Dynamitos
|
3823fcf0d3
|
More refactoring
|
2023-10-08 21:07:45 +02:00 |
|
Dynamitos
|
1b6e1a8453
|
Starting to refactor into mesh shading
|
2023-10-07 19:29:53 +02:00 |
|
Dynamitos
|
fcc4fc12d4
|
Refactor ShaderBuffer
|
2023-08-28 21:23:13 +02:00 |
|
Dynamitos
|
1668df467a
|
Material loading works now
|
2023-07-13 21:01:20 +02:00 |
|
Dynamitos
|
2607c28b98
|
testing game export
|
2023-03-07 21:25:56 +01:00 |
|
Dynamitos
|
f1062e5bcb
|
Fixed BlinnPhong shading
|
2023-02-27 13:52:57 +01:00 |
|
Dynamitos
|
f46262b66e
|
implemented basic shader expressions
|
2023-02-24 22:09:07 +01:00 |
|
Dynamitos
|
9e1e4076f0
|
New game interface
|
2023-02-01 22:13:04 +01:00 |
|
Dynamitos
|
0dce84459e
|
Implemented basic game dll interaction
|
2023-01-29 18:58:59 +01:00 |
|
Dynamitos
|
2208ab438a
|
overhauled physics engine
|
2023-01-21 18:43:21 +01:00 |
|
Dynamitos
|
4ba0bf3b45
|
Viewport controls
|
2022-11-17 16:47:42 +01:00 |
|
Dynamitos
|
f635ee2100
|
Implementing ECS SystemBase and updating slang
|
2022-11-15 12:19:11 +01:00 |
|
Dynamitos
|
14b816fc3c
|
ui rendering works now
|
2022-04-18 18:08:38 +02:00 |
|
Dynamitos
|
796271f334
|
Not even with long texts and small scales
|
2022-04-17 09:10:20 +02:00 |
|
Dynamitos
|
03e1a5784d
|
Text Rendering works
|
2022-04-15 23:45:44 +02:00 |
|
Dynamitos
|
eb23264c40
|
Basic crashing text rendering
|
2022-04-15 11:19:30 +02:00 |
|
Dynamitos
|
3fec36295a
|
Trying ttf loading
|
2022-04-13 13:01:46 +02:00 |
|
Dynamitos
|
cd28e433cc
|
Somewhat working camera
|
2022-03-19 22:45:30 +01:00 |
|
Dynamitos
|
84049a762c
|
Light Culling still doesn't work properly
|
2022-02-24 22:38:26 +01:00 |
|
Dynamitos
|
6d48267ec2
|
Basic mutability framework
|
2022-01-12 14:40:26 +01:00 |
|
Dynamitos
|
ad09492e3e
|
somewhat fixed threadpool
|
2021-11-13 19:28:18 +01:00 |
|
Dynamitos
|
1b7ab9b1f1
|
Polymorphic Map and threadpool
|
2021-11-01 20:25:16 +01:00 |
|
Dynamitos
|
9c48c48f8c
|
Allocator Aware Array and List
|
2021-10-23 00:22:35 +02:00 |
|
Dynamitos
|
451572f254
|
Finished writeup and fixed crashes
|
2021-10-19 23:04:38 +02:00 |
|
Dynamitos
|
528b79812e
|
Starts but segfaults sometimes, yay
|
2021-10-16 12:59:11 +02:00 |
|
Dynamitos
|
b1d8ef4120
|
Preparing for Writeup
|
2021-10-15 23:12:29 +02:00 |
|
Dynamitos
|
632d120f6d
|
Basic UI quad, yay
|
2021-09-23 10:10:39 +02:00 |
|
Dynamitos
|
df977110d3
|
Implementing ktx texture loading
|
2021-08-22 23:07:38 +02:00 |
|
Dynamitos
|
bc09920462
|
trying to fix light culling still
|
2021-07-11 22:23:01 +02:00 |
|
Dynamitos
|
7f019a28b4
|
Basic light culling but without the culling
|
2021-06-12 18:51:29 +02:00 |
|
Dynamitos
|
22adb08bfc
|
adding aftermath debugging and fixing forward plus
|
2021-06-04 18:27:49 +02:00 |
|
Dynamitos
|
e00b382d4a
|
Provisional light culling
|
2021-05-10 23:57:55 +02:00 |
|
Dynamitos
|
0cf13bcff5
|
Adding basic depth prepass
|
2021-05-06 17:02:10 +02:00 |
|
Stefan Högler
|
f042480540
|
Merge branch 'master' of https://github.com/Dynamitos/Seele
|
2021-03-31 17:44:45 +02:00 |
|
Stefan Högler
|
4526c3d301
|
linux build changes
|
2021-03-31 17:43:35 +02:00 |
|
Dynamitos
|
28f0f88c03
|
Provisional multithreading framework
|
2021-03-31 12:18:16 +02:00 |
|
Dynamitos
|
fb3c66cc4c
|
Starting implementation of UI framework
|
2021-01-19 15:30:00 +01:00 |
|
Dynamitos
|
b4fc5df74e
|
First render
|
2020-10-23 01:47:56 +02:00 |
|
Dynamitos
|
ceee96b462
|
Trying to fix invalid descriptorlayout
|
2020-10-03 11:00:10 +02:00 |
|
Dynamitos
|
facbfed79c
|
Improving Material shader code generation
|
2020-09-19 14:36:50 +02:00 |
|
Dynamitos
|
f27859a02c
|
Fixing slang compilation temporarily, renaming vertexfactory
|
2020-08-06 00:54:43 +02:00 |
|
Dynamitos
|
356e6058fe
|
Redo of render paths
|
2020-06-02 11:46:18 +02:00 |
|