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Seele/src/Engine/Graphics/Vulkan/Graphics.cpp
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#include "Graphics.h"
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#include "Debug.h"
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#include "Allocator.h"
#include "Buffer.h"
#include "Graphics/Enums.h"
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#include "PipelineCache.h"
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#include "Command.h"
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#include "Descriptor.h"
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#include "Window.h"
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#include "RenderPass.h"
#include "Framebuffer.h"
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#include "Shader.h"
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#include <GLFW/glfw3.h>
#include <cstring>
#include <vulkan/vulkan_core.h>
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#define VMA_IMPLEMENTATION
#include "vk_mem_alloc.h"
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using namespace Seele;
using namespace Seele::Vulkan;
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thread_local PCommandPool Seele::Vulkan::Graphics::graphicsCommands = nullptr;
thread_local PCommandPool Seele::Vulkan::Graphics::computeCommands = nullptr;
thread_local PCommandPool Seele::Vulkan::Graphics::transferCommands = nullptr;
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Graphics::Graphics()
: instance(VK_NULL_HANDLE)
, handle(VK_NULL_HANDLE)
, physicalDevice(VK_NULL_HANDLE)
, callback(VK_NULL_HANDLE)
{
}
Graphics::~Graphics()
{
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vkDeviceWaitIdle(handle);
pipelineCache = nullptr;
allocator = nullptr;
allocatedFramebuffers.clear();
shaderCompiler = nullptr;
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pools.clear();
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queues.clear();
destructionManager = nullptr;
vkDestroyDevice(handle, nullptr);
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DestroyDebugUtilsMessengerEXT(instance, nullptr, callback);
vkDestroyInstance(instance, nullptr);
}
void Graphics::init(GraphicsInitializer initInfo)
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{
initInstance(initInfo);
#if ENABLE_VALIDATION
setupDebugCallback();
#endif
pickPhysicalDevice();
createDevice(initInfo);
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VmaAllocatorCreateInfo createInfo = {
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.physicalDevice = physicalDevice,
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.device = handle,
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.preferredLargeHeapBlockSize = 0,
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.pAllocationCallbacks = nullptr,
.pDeviceMemoryCallbacks = nullptr,
.pHeapSizeLimit = nullptr,
.pVulkanFunctions = nullptr,
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.instance = instance,
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.vulkanApiVersion = VK_API_VERSION_1_3,
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.pTypeExternalMemoryHandleTypes = nullptr,
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};
vmaCreateAllocator(&createInfo, &allocator);
pipelineCache = new PipelineCache(this, "pipeline.cache");
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destructionManager = new DestructionManager(this);
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}
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Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
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{
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return new Window(this, createInfo);
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}
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Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo &viewportInfo)
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{
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return new Viewport(this, owner, viewportInfo);
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}
Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea)
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{
return new RenderPass(this, std::move(layout), std::move(dependencies), renderArea);
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}
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
{
PRenderPass rp = renderPass.cast<RenderPass>();
uint32 framebufferHash = rp->getFramebufferHash();
PFramebuffer framebuffer;
{
auto found = allocatedFramebuffers.find(framebufferHash);
if (found == allocatedFramebuffers.end())
{
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allocatedFramebuffers[framebufferHash] = new Framebuffer(this, rp, rp->getLayout());
framebuffer = allocatedFramebuffers[framebufferHash];
}
else
{
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framebuffer = std::move(found->value);
}
}
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
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}
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void Graphics::endRenderPass()
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{
getGraphicsCommands()->getCommands()->endRenderPass();
getGraphicsCommands()->submitCommands();
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}
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void Graphics::waitDeviceIdle()
{
vkDeviceWaitIdle(handle);
}
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void Graphics::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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{
getGraphicsCommands()->getCommands()->executeCommands(commands);
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}
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void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
{
getComputeCommands()->getCommands()->executeCommands(commands);
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}
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Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
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{
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return new Texture2D(this, createInfo);
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}
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Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo)
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{
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return new Texture3D(this, createInfo);
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}
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Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInfo)
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{
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return new TextureCube(this, createInfo);
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}
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Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
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{
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return new UniformBuffer(this, bulkData);
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}
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Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
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{
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return new ShaderBuffer(this, bulkData);
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}
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Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
