2024-06-11 14:15:29 +02:00
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#include "DepthCullingPass.h"
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2023-11-05 10:36:01 +01:00
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#include "Graphics/Shader.h"
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2024-08-28 17:54:14 +02:00
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#include <algorithm>
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2021-05-06 17:02:10 +02:00
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using namespace Seele;
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2024-06-11 14:15:29 +02:00
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DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
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2024-06-17 16:21:41 +02:00
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depthAttachmentLayout = graphics->createDescriptorLayout("pDepthAttachment");
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2024-08-29 11:23:55 +02:00
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//depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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// .binding = 0,
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// .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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//});
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2024-06-17 16:21:41 +02:00
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depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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2024-06-11 14:15:29 +02:00
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.binding = 0,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.shaderStages = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_MESH_BIT_EXT | Gfx::SE_SHADER_STAGE_COMPUTE_BIT,
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});
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2024-06-17 16:21:41 +02:00
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depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.shaderStages = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_COMPUTE_BIT,
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});
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2024-08-29 11:23:55 +02:00
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//depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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// .binding = 3,
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// .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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// .shaderStages = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_COMPUTE_BIT,
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//});
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//depthAttachmentLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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// .binding = 4,
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// .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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// .shaderStages = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_COMPUTE_BIT,
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//});
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2024-06-17 16:21:41 +02:00
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depthAttachmentLayout->create();
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2024-06-11 14:15:29 +02:00
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2024-06-17 16:21:41 +02:00
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depthCullingLayout = graphics->createPipelineLayout("DepthPrepassLayout");
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depthCullingLayout->addDescriptorLayout(viewParamsLayout);
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depthCullingLayout->addDescriptorLayout(depthAttachmentLayout);
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depthCullingLayout->addPushConstants(Gfx::SePushConstantRange{
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2024-05-30 21:24:21 +02:00
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.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT,
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.offset = 0,
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.size = sizeof(VertexData::DrawCallOffsets),
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});
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2024-06-17 16:21:41 +02:00
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depthComputeLayout = graphics->createPipelineLayout("DepthComputeLayout");
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depthComputeLayout->addDescriptorLayout(viewParamsLayout);
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depthComputeLayout->addDescriptorLayout(depthAttachmentLayout);
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depthComputeLayout->addPushConstants(Gfx::SePushConstantRange{
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.stageFlags = Gfx::SE_SHADER_STAGE_COMPUTE_BIT,
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.offset = 0,
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.size = sizeof(MipParam),
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});
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2024-06-09 12:20:04 +02:00
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if (graphics->supportMeshShading()) {
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2024-05-31 14:21:32 +02:00
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graphics->getShaderCompiler()->registerRenderPass("DepthPass", Gfx::PassConfig{
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.baseLayout = depthCullingLayout,
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.taskFile = "DepthCullingTask",
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.mainFile = "DepthCullingMesh",
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.fragmentFile = "VisibilityPass",
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.hasFragmentShader = true,
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.useMeshShading = true,
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.hasTaskShader = true,
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.useMaterial = false,
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.useVisibility = true,
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});
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} else {
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2024-05-31 14:21:32 +02:00
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graphics->getShaderCompiler()->registerRenderPass("DepthPass", Gfx::PassConfig{
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.baseLayout = depthCullingLayout,
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.taskFile = "",
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.mainFile = "LegacyPass",
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.fragmentFile = "VisibilityPass",
