Commit Graph
235 Commits
Author SHA1 Message Date
Dynamitos 5a54530a48 Reintroducing type parameters for vertex data 2025-04-11 09:54:09 +02:00
Dynamitos d14c1217de Some changes 2025-04-10 16:42:37 +02:00
Dynamitos f21606379c Irradiance works 2025-04-06 09:57:47 +02:00
Dynamitos aa1f037cb5 Initial environment loading (not working) 2025-04-04 14:44:53 +02:00
Dynamitos 4a34220cd7 basic sponza import 2025-03-31 11:39:17 +02:00
Dynamitos e7ba74e258 Adding basic memory resource 2025-03-20 20:15:38 +01:00
Dynamitos 51d759639e More lighting changes 2025-03-13 08:23:00 +01:00
Dynamitos 80f86ca95c trying to a add automatic exposure 2025-03-11 22:08:23 +01:00
Dynamitos a957b05615 adding basic tone mapping 2025-03-10 18:35:35 +01:00
Dynamitos 6f0e2fe7e7 Fixing the maximum 2048 meshlet limit 2025-03-09 22:42:05 +01:00
Dynamitos 67b4a533f2 it at least does something 2025-02-28 16:56:51 +09:00
Dynamitos ee03b5fa5f lot of metal changes, but no idea how this stuff works 2025-02-14 00:39:53 +01:00
Dynamitos 52cbdd8470 system still crashes 2025-02-02 09:39:01 +01:00
Dynamitos 3357af747a nevermind, its not supposed to work, anyhit is not invoked on opaque 2025-01-30 23:36:48 +01:00
Dynamitos 89570ff792 adding anyhit, doesnt work though 2025-01-30 23:25:41 +01:00
Dynamitos 44b147084b rt backface culling 2025-01-29 21:55:11 +01:00
Dynamitos 09660ab642 normal compression makes shading look terrible 2025-01-29 16:29:58 +01:00
Dynamitos e5ac354527 various UI and rt changes 2025-01-29 16:15:48 +01:00
Dynamitos 2915db8898 basic flow layout 2025-01-12 11:26:52 +01:00
Dynamitos e487867f96 Refactoring basic text rendering 2025-01-08 19:15:12 +01:00
Dynamitos eef78e8aa5 Some rt changes 2025-01-02 14:28:31 +01:00
Dynamitos 382e2d30f5 compressing normal space to qtangents 2024-12-31 12:10:26 +01:00
Dynamitos d3a2617d7f refactor ray tracing 2024-12-31 10:40:03 +01:00
Dynamitos 0fb5320a30 Tangent space works again 2024-12-30 23:47:24 +01:00
Dynamitos f3b6ed31dc More tangent changes 2024-12-27 17:06:43 +01:00
Dynamitos 7f4d7c7f71 Ray Tracing doesnt look like shit anymore 2024-12-25 14:59:08 +01:00
Dynamitos 5fae4f02e8 Reworking tangent lighting 2024-12-21 20:47:57 +01:00
Dynamitos a2c6aca6d7 Fixing unsigned hexes 2024-11-26 20:40:34 +01:00
Dynamitos 3c9465de49 More metal changes 2024-11-02 22:19:08 +01:00
Dynamitos 2811757476 Very strange mask bug 2024-10-30 10:28:10 +01:00
Dynamitos 289b759498 Trying out more debugging 2024-10-27 14:41:23 +01:00
Dynamitos c7c7e4dd3e Works like garbage 2024-10-22 15:00:39 +02:00
Dynamitos 72e60cfe30 View culling is stupid 2024-10-22 13:31:58 +02:00
Dynamitos bbb774d9df Removing more debugging code 2024-10-21 22:12:50 +02:00
Dynamitos f1316eb213 Removing tons of debugging and sync code 2024-10-21 21:40:48 +02:00
Dynamitos 6506287474 Pinning down the issue 2024-10-21 16:49:58 +02:00
Dynamitos 07dad4641d Idk what is still missing 2024-10-21 11:13:26 +02:00
Dynamitos 17746f8d20 The first frames work finally 2024-10-19 11:54:04 +02:00
Dynamitos 1193406dd8 Many stupid changes 2024-10-18 19:01:04 +02:00
Dynamitos 7623d647ee Trying to fix everything 2024-10-15 21:35:52 +02:00
Dynamitos 62d6662ad1 Nothing works 2024-10-14 18:14:08 +02:00
Dynamitos 98a7e16756 Adding basic CBT Terrain implementation 2024-10-10 20:36:59 +02:00
Dynamitos c89fd405b8 It works now????? 2024-10-02 15:59:52 +02:00
Dynamitos a5694b838a Everything is broken 2024-10-01 16:56:04 +02:00
Dynamitos 4ca43427e2 Trying compression 2024-10-01 11:15:38 +02:00
Dynamitos b5f3e8ee4f Some terrain changes 2024-09-29 22:28:37 +02:00
Dynamitos 2f45703579 Fixing push constants 2024-09-27 17:42:50 +02:00
Dynamitos 242acdab58 Changing descriptor update signature 2024-09-27 15:57:37 +02:00
Dynamitos 1c7a3db939 Basic terrain 2024-09-26 17:09:53 +02:00
Dynamitos 81f29d1b3f Auto stash before merge of "master" and "Gitea/master" 2024-09-25 17:27:21 +02:00