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{
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return new VertexBuffer(this, bulkData);
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}
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Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
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{
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return new IndexBuffer(this, bulkData);
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}
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Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
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{
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return getGraphicsCommands()->createRenderCommand(name);
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}
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
{
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return getComputeCommands()->createComputeCommand(name);
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}
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Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
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{
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OVertexShader shader = new VertexShader(this);
shader->create(createInfo);
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return shader;
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}
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Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo)
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{
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OFragmentShader shader = new FragmentShader(this);
shader->create(createInfo);
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return shader;
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}
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Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo)
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{
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OComputeShader shader = new ComputeShader(this);
shader->create(createInfo);
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return shader;
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}
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Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo)
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{
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OTaskShader shader = new TaskShader(this);
shader->create(createInfo);
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return shader;
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}
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Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo)
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{
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OMeshShader shader = new MeshShader(this);
shader->create(createInfo);
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return shader;
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}
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Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo)
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{
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return pipelineCache->createPipeline(std::move(createInfo));
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}
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Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo)
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{
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return pipelineCache->createPipeline(std::move(createInfo));
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}
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Gfx::PComputePipeline Graphics::createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo)
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{
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return pipelineCache->createPipeline(std::move(createInfo));
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}
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Gfx::OSampler Graphics::createSampler(const SamplerCreateInfo& createInfo)
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{
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OSampler sampler = new Sampler();
VkSamplerCreateInfo vkInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = createInfo.flags,
.magFilter = cast(createInfo.magFilter),
.minFilter = cast(createInfo.minFilter),
.mipmapMode = cast(createInfo.mipmapMode),
.addressModeU = cast(createInfo.addressModeU),
.addressModeV = cast(createInfo.addressModeV),
.addressModeW = cast(createInfo.addressModeW),
.mipLodBias = createInfo.mipLodBias,
.anisotropyEnable = createInfo.anisotropyEnable,
.maxAnisotropy = createInfo.maxAnisotropy,
.compareEnable = createInfo.compareEnable,
.compareOp = cast(createInfo.compareOp),
.minLod = createInfo.minLod,
.maxLod = createInfo.maxLod,
.borderColor = cast(createInfo.borderColor),
.unnormalizedCoordinates = createInfo.unnormalizedCoordinates,
};
VK_CHECK(vkCreateSampler(handle, &vkInfo, nullptr, &sampler->sampler));
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return sampler;
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}
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Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name)
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{
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return new DescriptorLayout(this, name);
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}
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Gfx::OPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLayout)
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{
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return new PipelineLayout(this, baseLayout);
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}
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Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createInfo)
{
return new VertexInput(createInfo);
}
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void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination)
{
PTextureBase sourceTex = source.cast<TextureBase>();
PTextureBase destinationTex = destination.cast<TextureBase>();
VkImageResolve resolve = {
.srcSubresource = VkImageSubresourceLayers {
.aspectMask = sourceTex->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffset = VkOffset3D {
.x = 0,
.y = 0,
.z = 0,
},
.dstSubresource = VkImageSubresourceLayers {
.aspectMask = sourceTex->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffset = VkOffset3D {
.x = 0,
.y = 0,
.z = 0,
},
.extent = VkExtent3D {
.width = sourceTex->getWidth(),
.height = sourceTex->getHeight(),
.depth = sourceTex->getDepth(),
},
};
vkCmdResolveImage(getGraphicsCommands()->getCommands()->getHandle(), sourceTex->getImage(), cast(sourceTex->getLayout()), destinationTex->getImage(), cast(destinationTex->getLayout()), 1, &resolve);
}
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void Graphics::vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ)
{
cmdDrawMeshTasks(handle, groupX, groupY, groupZ);
}
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void Graphics::vkSetDebugUtilsObjectNameEXT(VkDebugUtilsObjectNameInfoEXT* info)
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{
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VK_CHECK(setDebugUtilsObjectName(handle, info));
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}
