection->fragmentShader,
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.renderPass = renderPass,
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.pipelineLayout = collection->pipelineLayout,
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.multisampleState = {
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.samples = viewport->getSamples(),
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},
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.depthStencilState = {
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.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
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},
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.colorBlend = {
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2024-05-30 16:56:22 +02:00
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.attachmentCount = 1,
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},
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};
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2024-05-12 19:36:32 +02:00
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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command->bindPipeline(pipeline);
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}
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else
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{
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2024-05-22 19:20:30 +02:00
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Gfx::LegacyPipelineCreateInfo pipelineInfo = {
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.vertexShader = collection->vertexShader,
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.fragmentShader = collection->fragmentShader,
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.renderPass = renderPass,
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.pipelineLayout = collection->pipelineLayout,
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.multisampleState = {
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.samples = viewport->getSamples(),
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},
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.depthStencilState = {
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.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
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},
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.colorBlend = {
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2024-05-30 16:56:22 +02:00
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.attachmentCount = 1,
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2024-05-22 19:20:30 +02:00
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},
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};
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2024-05-12 19:36:32 +02:00
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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command->bindPipeline(pipeline);
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}
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command->bindDescriptor(vertexData->getVertexDataSet());
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command->bindDescriptor(viewParamsSet);
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command->bindDescriptor(scene->getLightEnvironment()->getDescriptorSet());
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command->bindDescriptor(opaqueCulling);
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2024-05-22 10:30:45 +02:00
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command->bindDescriptor(vertexData->getInstanceDataSet());
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2024-05-12 19:36:32 +02:00
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for (const auto& drawCall : materialData.instances)
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{
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2024-05-22 10:30:45 +02:00
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command->bindDescriptor(drawCall.materialInstance->getDescriptorSet());
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command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(VertexData::DrawCallOffsets), &drawCall.offsets);
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2024-05-08 10:51:59 +02:00
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if (graphics->supportMeshShading())
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{
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2024-05-22 10:30:45 +02:00
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command->drawMesh(drawCall.instanceMeshData.size(), 1, 1);
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2024-05-08 10:51:59 +02:00
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}
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else
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{
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2024-05-22 10:30:45 +02:00
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command->bindIndexBuffer(vertexData->getIndexBuffer());
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for (const auto& meshData : drawCall.instanceMeshData)
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{
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// all meshlets of a mesh share the same indices offset
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2024-05-30 16:56:22 +02:00
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command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex, vertexData->getIndicesOffset(meshData.meshletOffset), 0);
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2024-05-22 10:30:45 +02:00
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}
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2024-05-08 10:51:59 +02:00
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}
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}
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2024-05-12 19:36:32 +02:00
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commands.add(std::move(command));
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2024-05-08 10:51:59 +02:00
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}
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2024-05-12 19:36:32 +02:00
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}
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2024-04-11 12:38:42 +02:00
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graphics->executeCommands(std::move(commands));
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2020-08-06 00:54:43 +02:00
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graphics->endRenderPass();
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}
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2020-10-03 11:00:10 +02:00
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2024-05-12 19:36:32 +02:00
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void BasePass::endFrame()
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2020-10-03 11:00:10 +02:00
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{
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}
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2021-05-06 17:02:10 +02:00
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2024-05-12 19:36:32 +02:00
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void BasePass::publishOutputs()
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2021-05-06 17:02:10 +02:00
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{
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2024-02-01 10:21:36 +01:00
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colorAttachment = Gfx::RenderTargetAttachment(viewport,
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2024-05-12 19:36:32 +02:00
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Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
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2023-12-10 22:27:59 +01:00
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resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
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2021-05-06 17:02:10 +02:00
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}
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2024-05-12 19:36:32 +02:00
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void BasePass::createRenderPass()
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2023-03-09 17:39:57 +01:00
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{
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2024-01-26 09:58:01 +01:00
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depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
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2024-05-23 14:58:14 +02:00
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depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
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2024-05-12 19:36:32 +02:00
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depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
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2024-02-01 10:21:36 +01:00
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depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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2024-01-31 09:49:53 +01:00
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Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
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2024-05-30 16:56:22 +02:00
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.colorAttachments = { colorAttachment },
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2023-12-10 22:27:59 +01:00
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.depthAttachment = depthAttachment,
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};
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2024-01-31 09:49:53 +01:00
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Array<Gfx::SubPassDependency> dependency = {
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{
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.srcSubpass = ~0U,
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.dstSubpass = 0,
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.srcStage = Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
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.srcAccess = Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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.dstAccess = Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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},
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{
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.srcSubpass = ~0U,
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.dstSubpass = 0,
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.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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2024-05-30 16:56:22 +02:00
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.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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2024-01-31 09:49:53 +01:00
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.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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2024-02-01 15:00:13 +01:00
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},
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{
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.srcSubpass = 0,
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.dstSubpass = ~0U,
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.srcStage = Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
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.dstStage = Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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.srcAccess = Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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.dstAccess = Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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},
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|
|
|
{
|
|
|
|
|
.srcSubpass = 0,
|
|
|
|
|
.dstSubpass = ~0U,
|
|
|
|
|
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
|
|
|
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
|
|
|
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
2024-05-30 16:56:22 +02:00
|
|
|
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
2024-02-01 15:00:13 +01:00
|
|
|
},
|
2024-01-31 09:49:53 +01:00
|
|
|
};
|
2024-04-04 08:30:59 +02:00
|
|
|
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport);
|
2021-10-01 19:55:04 +02:00
|
|
|
oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
|
2023-11-05 10:36:01 +01:00
|
|
|
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
|
2021-10-01 19:55:04 +02:00
|
|
|
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
|
2023-11-05 10:36:01 +01:00
|
|
|
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
|
2021-05-06 17:02:10 +02:00
|
|
|
}
|