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Seele/src/Engine/Graphics/Buffer.h
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#pragma once
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#include "Initializer.h"
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#include "Resources.h"
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namespace Seele {
namespace Gfx {
class Buffer : public QueueOwnedResource {
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public:
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Buffer(QueueFamilyMapping mapping);
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virtual ~Buffer();
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
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virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
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};
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class VertexBuffer : public Buffer {
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public:
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VertexBuffer(QueueFamilyMapping mapping, const VertexBufferCreateInfo& createInfo);
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virtual ~VertexBuffer();
constexpr uint32 getNumVertices() const { return numVertices; }
// Size of one vertex in bytes
constexpr uint32 getVertexSize() const { return vertexSize; }
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virtual void updateRegion(DataSource update) = 0;
virtual void download(Array<uint8>& buffer) = 0;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
uint32 numVertices;
uint32 vertexSize;
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};
DEFINE_REF(VertexBuffer)
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class IndexBuffer : public Buffer {
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public:
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IndexBuffer(QueueFamilyMapping mapping, const IndexBufferCreateInfo& createInfo);
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virtual ~IndexBuffer();
constexpr uint64 getNumIndices() const { return numIndices; }
constexpr Gfx::SeIndexType getIndexType() const { return indexType; }
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virtual void download(Array<uint8>& buffer) = 0;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
Gfx::SeIndexType indexType;
uint64 numIndices;
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};
DEFINE_REF(IndexBuffer)
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DECLARE_REF(UniformBuffer)
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class UniformBuffer : public Buffer {
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public:
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UniformBuffer(QueueFamilyMapping mapping, const UniformBufferCreateInfo& createInfo);
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virtual ~UniformBuffer();
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virtual void rotateBuffer(uint64 size) = 0;
virtual void updateContents(const DataSource& sourceData) = 0;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
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};
DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, const ShaderBufferCreateInfo& createInfo);
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virtual ~ShaderBuffer();
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virtual void rotateBuffer(uint64 size, bool preserveContents = false, uint32 fillValue = 0) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
constexpr uint32 getNumElements() const { return numElements; }
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virtual void clear() = 0;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(QueueType newOwner) = 0;
virtual void executePipelineBarrier(SeAccessFlags srcAccess, SePipelineStageFlags srcStage, SeAccessFlags dstAccess,
SePipelineStageFlags dstStage) = 0;
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uint32 numElements;
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};
DEFINE_REF(ShaderBuffer)
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} // namespace Gfx
} // namespace Seele