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PCommandPool Graphics::getQueueCommands(Gfx::QueueType queueType)
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{
switch (queueType)
{
case Gfx::QueueType::GRAPHICS:
return getGraphicsCommands();
case Gfx::QueueType::COMPUTE:
return getComputeCommands();
case Gfx::QueueType::TRANSFER:
return getTransferCommands();
default:
throw new std::logic_error("invalid queue type");
}
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}
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PCommandPool Graphics::getGraphicsCommands()
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{
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if(graphicsCommands == nullptr)
{
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std::unique_lock l(poolLock);
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graphicsCommands = pools.add(new CommandPool(this, queues[graphicsQueue]));
}
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return graphicsCommands;
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}
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PCommandPool Graphics::getComputeCommands()
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{
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if(computeCommands == nullptr)
{
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if(graphicsQueue == computeQueue)
{
computeCommands = getGraphicsCommands();
}
else
{
std::unique_lock l(poolLock);
computeCommands = pools.add(new CommandPool(this, queues[computeQueue]));
}
}
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return computeCommands;
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}
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PCommandPool Graphics::getTransferCommands()
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{
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if(transferCommands == nullptr)
{
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if(graphicsQueue == transferQueue)
{
transferCommands = getGraphicsCommands();
}
else
{
std::unique_lock l(poolLock);
transferCommands = pools.add(new CommandPool(this, queues[transferQueue]));
}
}
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return transferCommands;
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}
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VmaAllocator Graphics::getAllocator()
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{
return allocator;
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}
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PDestructionManager Graphics::getDestructionManager()
{
return destructionManager;
}
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Array<const char *> Graphics::getRequiredExtensions()
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{
Array<const char *> extensions;
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unsigned int glfwExtensionCount = 0;
const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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for (unsigned int i = 0; i < glfwExtensionCount; i++)
{
extensions.add(glfwExtensions[i]);
}
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#if ENABLE_VALIDATION
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extensions.add(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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#endif // ENABLE_VALIDATION
return extensions;
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}
void Graphics::initInstance(GraphicsInitializer initInfo)
{
glfwInit();
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assert(glfwVulkanSupported());
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VkApplicationInfo appInfo = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pApplicationName = initInfo.applicationName,
.applicationVersion = VK_MAKE_VERSION(0, 0, 1),
.pEngineName = initInfo.engineName,
.engineVersion = VK_MAKE_VERSION(0, 0, 1),
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.apiVersion = VK_API_VERSION_1_2,
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};
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Array<const char*> extensions = getRequiredExtensions();
for (uint32 i = 0; i < initInfo.instanceExtensions.size(); ++i)
{
extensions.add(initInfo.instanceExtensions[i]);
}
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#ifdef __APPLE__
extensions.add("VK_KHR_portability_enumeration");
#endif
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#if ENABLE_VALIDATION
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initInfo.layers.add("VK_LAYER_KHRONOS_validation");
#endif
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VkInstanceCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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#if __APPLE__
.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR,
#endif
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.pApplicationInfo = &appInfo,
.enabledLayerCount = (uint32)initInfo.layers.size(),
.ppEnabledLayerNames = initInfo.layers.data(),
.enabledExtensionCount = (uint32)extensions.size(),
.ppEnabledExtensionNames = extensions.data(),
};
VK_CHECK(vkCreateInstance(&info, nullptr, &instance));
}
void Graphics::setupDebugCallback()
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{
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VkDebugUtilsMessengerCreateInfoEXT createInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
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.pNext = nullptr,
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.flags = 0,
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.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT| VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT,
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.pfnUserCallback = &debugCallback,
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.pUserData = nullptr,
};
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VK_CHECK(CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &callback));
}
void Graphics::pickPhysicalDevice()
{
uint32 physicalDeviceCount;
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr);
Array<VkPhysicalDevice> physicalDevices(physicalDeviceCount);
vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices.data());
VkPhysicalDevice bestDevice = VK_NULL_HANDLE;
uint32 deviceRating = 0;
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features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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features.pNext = &features11;
features11.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
features11.pNext = &features12;
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features12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
features12.pNext = nullptr;
for (auto dev : physicalDevices)
{
uint32 currentRating = 0;
vkGetPhysicalDeviceProperties(dev, &props);
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vkGetPhysicalDeviceFeatures2(dev, &features);
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
{
std::cout << "found dedicated gpu " << props.deviceName << std::endl;
currentRating += 100;
}
else if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
{
std::cout << "found integrated gpu " << props.deviceName << std::endl;
currentRating += 10;
}
if (currentRating > deviceRating)
{
deviceRating = currentRating;
bestDevice = dev;
std::cout << "bestDevice: " << props.deviceName << std::endl;
}
}
physicalDevice = bestDevice;
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vkGetPhysicalDeviceProperties(physicalDevice, &props);
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vkGetPhysicalDeviceFeatures2(physicalDevice, &features);
