Commit Graph
53 Commits
Author SHA1 Message Date
Dynamitos 209780cd54 Idk 2025-09-20 12:42:42 +02:00
Dynamitos ef9cb9c812 Broke everything for some reason 2025-08-23 18:09:01 +02:00
Dynamitos 7ab9e8a5e5 More shadowmappingchanges 2025-08-14 11:06:43 +02:00
Dynamitos 30d5b62447 Adding pretty printers 2025-08-08 22:29:54 +02:00
Dynamitos 9bd1ca1b09 Starting to add cascading shadow maps 2025-07-14 21:10:07 +02:00
Dynamitos 10f2a9235b Shadow PCF 2025-05-10 22:58:20 +02:00
Dynamitos 08a4dbdfdf SHADOWS WORK 2025-05-10 22:52:46 +02:00
Dynamitos 980414e38b Kindof works a little bit 2025-05-09 23:05:47 +02:00
Dynamitos 174ff23164 Shadows do at least something 2025-05-09 14:59:58 +02:00
Dynamitos ee412201e6 Trying to fix wrong tex coord imports 2025-05-04 21:30:01 +02:00
Dynamitos 19007ac601 Disabling lighting for now 2025-04-13 14:41:42 +02:00
Dynamitos f21606379c Irradiance works 2025-04-06 09:57:47 +02:00
Dynamitos 51d759639e More lighting changes 2025-03-13 08:23:00 +01:00
Dynamitos 89570ff792 adding anyhit, doesnt work though 2025-01-30 23:25:41 +01:00
Dynamitos f3b6ed31dc More tangent changes 2024-12-27 17:06:43 +01:00
Dynamitos 97244e87c1 Further reducing memory usage 2024-08-08 22:58:50 +02:00
Dynamitos 3f8ce3a25e Fixing float data bug 2024-08-07 21:52:45 +02:00
Dynamitos 64a26bfd57 Reducing memory usage 2024-08-07 21:19:33 +02:00
Dynamitos 3b6eb3ebcc Fixing destruction 2024-07-18 11:45:56 +02:00
Dynamitos f55a2a03d2 Trying to add opacity 2024-07-16 16:44:56 +02:00
Dynamitos f943407b26 Nothing works again 2024-07-16 09:56:47 +02:00
Dynamitos a9089bd997 More ray tracing changes 2024-07-10 21:07:10 +02:00
Dynamitos acf8dde8fc Some ray tracing changes 2024-07-08 13:46:49 +02:00
Dynamitos f6ebbc2067 Adding bindless material descriptors 2024-06-18 19:19:05 +02:00
Dynamitos 953c90f2de Lots of shader changes, basic primitive writing 2024-05-30 21:24:21 +02:00
Dynamitos e0961bce24 Implement quick shader switch hotkeys 2024-05-23 14:58:14 +02:00
Dynamitos 7fc7ba56d4 Staging before meshlet linearization 2024-05-09 08:41:46 +02:00
Dynamitos 46a2713729 Starting framework for static mesh rendering 2024-05-08 10:51:59 +02:00
Dynamitos af7d624d06 Now able to import stuff properly 2024-05-06 18:36:16 +02:00
Dynamitos f0fd9a7ae7 Lighting still looks horrible, but whatever for now 2024-05-04 09:25:13 +02:00
Dynamitos dfcfc2bb1e It finally imports somewhat 2024-05-01 19:05:48 +02:00
Dynamitos ab2bdfbd0e THE STREET FINALLY RENDERS 2024-04-26 19:32:38 +02:00
Dynamitos 541b12aa5d Fixing some import problems 2024-04-24 23:25:34 +02:00
Dynamitos 21636f2460 Fixing metal swapchain 2024-04-18 13:33:35 +02:00
Dynamitos a72e92ee37 Fixing some shader stuff 2024-04-17 14:33:06 +02:00
Dynamitos 505e7d6547 Trying new meshlet gen approach 2024-04-05 10:41:59 +02:00
Dynamitos 15813ba612 Fixing basepass light culling data 2024-02-21 10:30:04 +01:00
Dynamitos 99ee991bf5 Fixed lighting 2024-02-20 22:38:35 +01:00
Dynamitos 1ff3ddf9a3 Fixing skybox 2024-01-02 16:48:03 +01:00
Dynamitos 95dcfda1cd Fixing tree and adding unit tests 2023-12-23 18:26:54 +01:00
Dynamitos e233fb9c5b Removing meshlet debugging code 2023-12-15 12:30:08 +01:00
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 6c156d3bc2 Shaders are not compiling anymore... 2023-12-02 10:55:00 +01:00
Dynamitos 1493627ceb There is a memory leak 2023-11-30 11:51:53 +01:00
Dynamitos 2ad7eae60b Bit of shader refactoring 2023-11-26 12:47:48 +01:00
Dynamitos a545426b32 Reducing startup time significantly 2023-11-13 09:07:23 +01:00
Dynamitos a9ac3d14a7 THERE IS SOMETHING ON SCREEN 2023-11-11 22:39:17 +01:00
Dynamitos 4c05886d38 Trying to fix other passes 2023-11-11 13:56:12 +01:00
Dynamitos 91555fcec3 Enabling other passes 2023-11-10 22:26:47 +01:00
Dynamitos effb0c6214 its running i think 2023-11-09 22:15:51 +01:00