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Seele/src/Engine/Graphics/Metal/Buffer.mm
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#include "Buffer.h"
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#include "Foundation/NSString.hpp"
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#include "Graphics.h"
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Resources.h"
#include "Metal/MTLResource.hpp"
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#include <iostream>
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using namespace Seele;
using namespace Seele::Metal;
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BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name, uint64 size, MTL::ResourceOptions options)
: CommandBoundResource(graphics) {
buffer = graphics->getDevice()->newBuffer(size, options);
buffer->setLabel(NS::String::string(name.c_str(), NS::ASCIIStringEncoding));
}
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BufferAllocation::~BufferAllocation() {
if (buffer != nullptr) {
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buffer->release();
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}
}
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void BufferAllocation::pipelineBarrier(Gfx::SeAccessFlags, Gfx::SePipelineStageFlags , Gfx::SeAccessFlags, Gfx::SePipelineStageFlags)
{
}
void BufferAllocation::transferOwnership(Gfx::QueueType)
{
}
void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
std::memcpy((uint8*)buffer->contents() + regionOffset, ptr, regionSize);
}
void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
std::memcpy(ptr, (uint8*)buffer->contents() + regionOffset, regionSize);
}
void* BufferAllocation::map()
{
return buffer->contents();
}
void BufferAllocation::unmap()
{
}
Buffer::Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
bool createCleared, uint32 clearValue)
: graphics(graphics), currentBuffer(0), dynamic(dynamic), createCleared(createCleared), name(name), clearValue(clearValue) {
buffers.add(nullptr);
createBuffer(size, 0);
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}
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Buffer::~Buffer() {
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for (size_t i = 0; i < buffers.size(); ++i) {
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// TODO
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}
}
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void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
getAlloc()->updateContents(regionOffset, regionSize, ptr);
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}
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void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* ptr)
{
getAlloc()->readContents(regionOffset, regionSize, ptr);
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}
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void Buffer::rotateBuffer(uint64 size, bool preserveContents)
{
if(size == 0)
return;
assert(dynamic);
for(uint32 i = 0; i < buffers.size(); ++i) {
if(buffers[i]->isCurrentlyBound()) {
continue;
}
if(buffers[i]->size < size) {
createBuffer(size, i);
}
if(preserveContents) {
copyBuffer(currentBuffer, i);
}
currentBuffer = i;
return;
}
buffers.add(nullptr);
createBuffer(size, buffers.size() - 1);
if(preserveContents) {
copyBuffer(currentBuffer, buffers.size() - 1);
}
currentBuffer = buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size, uint32 destIndex)
{
buffers[destIndex] = new BufferAllocation(graphics, name, size);
if(createCleared) {
std::memset(buffers[destIndex]->map(), clearValue, buffers[destIndex]->size);
}
}
void Buffer::copyBuffer(uint64 src, uint64 dest)
{
if(src == dest) {
return;
}
std::memcpy(buffers[dest]->map(), buffers[src]->map(), buffers[src]->size);
}
void Buffer::transferOwnership(Gfx::QueueType newOwner)
{
getAlloc()->transferOwnership(newOwner);
}
void Buffer::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
getAlloc()->pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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VertexBuffer::VertexBuffer(PGraphics graphics,
const VertexBufferCreateInfo &createInfo)
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: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_VERTEX_BUFFER_BIT, createInfo.sourceData.owner, false,
createInfo.name) {
if(createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
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}
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VertexBuffer::~VertexBuffer() {}
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void VertexBuffer::updateRegion(DataSource update) {
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void *data = getHandle()->contents();
std::memcpy((char *)data + update.offset, update.data, update.size);
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}
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void VertexBuffer::download(Array<uint8> &buffer) {
void *data = getHandle()->contents();
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buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
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}
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void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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Metal::Buffer::transferOwnership(newOwner);
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}
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void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
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IndexBuffer::IndexBuffer(PGraphics graphics,
const IndexBufferCreateInfo &createInfo)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size,
Gfx::SE_BUFFER_USAGE_INDEX_BUFFER_BIT | Gfx::SE_BUFFER_USAGE_TRANSFER_DST_BIT | Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, false, createInfo.name) {
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}
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IndexBuffer::~IndexBuffer() {}
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void IndexBuffer::download(Array<uint8> &buffer) {
void *data = getHandle()->contents();
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buffer.resize(getSize());
std::memcpy(buffer.data(), data, getSize());
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}
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void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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Metal::Buffer::transferOwnership(newOwner);
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}
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void IndexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
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UniformBuffer::UniformBuffer(PGraphics graphics,
const UniformBufferCreateInfo &createInfo)
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: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
Metal::Buffer(graphics, createInfo.sourceData.size, Gfx::SE_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner,
createInfo.dynamic, createInfo.name) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
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UniformBuffer::~UniformBuffer() {}
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void UniformBuffer::rotateBuffer(uint64 size) {
Metal::Buffer::rotateBuffer(size);
}
void UniformBuffer::updateContents(const DataSource &sourceData) {
if (sourceData.size > 0 && sourceData.data != nullptr) {
Metal::Buffer::rotateBuffer(sourceData.size);
getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
}
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}
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void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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Metal::Buffer::transferOwnership(newOwner);
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}
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void UniformBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
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Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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ShaderBuffer::ShaderBuffer(PGraphics graphics,
const ShaderBufferCreateInfo &createInfo)
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: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo),
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Seele::Metal::Buffer(graphics, createInfo.sourceData.size,
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Gfx::SE_BUFFER_USAGE_STORAGE_BUFFER_BIT,
createInfo.sourceData.owner, createInfo.dynamic, createInfo.name, createInfo.createCleared, createInfo.clearValue) {}
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ShaderBuffer::~ShaderBuffer() {}
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void ShaderBuffer::readContents(Array<uint8>& data) {
data.resize(getSize());
getAlloc()->readContents(0, data.size(), data.data());
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}
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void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
if (createInfo.sourceData.data == nullptr) {
return;
}
// We always want to update, as the contents could be different on the GPU
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
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}
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void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
assert(dynamic);
Metal::Buffer::rotateBuffer(size, preserveContents);
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}
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void ShaderBuffer::clear() {
std::memset(getAlloc()->map(), 0, getSize());
}
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void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) {
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Metal::Buffer::transferOwnership(newOwner);
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}
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void ShaderBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
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Gfx::SePipelineStageFlags dstStage) {
Metal::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}