2020-02-25 00:44:40 +01:00
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#pragma once
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#include "MinimalEngine.h"
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2023-11-15 00:06:00 +01:00
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#include "Initializer.h"
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2023-10-26 18:37:29 +02:00
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#include "Resources.h"
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2024-01-31 09:49:53 +01:00
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#include "RenderTarget.h"
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#include "Containers/Array.h"
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2020-02-25 00:44:40 +01:00
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2020-04-12 15:47:19 +02:00
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namespace Seele
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{
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namespace Gfx
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{
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DECLARE_REF(Window)
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DECLARE_REF(Viewport)
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DECLARE_REF(ShaderCompiler)
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DECLARE_REF(Texture)
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DECLARE_REF(Texture2D)
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DECLARE_REF(Texture3D)
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DECLARE_REF(TextureCube)
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DECLARE_REF(DescriptorLayout)
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DECLARE_REF(VertexShader)
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DECLARE_REF(FragmentShader)
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DECLARE_REF(ComputeShader)
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DECLARE_REF(TaskShader)
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DECLARE_REF(MeshShader)
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DECLARE_REF(ShaderBuffer)
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DECLARE_REF(VertexBuffer)
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DECLARE_REF(IndexBuffer)
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DECLARE_REF(UniformBuffer)
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DECLARE_REF(PipelineLayout)
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DECLARE_REF(GraphicsPipeline)
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DECLARE_REF(ComputePipeline)
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DECLARE_REF(RenderCommand)
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DECLARE_REF(ComputeCommand)
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DECLARE_REF(BottomLevelAS)
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DECLARE_REF(TopLevelAS)
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class Graphics
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{
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public:
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Graphics();
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virtual ~Graphics();
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virtual void init(GraphicsInitializer initializer) = 0;
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const QueueFamilyMapping getFamilyMapping() const
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{
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return queueMapping;
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}
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PShaderCompiler getShaderCompiler()
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{
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return shaderCompiler;
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}
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virtual OWindow createWindow(const WindowCreateInfo &createInfo) = 0;
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virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo &createInfo) = 0;
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virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, PViewport renderArea) = 0;
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virtual void beginRenderPass(PRenderPass renderPass) = 0;
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virtual void endRenderPass() = 0;
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virtual void waitDeviceIdle() = 0;
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virtual void executeCommands(Array<ORenderCommand> commands) = 0;
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virtual void executeCommands(Array<OComputeCommand> commands) = 0;
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virtual OTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
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virtual OTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
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virtual OTextureCube createTextureCube(const TextureCreateInfo &createInfo) = 0;
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virtual OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
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virtual OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) = 0;
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virtual OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
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virtual OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
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virtual ORenderCommand createRenderCommand(const std::string& name = "") = 0;
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virtual OComputeCommand createComputeCommand(const std::string& name = "") = 0;
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virtual OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(LegacyPipelineCreateInfo createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(MeshPipelineCreateInfo createInfo) = 0;
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virtual PComputePipeline createComputePipeline(ComputePipelineCreateInfo createInfo) = 0;
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virtual OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
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virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual OPipelineLayout createPipelineLayout(const std::string& name = "", PPipelineLayout baseLayout = nullptr) = 0;
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virtual OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
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bool supportMeshShading() const { return meshShadingEnabled; }
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// Ray Tracing
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virtual OBottomLevelAS createBottomLevelAccelerationStructure(const BottomLevelASCreateInfo& createInfo) = 0;
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virtual OTopLevelAS createTopLevelAccelerationStructure(const TopLevelASCreateInfo& createInfo) = 0;
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protected:
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QueueFamilyMapping queueMapping;
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OShaderCompiler shaderCompiler;
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bool meshShadingEnabled = false;
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friend class Window;
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};
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DEFINE_REF(Graphics)
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} // namespace Gfx
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} // namespace Seele
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