Commit Graph
44 Commits
Author SHA1 Message Date
Dynamitos 252a241208 Trying to add water 2024-08-13 22:44:04 +02:00
Dynamitos a9089bd997 More ray tracing changes 2024-07-10 21:07:10 +02:00
Dynamitos c352555b0b Changing vertex data interfaces 2024-06-25 08:59:09 +02:00
Dynamitos 1e91f88355 Extending position only support 2024-06-19 10:33:19 +02:00
Dynamitos f6ebbc2067 Adding bindless material descriptors 2024-06-18 19:19:05 +02:00
Dynamitos bc0d05dbb0 Lot of synchronization changes 2024-06-07 14:56:42 +02:00
Dynamitos cb21e8a85a Working on visibility pass 2024-06-07 09:19:47 +02:00
Dynamitos ad00e16cf9 Adding simple visibility pass 2024-06-04 21:34:14 +02:00
Dynamitos 157368a241 Fixing visibility generation 2024-05-31 14:21:32 +02:00
Dynamitos 953c90f2de Lots of shader changes, basic primitive writing 2024-05-30 21:24:21 +02:00
Dynamitos f278afad66 Adding cached depth renderpass 2024-05-30 16:56:22 +02:00
Dynamitos f6f45cbd6e Rasterize works again 2024-05-22 19:20:30 +02:00
Dynamitos 321c97efe9 Nothing works 2024-05-22 10:30:45 +02:00
Dynamitos 2762f9e729 Using global meshlet culling list 2024-05-12 19:36:32 +02:00
Dynamitos 7fc7ba56d4 Staging before meshlet linearization 2024-05-09 08:41:46 +02:00
Dynamitos 05bb1d0cee CULLING FINALLY WORKS 2024-05-05 08:31:40 +02:00
Dynamitos 87b72dcd84 Trying to fix mesh culling 2024-05-04 13:25:19 +02:00
Dynamitos f0fd9a7ae7 Lighting still looks horrible, but whatever for now 2024-05-04 09:25:13 +02:00
Dynamitos 541b12aa5d Fixing some import problems 2024-04-24 23:25:34 +02:00
Dynamitos 6b91568423 Fixing mesh import 2024-04-23 23:21:30 +02:00
Dynamitos 72336aa64f It finally works 2024-04-23 19:11:06 +02:00
Dynamitos 8ea9c34ed4 removing layout qualifier 2024-04-21 21:15:15 +02:00
Dynamitos acc976fe84 this sucks, but there is hope 2024-04-20 21:35:43 +02:00
Dynamitos 194a0e8b91 Trying to fix metal shader compilation 2024-04-19 18:23:36 +02:00
Dynamitos a72e92ee37 Fixing some shader stuff 2024-04-17 14:33:06 +02:00
Dynamitos fdb43626bb Debugging meshlets 2024-04-08 20:51:28 +02:00
Dynamitos cde48f0d15 Reverting to 32 bit indices 2024-04-07 16:33:32 +02:00
Dynamitos 7a713afdb4 Trying to switch to 16 bit indices 2024-04-06 08:29:15 +02:00
Dynamitos 7eedaf61ba Updating slang 2024-04-04 08:30:59 +02:00
Dynamitos 578320cf07 Fixed meshlet culling 2024-03-31 10:21:09 +02:00
Dynamitos 82baf898a6 Starting switch to bounding sphere 2024-03-29 08:49:03 +01:00
Dynamitos 95dcfda1cd Fixing tree and adding unit tests 2023-12-23 18:26:54 +01:00
Dynamitos c8f99bb64d Implement Set, Refactor Map into Tree 2023-12-22 19:46:07 +01:00
Dynamitos c409a3acd0 Reverting normal cone introduction 2023-12-15 18:33:47 +01:00
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 462999858f It suddenly works again? 2023-12-14 09:04:23 +01:00
Dynamitos dc28979cfd Graceful exit 2023-12-12 11:37:00 +01:00
Dynamitos 3feb331927 Adding AABB to meshlets 2023-12-11 14:45:37 +01:00
Dynamitos 2ad7eae60b Bit of shader refactoring 2023-11-26 12:47:48 +01:00
Dynamitos 52c7fce931 implement global index buffer 2023-11-26 11:27:39 +01:00
Dynamitos 89cee2e41a Somewhat working version 2023-11-26 09:40:48 +01:00
Dynamitos 77eb92838c compiles again 2023-11-05 10:36:01 +01:00
Dynamitos 28e5c9ff01 Reworking VertexData 2023-10-24 15:01:09 +02:00
Dynamitos 1b6e1a8453 Starting to refactor into mesh shading 2023-10-07 19:29:53 +02:00