Dynamitos
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1ca861459c
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Refactoring graphics
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2023-10-26 18:37:29 +02:00 |
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Dynamitos
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28e5c9ff01
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Reworking VertexData
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2023-10-24 15:01:09 +02:00 |
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Dynamitos
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b79525c1a6
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adding directional light actor
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2023-03-09 17:39:57 +01:00 |
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Dynamitos
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f1062e5bcb
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Fixed BlinnPhong shading
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2023-02-27 13:52:57 +01:00 |
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Dynamitos
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48fa098546
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Implementing basic asset serialization
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2023-02-13 14:56:13 +01:00 |
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Dynamitos
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2208ab438a
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overhauled physics engine
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2023-01-21 18:43:21 +01:00 |
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Dynamitos
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3c7346cf7b
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Moving projection to viewport
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2022-11-30 10:19:45 +01:00 |
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Dynamitos
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3d3e264867
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Engine is now installable
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2022-11-22 22:11:37 +01:00 |
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Dynamitos
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4ba0bf3b45
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Viewport controls
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2022-11-17 16:47:42 +01:00 |
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Dynamitos
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f635ee2100
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Implementing ECS SystemBase and updating slang
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2022-11-15 12:19:11 +01:00 |
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Dynamitos
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03e1a5784d
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Text Rendering works
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2022-04-15 23:45:44 +02:00 |
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Dynamitos
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cd28e433cc
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Somewhat working camera
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2022-03-19 22:45:30 +01:00 |
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Dynamitos
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84049a762c
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Light Culling still doesn't work properly
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2022-02-24 22:38:26 +01:00 |
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Dynamitos
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6d48267ec2
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Basic mutability framework
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2022-01-12 14:40:26 +01:00 |
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Dynamitos
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b2718dde70
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Rendering works now
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2021-12-27 15:04:53 +01:00 |
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Dynamitos
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79ced0a30f
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Then chaining still kinda broken
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2021-12-22 14:32:40 +01:00 |
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Dynamitos
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f4ce5f9585
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Refactoring jobs
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2021-12-09 12:38:02 +01:00 |
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Dynamitos
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9e3a2446ce
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More threadpool bs
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2021-12-02 13:00:03 +01:00 |
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Dynamitos
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5fafdda770
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Async render passes
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2021-11-24 12:10:23 +01:00 |
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Dynamitos
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ad09492e3e
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somewhat fixed threadpool
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2021-11-13 19:28:18 +01:00 |
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Dynamitos
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451572f254
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Finished writeup and fixed crashes
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2021-10-19 23:04:38 +02:00 |
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Dynamitos
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528b79812e
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Starts but segfaults sometimes, yay
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2021-10-16 12:59:11 +02:00 |
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Dynamitos
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5dfc8300c5
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Screw rendergraphs (for now)
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2021-10-01 19:55:04 +02:00 |
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Dynamitos
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bd739068d6
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Restructuring renderpasses
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2021-09-29 22:12:56 +02:00 |
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Dynamitos
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632d120f6d
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Basic UI quad, yay
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2021-09-23 10:10:39 +02:00 |
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Dynamitos
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7f019a28b4
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Basic light culling but without the culling
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2021-06-12 18:51:29 +02:00 |
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Dynamitos
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22adb08bfc
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adding aftermath debugging and fixing forward plus
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2021-06-04 18:27:49 +02:00 |
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Dynamitos
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e00b382d4a
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Provisional light culling
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2021-05-10 23:57:55 +02:00 |
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Dynamitos
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0cf13bcff5
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Adding basic depth prepass
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2021-05-06 17:02:10 +02:00 |
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Dynamitos
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4a078bd24c
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3700 FPS here we go
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2021-04-25 23:43:40 +02:00 |
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Dynamitos
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312ae2af9a
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3700 FPS here we go
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2021-04-13 23:09:16 +02:00 |
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Stefan Högler
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d5f0fe644f
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Fixing a boatload of warnings
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2021-04-01 16:40:14 +02:00 |
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Dynamitos
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fb3c66cc4c
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Starting implementation of UI framework
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2021-01-19 15:30:00 +01:00 |
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Dynamitos
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65caae9e21
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Fixing synchronization problem between descriptor sets and command buffers
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2020-11-03 01:18:30 +01:00 |
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Dynamitos
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41710220ec
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Improving performance, but breaking vertex buffers
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2020-10-30 18:45:35 +01:00 |
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Dynamitos
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b4fc5df74e
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First render
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2020-10-23 01:47:56 +02:00 |
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Dynamitos
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8d4c43361b
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First runnable render loop
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2020-10-14 01:49:43 +02:00 |
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Dynamitos
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ceee96b462
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Trying to fix invalid descriptorlayout
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2020-10-03 11:00:10 +02:00 |
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Dynamitos
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facbfed79c
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Improving Material shader code generation
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2020-09-19 14:36:50 +02:00 |
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Dynamitos
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839be06f90
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Temporary commit to investigate build error
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2020-08-11 21:23:20 +02:00 |
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Dynamitos
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f27859a02c
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Fixing slang compilation temporarily, renaming vertexfactory
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2020-08-06 00:54:43 +02:00 |
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Dynamitos
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356e6058fe
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Redo of render paths
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2020-06-02 11:46:18 +02:00 |
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