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Seele/src/Engine/Graphics/Metal/Buffer.h
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#pragma once
#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Metal/MTLTypes.hpp"
#include "MinimalEngine.h"
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#include "Resources.h"
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namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
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class BufferAllocation : public CommandBoundResource {
public:
BufferAllocation(PGraphics graphics);
virtual ~BufferAllocation();
MTL::Buffer* buffer = nullptr;
uint64 size = 0;
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};
DECLARE_REF(BufferAllocation)
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class Buffer {
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public:
Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic, const std::string& name);
virtual ~Buffer();
MTL::Buffer* getHandle() const { return buffers[currentBuffer]->buffer; }
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; }
void* map(bool writeOnly = true);
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
void unmap();
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protected:
PGraphics graphics;
uint32 currentBuffer = 0;
Array<OBufferAllocation> buffers;
bool dynamic;
std::string name;
void rotateBuffer(uint64 size);
void createBuffer(uint64 size, void* data);
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};
DEFINE_REF(Buffer)
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class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
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public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
virtual ~VertexBuffer();
virtual void updateRegion(DataSource update) override;
virtual void download(Array<uint8>& buffer) override;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(VertexBuffer)
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class IndexBuffer : public Gfx::IndexBuffer, public Buffer {
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public:
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo);
virtual ~IndexBuffer();
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virtual void download(Array<uint8>& buffer) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(IndexBuffer)
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DEFINE_REF(IndexBuffer)
class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
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public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
virtual ~UniformBuffer();
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virtual bool updateContents(const DataSource& sourceData) override;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
virtual ~ShaderBuffer();
virtual void rotateBuffer(uint64 size) override;
virtual void updateContents(const ShaderBufferCreateInfo& sourceData) override;
virtual void* mapRegion(uint64 offset, uint64 size, bool writeOnly) override;
virtual void unmap() override;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(ShaderBuffer)
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} // namespace Metal
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} // namespace Seele