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features.features.robustBufferAccess = 0;
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if (Gfx::useMeshShading)
{
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uint32 count = 0;
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vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, nullptr);
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Array<VkExtensionProperties> extensionProps(count);
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vkEnumerateDeviceExtensionProperties(physicalDevice, NULL, &count, extensionProps.data());
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for (size_t i = 0; i < count; ++i)
{
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if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{
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meshShadingEnabled = true;
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break;
}
}
}
}
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void Graphics::createDevice(GraphicsInitializer initializer)
{
uint32_t numQueueFamilies = 0;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, nullptr);
Array<VkQueueFamilyProperties> queueProperties(numQueueFamilies);
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &numQueueFamilies, queueProperties.data());
Array<VkDeviceQueueCreateInfo> queueInfos;
struct QueueCreateInfo
{
int32 familyIndex = -1;
int32 queueIndex = -1;
};
QueueCreateInfo graphicsQueueInfo;
QueueCreateInfo transferQueueInfo;
QueueCreateInfo computeQueueInfo;
uint32 numPriorities = 0;
auto checkFamilyProperty = [](VkQueueFamilyProperties currProps, uint32 checkBit){
return (currProps.queueFlags & checkBit) == checkBit;
};
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auto updateQueueInfo = [&queueProperties](uint32 familyIndex, QueueCreateInfo& info, uint32& numQueues) {
if(info.familyIndex == -1) {
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if(queueProperties[familyIndex].queueCount == numQueues)
{
return;
}
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info.familyIndex = familyIndex;
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info.queueIndex = numQueues++;
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}
};
for (uint32 familyIndex = 0; familyIndex < queueProperties.size(); ++familyIndex)
{
uint32 numQueuesForFamily = 0;
VkQueueFamilyProperties currProps = queueProperties[familyIndex];
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if (checkFamilyProperty(currProps, VK_QUEUE_GRAPHICS_BIT))
{
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updateQueueInfo(familyIndex, graphicsQueueInfo, numQueuesForFamily);
}
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if(Gfx::useAsyncCompute)
{
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if(checkFamilyProperty(currProps, VK_QUEUE_COMPUTE_BIT))
{
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updateQueueInfo(familyIndex, computeQueueInfo, numQueuesForFamily);
}
}
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if ((currProps.queueFlags ^ VK_QUEUE_TRANSFER_BIT) == 0)
{
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updateQueueInfo(familyIndex, transferQueueInfo, numQueuesForFamily);
}
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if (numQueuesForFamily > 0)
{
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VkDeviceQueueCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.queueFamilyIndex = familyIndex,
.queueCount = numQueuesForFamily,
};
numPriorities += numQueuesForFamily;
queueInfos.add(info);
}
}
Array<float> queuePriorities;
queuePriorities.resize(numPriorities);
float *currentPriority = queuePriorities.data();
for (uint32 index = 0; index < queueInfos.size(); ++index)
{
VkDeviceQueueCreateInfo &currQueue = queueInfos[index];
currQueue.pQueuePriorities = currentPriority;
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for (int32_t queueIndex = 0; queueIndex < (int32_t)currQueue.queueCount; ++queueIndex)
{
*currentPriority++ = 1.0f;
}
}
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VkPhysicalDeviceMeshShaderFeaturesEXT enabledMeshShaderFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
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.pNext = nullptr,
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.taskShader = VK_TRUE,
.meshShader = VK_TRUE,
};
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if (supportMeshShading())
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{
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features12.pNext = &enabledMeshShaderFeatures;
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initializer.deviceExtensions.add(VK_EXT_MESH_SHADER_EXTENSION_NAME);
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}
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#ifdef __APPLE__
initializer.deviceExtensions.add("VK_KHR_portability_subset");
#endif
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VkDeviceCreateInfo deviceInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pNext = &features11,
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.queueCreateInfoCount = (uint32)queueInfos.size(),
.pQueueCreateInfos = queueInfos.data(),
.enabledExtensionCount = (uint32)initializer.deviceExtensions.size(),
.ppEnabledExtensionNames = initializer.deviceExtensions.data(),
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.pEnabledFeatures = &features.features,
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};
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VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
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//std::cout << "Vulkan handle: " << handle << std::endl;
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cmdDrawMeshTasks = (PFN_vkCmdDrawMeshTasksEXT)vkGetDeviceProcAddr(handle, "vkCmdDrawMeshTasksEXT");
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graphicsQueue = 0;
computeQueue = 0;
transferQueue = 0;
queues.add(new Queue(this, graphicsQueueInfo.familyIndex, graphicsQueueInfo.queueIndex));
if(computeQueueInfo.familyIndex != -1)
{
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computeQueue = queues.size();
queues.add(new Queue(this, computeQueueInfo.familyIndex, computeQueueInfo.queueIndex));
}
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if(transferQueueInfo.familyIndex != -1)
{
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transferQueue = queues.size();
queues.add(new Queue(this, transferQueueInfo.familyIndex, transferQueueInfo.queueIndex));
}
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// if (Gfx::useAsyncCompute && asyncComputeInfo.familyIndex != -1)
// {
// if (asyncComputeInfo.familyIndex == graphicsQueueInfo.familyIndex)
// {
// // Same family as graphics, but different queue
// computeQueue = new Queue(this, asyncComputeInfo.familyIndex, 1);
// }
// else
// {
// // Different family
// computeQueue = new Queue(this, asyncComputeInfo.familyIndex, 0);
// }
// }
// else
// {
// computeQueue = new Queue(this, computeQueueInfo.familyIndex, 0);
// }
// transferQueue = new Queue(this, transferQueueInfo.familyIndex, 0);
// if (dedicatedTransferQueueInfo.familyIndex != -1)
// {
// dedicatedTransferQueue = new Queue(this, dedicatedTransferQueueInfo.familyIndex, 0);
// }
queueMapping.graphicsFamily = queues[graphicsQueue]->getFamilyIndex();
queueMapping.computeFamily = queues[computeQueue]->getFamilyIndex();
queueMapping.transferFamily = queues[transferQueue]->getFamilyIndex();
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setDebugUtilsObjectName = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");
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}