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Seele/src/Engine/Graphics/Metal/Shader.mm
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#include "Shader.h"
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#include "Descriptor.h"
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#include "Foundation/NSError.hpp"
#include "Foundation/NSString.hpp"
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#include "Graphics.h"
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#include "Graphics/Enums.h"
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#include "Graphics/slang-compile.h"
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#include "Metal/MTLDevice.hpp"
#include "Metal/MTLLibrary.hpp"
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#include <fstream>
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#include <iostream>
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#include <slang.h>
using namespace Seele;
using namespace Seele::Metal;
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Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage) : stage(stage), graphics(graphics) {}
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Shader::~Shader() {
if (function) {
function->release();
library->release();
}
}
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void Shader::create(const ShaderCreateInfo& createInfo) {
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std::cout << "Compiling " << createInfo.name << std::endl;
Map<std::string, uint32> paramMapping;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_METAL, paramMapping);
std::cout << (char*)kernelBlob->getBufferPointer() << std::endl;
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hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
dispatch_data_t dispatchData = dispatch_data_create(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), dispatch_get_main_queue(), NULL);
NS::Error* error;
library = graphics->getDevice()->newLibrary(dispatchData, &error);
if(error)
{
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
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}
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function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
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if (!function) {
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assert(false);
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}
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}
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uint32 Shader::getShaderHash() const { return hash; }