Commit Graph
42 Commits
Author SHA1 Message Date
Dynamitos 3823fcf0d3 More refactoring 2023-10-08 21:07:45 +02:00
Dynamitos 1b6e1a8453 Starting to refactor into mesh shading 2023-10-07 19:29:53 +02:00
Dynamitos fcc4fc12d4 Refactor ShaderBuffer 2023-08-28 21:23:13 +02:00
Dynamitos 1668df467a Material loading works now 2023-07-13 21:01:20 +02:00
Dynamitos 2607c28b98 testing game export 2023-03-07 21:25:56 +01:00
Dynamitos f1062e5bcb Fixed BlinnPhong shading 2023-02-27 13:52:57 +01:00
Dynamitos f46262b66e implemented basic shader expressions 2023-02-24 22:09:07 +01:00
Dynamitos 9e1e4076f0 New game interface 2023-02-01 22:13:04 +01:00
Dynamitos 0dce84459e Implemented basic game dll interaction 2023-01-29 18:58:59 +01:00
Dynamitos 2208ab438a overhauled physics engine 2023-01-21 18:43:21 +01:00
Dynamitos 4ba0bf3b45 Viewport controls 2022-11-17 16:47:42 +01:00
Dynamitos f635ee2100 Implementing ECS SystemBase and updating slang 2022-11-15 12:19:11 +01:00
Dynamitos 14b816fc3c ui rendering works now 2022-04-18 18:08:38 +02:00
Dynamitos 796271f334 Not even with long texts and small scales 2022-04-17 09:10:20 +02:00
Dynamitos 03e1a5784d Text Rendering works 2022-04-15 23:45:44 +02:00
Dynamitos eb23264c40 Basic crashing text rendering 2022-04-15 11:19:30 +02:00
Dynamitos 3fec36295a Trying ttf loading 2022-04-13 13:01:46 +02:00
Dynamitos cd28e433cc Somewhat working camera 2022-03-19 22:45:30 +01:00
Dynamitos 84049a762c Light Culling still doesn't work properly 2022-02-24 22:38:26 +01:00
Dynamitos 6d48267ec2 Basic mutability framework 2022-01-12 14:40:26 +01:00
Dynamitos ad09492e3e somewhat fixed threadpool 2021-11-13 19:28:18 +01:00
Dynamitos 1b7ab9b1f1 Polymorphic Map and threadpool 2021-11-01 20:25:16 +01:00
Dynamitos 9c48c48f8c Allocator Aware Array and List 2021-10-23 00:22:35 +02:00
Dynamitos 451572f254 Finished writeup and fixed crashes 2021-10-19 23:04:38 +02:00
Dynamitos 528b79812e Starts but segfaults sometimes, yay 2021-10-16 12:59:11 +02:00
Dynamitos b1d8ef4120 Preparing for Writeup 2021-10-15 23:12:29 +02:00
Dynamitos 632d120f6d Basic UI quad, yay 2021-09-23 10:10:39 +02:00
Dynamitos df977110d3 Implementing ktx texture loading 2021-08-22 23:07:38 +02:00
Dynamitos bc09920462 trying to fix light culling still 2021-07-11 22:23:01 +02:00
Dynamitos 7f019a28b4 Basic light culling but without the culling 2021-06-12 18:51:29 +02:00
Dynamitos 22adb08bfc adding aftermath debugging and fixing forward plus 2021-06-04 18:27:49 +02:00
Dynamitos e00b382d4a Provisional light culling 2021-05-10 23:57:55 +02:00
Dynamitos 0cf13bcff5 Adding basic depth prepass 2021-05-06 17:02:10 +02:00
Stefan Högler f042480540 Merge branch 'master' of https://github.com/Dynamitos/Seele 2021-03-31 17:44:45 +02:00
Stefan Högler 4526c3d301 linux build changes 2021-03-31 17:43:35 +02:00
Dynamitos 28f0f88c03 Provisional multithreading framework 2021-03-31 12:18:16 +02:00
Dynamitos fb3c66cc4c Starting implementation of UI framework 2021-01-19 15:30:00 +01:00
Dynamitos b4fc5df74e First render 2020-10-23 01:47:56 +02:00
Dynamitos ceee96b462 Trying to fix invalid descriptorlayout 2020-10-03 11:00:10 +02:00
Dynamitos facbfed79c Improving Material shader code generation 2020-09-19 14:36:50 +02:00
Dynamitos f27859a02c Fixing slang compilation temporarily, renaming vertexfactory 2020-08-06 00:54:43 +02:00
Dynamitos 356e6058fe Redo of render paths 2020-06-02 11:46:18 +02:00