Commit Graph
23 Commits
Author SHA1 Message Date
Dynamitos 505e7d6547 Trying new meshlet gen approach 2024-04-05 10:41:59 +02:00
Dynamitos 66b3ba59b6 More fixes 2024-02-23 12:50:40 +01:00
Dynamitos a3f5ad2841 fixing light culling 2024-02-23 08:31:21 +01:00
Dynamitos 15813ba612 Fixing basepass light culling data 2024-02-21 10:30:04 +01:00
Dynamitos 2480529dbc Lighting is broken again 2024-02-20 21:07:17 +01:00
Dynamitos 829c4937c0 More light culling fixes 2024-02-02 09:42:47 +01:00
Dynamitos 18d22aeb4f A bit of light culling refactor 2024-02-01 22:54:20 +01:00
Dynamitos c409a3acd0 Reverting normal cone introduction 2023-12-15 18:33:47 +01:00
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 6c156d3bc2 Shaders are not compiling anymore... 2023-12-02 10:55:00 +01:00
Dynamitos c30619d07d Depth rendering of terrain works 2023-11-10 19:18:09 +01:00
Dynamitos 19c3e559b1 Progress i guess 2023-11-08 23:27:21 +01:00
Dynamitos 28e5c9ff01 Reworking VertexData 2023-10-24 15:01:09 +02:00
Dynamitos 1b6e1a8453 Starting to refactor into mesh shading 2023-10-07 19:29:53 +02:00
Dynamitos 4ba0bf3b45 Viewport controls 2022-11-17 16:47:42 +01:00
Dynamitos 84049a762c Light Culling still doesn't work properly 2022-02-24 22:38:26 +01:00
Dynamitos 22adb08bfc adding aftermath debugging and fixing forward plus 2021-06-04 18:27:49 +02:00
Dynamitos e00b382d4a Provisional light culling 2021-05-10 23:57:55 +02:00
Dynamitos 0cf13bcff5 Adding basic depth prepass 2021-05-06 17:02:10 +02:00
Dynamitos fb3c66cc4c Starting implementation of UI framework 2021-01-19 15:30:00 +01:00
Dynamitos b4fc5df74e First render 2020-10-23 01:47:56 +02:00
Dynamitos ceee96b462 Trying to fix invalid descriptorlayout 2020-10-03 11:00:10 +02:00
Dynamitos 356e6058fe Redo of render paths 2020-06-02 11:46:18 +02:00