Commit Graph
108 Commits
Author SHA1 Message Date
Dynamitos 8ea9c34ed4 removing layout qualifier 2024-04-21 21:15:15 +02:00
Dynamitos 16c7fb5159 slang doesnt support mesh shading yet, exploring later 2024-04-21 10:37:15 +02:00
Dynamitos acc976fe84 this sucks, but there is hope 2024-04-20 21:35:43 +02:00
Dynamitos 194a0e8b91 Trying to fix metal shader compilation 2024-04-19 18:23:36 +02:00
Dynamitos 21636f2460 Fixing metal swapchain 2024-04-18 13:33:35 +02:00
Dynamitos a72e92ee37 Fixing some shader stuff 2024-04-17 14:33:06 +02:00
Dynamitos f5eb12a5de Descriptor sets and refactoring 2024-04-13 23:51:38 +02:00
Dynamitos fdb43626bb Debugging meshlets 2024-04-08 20:51:28 +02:00
Dynamitos cde48f0d15 Reverting to 32 bit indices 2024-04-07 16:33:32 +02:00
Dynamitos 7a713afdb4 Trying to switch to 16 bit indices 2024-04-06 08:29:15 +02:00
Dynamitos 505e7d6547 Trying new meshlet gen approach 2024-04-05 10:41:59 +02:00
Dynamitos 7eedaf61ba Updating slang 2024-04-04 08:30:59 +02:00
Dynamitos 578320cf07 Fixed meshlet culling 2024-03-31 10:21:09 +02:00
Dynamitos 82baf898a6 Starting switch to bounding sphere 2024-03-29 08:49:03 +01:00
Dynamitos 66b3ba59b6 More fixes 2024-02-23 12:50:40 +01:00
Dynamitos a3f5ad2841 fixing light culling 2024-02-23 08:31:21 +01:00
Dynamitos 15813ba612 Fixing basepass light culling data 2024-02-21 10:30:04 +01:00
Dynamitos 99ee991bf5 Fixed lighting 2024-02-20 22:38:35 +01:00
Dynamitos 2480529dbc Lighting is broken again 2024-02-20 21:07:17 +01:00
Dynamitos 97d96a6bc1 More light culling changes 2024-02-02 11:39:40 +01:00
Dynamitos 829c4937c0 More light culling fixes 2024-02-02 09:42:47 +01:00
Dynamitos 18d22aeb4f A bit of light culling refactor 2024-02-01 22:54:20 +01:00
Dynamitos 36aec0fa06 Removing limit for point lights 2024-02-01 17:08:13 +01:00
Dynamitos f1e1ce0541 Fixing debug pass 2024-01-26 09:58:01 +01:00
Dynamitos cf4a8e9d03 Fixing pipelines crashing when not providing vertex input 2024-01-20 22:24:05 +01:00
Dynamitos cb6b1815ee Adding vertex input description, readding slang 2024-01-19 09:49:42 +01:00
Dynamitos c0da7d77a1 Starting to readd Debug renderpass 2024-01-11 21:40:46 +01:00
Dynamitos 1ff3ddf9a3 Fixing skybox 2024-01-02 16:48:03 +01:00
Dynamitos 4b58ab84be Handling window minimizing 2023-12-28 21:42:18 +01:00
Dynamitos 95dcfda1cd Fixing tree and adding unit tests 2023-12-23 18:26:54 +01:00
Dynamitos c8f99bb64d Implement Set, Refactor Map into Tree 2023-12-22 19:46:07 +01:00
Dynamitos c409a3acd0 Reverting normal cone introduction 2023-12-15 18:33:47 +01:00
Dynamitos e233fb9c5b Removing meshlet debugging code 2023-12-15 12:30:08 +01:00
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 462999858f It suddenly works again? 2023-12-14 09:04:23 +01:00
Dynamitos dc28979cfd Graceful exit 2023-12-12 11:37:00 +01:00
Dynamitos 3feb331927 Adding AABB to meshlets 2023-12-11 14:45:37 +01:00
Dynamitos eceb0f6bcc Deleting redundant submodules 2023-12-11 13:04:58 +01:00
Dynamitos 34e9304a3c blinn phong shading works 2023-12-03 23:12:20 +01:00
Dynamitos 178f48120d Trying to fix shading 2023-12-03 00:29:02 +01:00
Dynamitos 6c156d3bc2 Shaders are not compiling anymore... 2023-12-02 10:55:00 +01:00
Dynamitos 1493627ceb There is a memory leak 2023-11-30 11:51:53 +01:00
Dynamitos 54e66df4cd it works now??? 2023-11-27 21:08:27 +01:00
Dynamitos 2ad7eae60b Bit of shader refactoring 2023-11-26 12:47:48 +01:00
Dynamitos 52c7fce931 implement global index buffer 2023-11-26 11:27:39 +01:00
Dynamitos 89cee2e41a Somewhat working version 2023-11-26 09:40:48 +01:00
Dynamitos 7f1bc7d090 More mesh shading changes 2023-11-22 13:18:54 +01:00
Dynamitos ec760e8deb Adding basic keyboard input 2023-11-17 22:31:26 +01:00
Dynamitos 3dc5855d6c Memory leak, but otherwise working 2023-11-16 22:58:47 +01:00
Dynamitos 35966cb5b7 More Refactoring 2023-11-15 17:42:57 +01:00