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.hasFragmentShader = true,
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.useMeshShading = false,
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.hasTaskShader = false,
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.useMaterial = false,
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.useVisibility = true,
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});
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2024-05-30 21:24:21 +02:00
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}
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2021-05-06 17:02:10 +02:00
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}
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2024-06-11 14:15:29 +02:00
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DepthCullingPass::~DepthCullingPass() {}
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2021-05-06 17:02:10 +02:00
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2024-07-10 21:07:10 +02:00
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void DepthCullingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
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2024-06-11 14:15:29 +02:00
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void DepthCullingPass::render() {
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2024-07-01 12:17:04 +02:00
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query->beginQuery();
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2024-06-17 16:21:41 +02:00
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depthAttachment.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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2024-07-05 12:02:46 +02:00
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Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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2024-08-31 13:29:33 +02:00
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depthMipBuffer->rotateBuffer(depthMipBuffer->getNumElements() * sizeof(uint32));
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2024-06-17 16:21:41 +02:00
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Gfx::PDescriptorSet set = depthAttachmentLayout->allocateDescriptorSet();
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set->updateTexture(0, Gfx::PTexture2D(depthAttachment.getTexture()));
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set->updateBuffer(1, depthMipBuffer);
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set->writeChanges();
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2024-08-13 22:44:04 +02:00
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timestamps->begin();
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timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "MipBegin");
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2024-08-31 13:29:33 +02:00
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Gfx::OComputeCommand computeCommand = graphics->createComputeCommand("InitialReduce");
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computeCommand->bindPipeline(depthInitialReduce);
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computeCommand->bindDescriptor({viewParamsSet, set});
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UVector2 reduceDimensions = UVector2(viewport->getOwner()->getFramebufferWidth() + BLOCK_SIZE - 1,
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viewport->getOwner()->getFramebufferHeight() + BLOCK_SIZE - 1) /
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uint32(BLOCK_SIZE);
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computeCommand->dispatch(reduceDimensions.x, reduceDimensions.y, 1);
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2024-08-31 13:29:33 +02:00
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graphics->executeCommands(std::move(computeCommand));
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for (uint32 i = 0; i < mipOffsets.size() - 1; ++i) {
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depthMipBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_SHADER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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2024-08-31 13:29:33 +02:00
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Gfx::OComputeCommand mipCommand = graphics->createComputeCommand(fmt::format("MipGenLevel{0}", i));
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mipCommand->bindPipeline(depthMipGen);
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mipCommand->bindDescriptor({viewParamsSet, set});
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MipParam params = {
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.srcMipOffset = mipOffsets[i],
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.dstMipOffset = mipOffsets[i + 1],
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.srcMipDim = mipDims[i],
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.dstMipDim = mipDims[i + 1],
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};
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2024-08-31 13:29:33 +02:00
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mipCommand->pushConstants(Gfx::SE_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(MipParam), ¶ms);
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UVector2 threadGroups = (reduceDimensions + 1u) / 2u;
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mipCommand->dispatch(threadGroups.x, threadGroups.y, 1);
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graphics->executeCommands(std::move(mipCommand));
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2024-06-17 16:21:41 +02:00
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}
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depthMipBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT);
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depthAttachment.getTexture()->changeLayout(
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Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, Gfx::SE_ACCESS_TRANSFER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
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2024-08-13 22:44:04 +02:00
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timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "CullingBegin");
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2024-05-30 21:24:21 +02:00
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graphics->beginRenderPass(renderPass);
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2024-06-25 11:21:56 +02:00
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Array<Gfx::ORenderCommand> commands;
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2024-05-09 08:41:46 +02:00
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2024-06-25 11:21:56 +02:00
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Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("DepthPass");
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2024-08-31 13:29:33 +02:00
