Dynamitos
|
15813ba612
|
Fixing basepass light culling data
|
2024-02-21 10:30:04 +01:00 |
|
Dynamitos
|
2480529dbc
|
Lighting is broken again
|
2024-02-20 21:07:17 +01:00 |
|
Dynamitos
|
829c4937c0
|
More light culling fixes
|
2024-02-02 09:42:47 +01:00 |
|
Dynamitos
|
18d22aeb4f
|
A bit of light culling refactor
|
2024-02-01 22:54:20 +01:00 |
|
Dynamitos
|
c409a3acd0
|
Reverting normal cone introduction
|
2023-12-15 18:33:47 +01:00 |
|
Dynamitos
|
b24635e848
|
View Frustum culling for mesh shading
|
2023-12-15 11:57:13 +01:00 |
|
Dynamitos
|
6c156d3bc2
|
Shaders are not compiling anymore...
|
2023-12-02 10:55:00 +01:00 |
|
Dynamitos
|
c30619d07d
|
Depth rendering of terrain works
|
2023-11-10 19:18:09 +01:00 |
|
Dynamitos
|
19c3e559b1
|
Progress i guess
|
2023-11-08 23:27:21 +01:00 |
|
Dynamitos
|
28e5c9ff01
|
Reworking VertexData
|
2023-10-24 15:01:09 +02:00 |
|
Dynamitos
|
1b6e1a8453
|
Starting to refactor into mesh shading
|
2023-10-07 19:29:53 +02:00 |
|
Dynamitos
|
4ba0bf3b45
|
Viewport controls
|
2022-11-17 16:47:42 +01:00 |
|
Dynamitos
|
84049a762c
|
Light Culling still doesn't work properly
|
2022-02-24 22:38:26 +01:00 |
|
Dynamitos
|
22adb08bfc
|
adding aftermath debugging and fixing forward plus
|
2021-06-04 18:27:49 +02:00 |
|
Dynamitos
|
e00b382d4a
|
Provisional light culling
|
2021-05-10 23:57:55 +02:00 |
|
Dynamitos
|
0cf13bcff5
|
Adding basic depth prepass
|
2021-05-06 17:02:10 +02:00 |
|
Dynamitos
|
fb3c66cc4c
|
Starting implementation of UI framework
|
2021-01-19 15:30:00 +01:00 |
|
Dynamitos
|
b4fc5df74e
|
First render
|
2020-10-23 01:47:56 +02:00 |
|
Dynamitos
|
ceee96b462
|
Trying to fix invalid descriptorlayout
|
2020-10-03 11:00:10 +02:00 |
|
Dynamitos
|
356e6058fe
|
Redo of render paths
|
2020-06-02 11:46:18 +02:00 |
|