Commit Graph
243 Commits
Author SHA1 Message Date
Dynamitos 4b58ab84be Handling window minimizing 2023-12-28 21:42:18 +01:00
Dynamitos e18254ec29 adding vertex deduplication flag to mesh import 2023-12-24 23:45:43 +01:00
Dynamitos 1ae8d68838 Fixing mesh rendering 2023-12-24 21:49:49 +01:00
Dynamitos 95dcfda1cd Fixing tree and adding unit tests 2023-12-23 18:26:54 +01:00
Dynamitos c8f99bb64d Implement Set, Refactor Map into Tree 2023-12-22 19:46:07 +01:00
Dynamitos ac1d11402e Its maybe not a race condition? 2023-12-18 13:03:03 +01:00
Dynamitos 617bb2828d Transitioning unit tests to gtest 2023-12-18 08:37:25 +01:00
Dynamitos 34e0d283e8 Adding ThreadPool (doesnt work) 2023-12-17 16:16:46 +01:00
Dynamitos c409a3acd0 Reverting normal cone introduction 2023-12-15 18:33:47 +01:00
Dynamitos e233fb9c5b Removing meshlet debugging code 2023-12-15 12:30:08 +01:00
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 462999858f It suddenly works again? 2023-12-14 09:04:23 +01:00
Dynamitos 88004ce70f Updating slang 2023-12-12 21:45:19 +01:00
Dynamitos dc28979cfd Graceful exit 2023-12-12 11:37:00 +01:00
Dynamitos 3feb331927 Adding AABB to meshlets 2023-12-11 14:45:37 +01:00
Dynamitos eceb0f6bcc Deleting redundant submodules 2023-12-11 13:04:58 +01:00
Dynamitos a49bab9028 builds now with VCPKG and MSAA works 2023-12-10 22:27:59 +01:00
Dynamitos ff8200ab35 Adding MSAA 2023-12-04 16:36:02 +01:00
Dynamitos 34e9304a3c blinn phong shading works 2023-12-03 23:12:20 +01:00
Dynamitos 178f48120d Trying to fix shading 2023-12-03 00:29:02 +01:00
Dynamitos 6c156d3bc2 Shaders are not compiling anymore... 2023-12-02 10:55:00 +01:00
Dynamitos 9114a6f252 fixing memory leak fix 2023-11-30 15:06:04 +01:00
Dynamitos 93cb88df26 Fixing memory leak 2023-11-30 14:11:04 +01:00
Dynamitos 1493627ceb There is a memory leak 2023-11-30 11:51:53 +01:00
Dynamitos d1475d506e frog 2023-11-27 22:50:37 +01:00
Dynamitos 54e66df4cd it works now??? 2023-11-27 21:08:27 +01:00
Dynamitos 2ad7eae60b Bit of shader refactoring 2023-11-26 12:47:48 +01:00
Dynamitos 52c7fce931 implement global index buffer 2023-11-26 11:27:39 +01:00
Dynamitos 89cee2e41a Somewhat working version 2023-11-26 09:40:48 +01:00
Dynamitos 7f1bc7d090 More mesh shading changes 2023-11-22 13:18:54 +01:00
Dynamitos 6daaa61641 Window resizing works 2023-11-18 11:04:30 +01:00
Dynamitos ec760e8deb Adding basic keyboard input 2023-11-17 22:31:26 +01:00
Dynamitos 897eda18b0 IT WORKS 2023-11-17 18:46:37 +01:00
Dynamitos c38d659b4c Forgot to actually remove it 2023-11-17 16:55:21 +01:00
Dynamitos a36939eab8 Light culling crashes, so i remove it for now 2023-11-17 16:53:37 +01:00
Dynamitos 1b2760a4ef No more arraymap 2023-11-16 23:56:15 +01:00
Dynamitos 3dc5855d6c Memory leak, but otherwise working 2023-11-16 22:58:47 +01:00
Dynamitos 35966cb5b7 More Refactoring 2023-11-15 17:42:57 +01:00
Dynamitos f8f48352a3 More refactoring 2023-11-15 00:06:00 +01:00
Dynamitos 59d6c9d794 Idk 2023-11-13 13:48:01 +01:00
Dynamitos 9a26fd75ca Why isnt this working.... 2023-11-13 13:23:16 +01:00
Dynamitos a545426b32 Reducing startup time significantly 2023-11-13 09:07:23 +01:00
Dynamitos b3c9af384b Adding delayed destruction for resources 2023-11-12 16:11:27 +01:00
Dynamitos c1e4891456 Fixing descriptors a little 2023-11-12 14:46:22 +01:00
Dynamitos a9ac3d14a7 THERE IS SOMETHING ON SCREEN 2023-11-11 22:39:17 +01:00
Dynamitos 4c05886d38 Trying to fix other passes 2023-11-11 13:56:12 +01:00
Dynamitos 91555fcec3 Enabling other passes 2023-11-10 22:26:47 +01:00
Dynamitos 9871fb921d IT WORKS(somewhat) 2023-11-10 22:01:58 +01:00
Dynamitos c30619d07d Depth rendering of terrain works 2023-11-10 19:18:09 +01:00
Dynamitos effb0c6214 its running i think 2023-11-09 22:15:51 +01:00