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permutation.setPositionOnly(true);
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permutation.setDepthCulling(getGlobals().useDepthCulling);
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for (VertexData* vertexData : VertexData::getList()) {
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permutation.setVertexData(vertexData->getTypeName());
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vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
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vertexData->getInstanceDataSet()->writeChanges();
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// Create Pipeline(VertexData)
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// Descriptors:
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// ViewData => global, static
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// VertexData => per meshtype
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// SceneData => per meshtype
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Gfx::PermutationId id(permutation);
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Gfx::ORenderCommand command = graphics->createRenderCommand("DepthRender");
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command->setViewport(viewport);
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const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
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assert(collection != nullptr);
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if (graphics->supportMeshShading()) {
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Gfx::MeshPipelineCreateInfo pipelineInfo = {
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.taskShader = collection->taskShader,
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.meshShader = collection->meshShader,
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.fragmentShader = collection->fragmentShader,
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.renderPass = renderPass,
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.pipelineLayout = collection->pipelineLayout,
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.colorBlend =
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{
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.attachmentCount = 1,
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},
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};
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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command->bindPipeline(pipeline);
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} else {
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Gfx::LegacyPipelineCreateInfo pipelineInfo = {
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.vertexShader = collection->vertexShader,
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.fragmentShader = collection->fragmentShader,
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.renderPass = renderPass,
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.pipelineLayout = collection->pipelineLayout,
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.colorBlend =
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{
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.attachmentCount = 1,
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},
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};
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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command->bindPipeline(pipeline);
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}
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command->bindDescriptor({viewParamsSet, vertexData->getVertexDataSet(), vertexData->getInstanceDataSet(), set});
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uint32 offset = 0;
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command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(VertexData::DrawCallOffsets),
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&offset);
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if (graphics->supportMeshShading()) {
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command->drawMesh(vertexData->getNumInstances(), 1, 1);
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} else {
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const auto& materials = vertexData->getMaterialData();
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for (const auto& materialData : materials) {
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for (const auto& drawCall : materialData.instances) {
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// material not used for any active meshes, skip
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if (materialData.instances.size() == 0)
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continue;
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command->bindIndexBuffer(vertexData->getIndexBuffer());
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uint32 inst = drawCall.offsets.instanceOffset;
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for (const auto& meshData : drawCall.instanceMeshData) {
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// all meshlets of a mesh share the same indices offset
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command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex,
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vertexData->getIndicesOffset(meshData.meshletOffset), inst++);
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2024-05-30 21:24:21 +02:00
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}
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}
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}
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}
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2024-06-25 11:21:56 +02:00
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commands.add(std::move(command));
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2024-06-11 16:55:20 +02:00
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}
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2024-06-25 11:21:56 +02:00
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graphics->executeCommands(std::move(commands));
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2024-05-30 21:24:21 +02:00
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graphics->endRenderPass();
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2024-08-13 22:44:04 +02:00
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timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "CullingEnd");
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timestamps->end();
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2024-06-15 21:47:20 +02:00
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query->endQuery();
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2024-05-30 21:24:21 +02:00
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// Sync depth read/write with compute read
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2024-06-09 12:20:04 +02:00
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depthAttachment.getTexture()->pipelineBarrier(
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2024-05-30 21:24:21 +02:00
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Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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2024-06-09 12:20:04 +02:00
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Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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2024-05-30 21:24:21 +02:00
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// Sync visibility write with compute read
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2024-06-09 12:20:04 +02:00
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visibilityAttachment.getTexture()->pipelineBarrier(Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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2021-05-06 17:02:10 +02:00
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}
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2024-06-11 14:15:29 +02:00
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void DepthCullingPass::endFrame() {}
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2021-05-06 17:02:10 +02:00
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2024-06-11 14:15:29 +02:00
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void DepthCullingPass::publishOutputs() {
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2024-06-25 08:59:09 +02:00
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uint32 width = viewport->getOwner()->getFramebufferWidth();
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uint32 height = viewport->getOwner()->getFramebufferHeight();
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2024-06-17 16:21:41 +02:00
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uint32 bufferSize = 0;
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while (width > 1 && height > 1) {
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mipOffsets.add(bufferSize);
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mipDims.add(UVector2(width, height));
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bufferSize += width * height;
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2024-08-31 13:29:33 +02:00
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width = (width + 1) / 2;
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height = (height + 1) / 2;
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2024-06-17 16:21:41 +02:00
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}
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2024-08-29 11:23:55 +02:00
|
|
|
|
|
|
|
|
depthMipBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
2024-06-17 16:21:41 +02:00
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = bufferSize * sizeof(uint32),
|
|
|
|
|
.data = nullptr,
|
|
|
|
|
},
|
|
|
|
|
.numElements = bufferSize,
|
2024-08-31 13:29:33 +02:00
|
|
|
.clearValue = 0,
|
|
|
|
|
.createCleared = true,
|
|
|
|
|
.dynamic = true,
|
2024-06-17 16:21:41 +02:00
|
|
|
.name = "DepthMipBuffer",
|
2024-08-29 11:23:55 +02:00
|
|
|
});
|
2024-06-17 16:21:41 +02:00
|
|
|
|
2024-08-29 11:23:55 +02:00
|
|
|
graphics->beginShaderCompilation(ShaderCompilationInfo{
|
2024-06-17 16:21:41 +02:00
|
|
|
.name = "DepthMipCompute",
|
2024-07-10 21:07:10 +02:00
|
|
|
.modules = {"DepthMipGen"},
|
|
|
|
|
.entryPoints = {{"initialReduce", "DepthMipGen"}, {"reduceLevel", "DepthMipGen"}},
|
2024-06-17 16:21:41 +02:00
|
|
|
.rootSignature = depthComputeLayout,
|
2024-08-29 11:23:55 +02:00
|
|
|
});
|
2024-07-10 21:07:10 +02:00
|
|
|
depthInitialReduceShader = graphics->createComputeShader({0});
|
2024-06-17 16:21:41 +02:00
|
|
|
depthComputeLayout->create();
|
|
|
|
|
|
|
|
|
|
Gfx::ComputePipelineCreateInfo pipelineCreateInfo = {
|
|
|
|
|
.computeShader = depthInitialReduceShader,
|
|
|
|
|
.pipelineLayout = depthComputeLayout,
|
|
|
|
|
};
|
|
|
|
|
depthInitialReduce = graphics->createComputePipeline(pipelineCreateInfo);
|
2024-07-10 21:07:10 +02:00
|
|
|
depthMipGenShader = graphics->createComputeShader({1});
|
2024-06-17 16:21:41 +02:00
|
|
|
|
|
|
|
|
pipelineCreateInfo.computeShader = depthMipGenShader;
|
|
|
|
|
|
|
|
|
|
depthMipGen = graphics->createComputePipeline(pipelineCreateInfo);
|
|
|
|
|
|
2024-08-13 22:44:04 +02:00
|
|
|
timestamps = graphics->createTimestampQuery(3, "CullingTS");
|
|
|
|
|
resources->registerTimestampQueryOutput("DEPTH_TS", timestamps);
|
2024-07-01 12:17:04 +02:00
|
|
|
query = graphics->createPipelineStatisticsQuery("DepthPipelineStatistics");
|
2024-06-15 21:47:20 +02:00
|
|
|
resources->registerQueryOutput("DEPTH_QUERY", query);
|
2024-06-11 14:15:29 +02:00
|
|
|
}
|
2021-05-06 17:02:10 +02:00
|
|
|
|
2024-06-11 14:15:29 +02:00
|
|
|
void DepthCullingPass::createRenderPass() {
|
2024-06-07 09:19:47 +02:00
|
|
|
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
|
|
|
|
|
2024-05-30 21:24:21 +02:00
|
|
|
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
|
|
|
|
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
|
|
|
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
|
|
|
|
|
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
|
|
|
|
visibilityAttachment = resources->requestRenderTarget("VISIBILITY");
|
|
|
|
|
visibilityAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
2024-06-07 09:19:47 +02:00
|
|
|
visibilityAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
2024-05-30 21:24:21 +02:00
|
|
|
visibilityAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
2024-05-30 16:56:22 +02:00
|
|
|
|
2024-05-30 21:24:21 +02:00
|
|
|
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
|
|
|
|
.colorAttachments = {visibilityAttachment},
|
|
|
|
|
.depthAttachment = depthAttachment,
|
|
|
|
|
};
|
|
|
|
|
Array<Gfx::SubPassDependency> dependency = {
|
2024-06-07 14:56:42 +02:00
|
|
|
{
|
|
|
|
|
.srcSubpass = ~0U,
|
|
|
|
|
.dstSubpass = 0,
|
|
|
|
|
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
|
|
|
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
2024-06-09 12:20:04 +02:00
|
|
|
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
|
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
|
|
|
|
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
|
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
2024-06-07 14:56:42 +02:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
.srcSubpass = 0,
|
|
|
|
|
.dstSubpass = ~0U,
|
|
|
|
|
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
|
|
|
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
2024-06-09 12:20:04 +02:00
|
|
|
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
|
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
|
|
|
|
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
|
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
2024-06-07 14:56:42 +02:00
|
|
|
},
|
2024-05-30 21:24:21 +02:00
|
|
|
};
|
2024-08-07 21:19:33 +02:00
|
|
|
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport, "DepthCullingPass");
|
2021-05-06 17:02:10 +02:00
|
|
|
}
|