2023-10-24 15:01:09 +02:00
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#include "VertexData.h"
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2023-10-26 18:37:29 +02:00
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#include "Graphics/Descriptor.h"
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2024-06-09 12:20:04 +02:00
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#include "Graphics/Enums.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Initializer.h"
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2024-01-24 23:10:33 +01:00
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#include "Graphics/Mesh.h"
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2024-06-09 12:20:04 +02:00
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#include "Graphics/Shader.h"
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#include "Material/Material.h"
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2024-06-09 10:44:24 +02:00
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#include "Material/MaterialInstance.h"
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2024-08-08 22:14:25 +02:00
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#include <iostream>
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2023-10-24 15:01:09 +02:00
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using namespace Seele;
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2024-10-07 20:14:00 +02:00
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constexpr static uint64 NUM_DEFAULT_ELEMENTS = 36;
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2024-06-07 09:19:47 +02:00
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uint64 VertexData::meshletCount = 0;
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2023-10-31 17:55:30 +01:00
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2024-06-09 12:20:04 +02:00
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void VertexData::resetMeshData() {
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std::unique_lock l(materialDataLock);
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2024-07-17 09:33:37 +02:00
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instanceData.clear();
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instanceMeshData.clear();
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2024-07-10 21:07:10 +02:00
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rayTracingScene.clear();
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2024-07-17 10:40:40 +02:00
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transparentData.clear();
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2024-06-09 12:20:04 +02:00
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for (auto& mat : materialData) {
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for (auto& inst : mat.instances) {
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2024-06-07 09:19:47 +02:00
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inst.instanceData.clear();
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inst.instanceMeshData.clear();
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}
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2024-06-09 12:20:04 +02:00
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if (mat.material != nullptr) {
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2024-06-07 09:19:47 +02:00
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mat.material->getDescriptorLayout()->reset();
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}
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2023-11-17 18:46:37 +01:00
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}
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2024-06-09 12:20:04 +02:00
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if (dirty) {
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2024-06-07 09:19:47 +02:00
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updateBuffers();
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dirty = false;
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2023-10-31 16:16:23 +01:00
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}
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2023-10-24 15:01:09 +02:00
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}
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2024-09-07 11:15:47 +02:00
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void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transform& transform) {
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2024-06-07 09:19:47 +02:00
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std::unique_lock l(materialDataLock);
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PMaterialInstance referencedInstance = mesh->referencedMaterial->getHandle();
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PMaterial mat = referencedInstance->getBaseMaterial();
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2024-06-20 21:57:26 +02:00
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const auto& data = meshData[mesh->id];
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Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
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InstanceData inst = InstanceData{
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.transformMatrix = transformMatrix,
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.inverseTransformMatrix = glm::inverse(transformMatrix),
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};
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2024-07-17 09:33:37 +02:00
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referencedInstance->updateDescriptor();
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2024-08-07 21:52:45 +02:00
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if (mat->hasTransparency()) {
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auto params = referencedInstance->getMaterialOffsets();
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transparentData.add(TransparentDraw{
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.matInst = referencedInstance,
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.vertexData = this,
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.offsets =
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{
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.instanceOffset = 0,
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.textureOffset = params.textureOffset,
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.samplerOffset = params.samplerOffset,
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.floatOffset = params.floatOffset,
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},
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.worldPosition = Vector(inst.transformMatrix[3]),
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.instanceData = inst,
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.meshData = data,
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.cullingOffset = meshletOffset,
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.rayTracingScene = mesh->blas,
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});
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return;
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}
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if (materialData.size() <= mat->getId()) {
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materialData.resize(mat->getId() + 1);
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}
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MaterialData& matData = materialData[mat->getId()];
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matData.material = mat;
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if (matData.instances.size() <= referencedInstance->getId()) {
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matData.instances.resize(referencedInstance->getId() + 1);
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}
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BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
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matInstanceData.materialInstance = referencedInstance;
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matInstanceData.rayTracingData.add(mesh->blas);
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matInstanceData.instanceData.add(inst);
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matInstanceData.instanceMeshData.add(data);
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matInstanceData.cullingOffsets.add(meshletOffset);
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2024-10-01 11:15:38 +02:00
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/* for (size_t i = 0; i < 0; ++i) {
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auto bounding = meshlets[data.meshletOffset + i].bounding;
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StaticArray<Vector, 8> corners;
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Vector min = bounding.min; // bounding.center - bounding.radius * Vector(1, 1, 1);
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Vector max = bounding.max; // bounding.center + bounding.radius * Vector(1, 1, 1);
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corners[0] = transformMatrix * Vector4(min.x, min.y, min.z, 1);
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corners[1] = transformMatrix * Vector4(min.x, min.y, max.z, 1);
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corners[2] = transformMatrix * Vector4(min.x, max.y, min.z, 1);
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corners[3] = transformMatrix * Vector4(min.x, max.y, max.z, 1);
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corners[4] = transformMatrix * Vector4(max.x, min.y, min.z, 1);
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corners[5] = transformMatrix * Vector4(max.x, min.y, max.z, 1);
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corners[6] = transformMatrix * Vector4(max.x, max.y, min.z, 1);
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corners[7] = transformMatrix * Vector4(max.x, max.y, max.z, 1);
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addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[0], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[1], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[2], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[3], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[4], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[6], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[5], .color = meshlets[data.meshletOffset + i].color});
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addDebugVertex(DebugVertex{.position = corners[7], .color = meshlets[data.meshletOffset + i].color});
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2024-10-01 11:15:38 +02:00
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}*/
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2023-10-24 15:01:09 +02:00
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}
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2024-06-09 12:20:04 +02:00
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void VertexData::createDescriptors() {
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std::unique_lock l(materialDataLock);
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2024-05-12 19:36:32 +02:00
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2024-06-07 09:19:47 +02:00
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Array<uint32> cullingOffsets;
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for (auto& mat : materialData) {
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for (auto& instance : mat.instances) {
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instance.offsets.instanceOffset = instanceData.size();
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2024-06-18 19:19:05 +02:00
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MaterialOffsets offsets = instance.materialInstance->getMaterialOffsets();
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instance.offsets.textureOffset = offsets.textureOffset;
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instance.offsets.samplerOffset = offsets.samplerOffset;
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instance.offsets.floatOffset = offsets.floatOffset;
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2024-06-09 12:20:04 +02:00
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for (size_t i = 0; i < instance.instanceData.size(); ++i) {
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2024-06-07 09:19:47 +02:00
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cullingOffsets.add(instance.cullingOffsets[i]);
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instanceData.add(instance.instanceData[i]);
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instanceMeshData.add(instance.instanceMeshData[i]);
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2024-07-10 21:07:10 +02:00
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rayTracingScene.add(instance.rayTracingData[i]);
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2024-06-07 09:19:47 +02:00
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}
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}
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2024-05-12 19:36:32 +02:00
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}
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2024-07-18 11:45:56 +02:00
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for (uint32 i = 0; i < transparentData.size(); ++i) {
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2024-07-17 10:40:40 +02:00
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transparentData[i].offsets.instanceOffset = instanceData.size();
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2024-07-19 10:42:59 +02:00
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cullingOffsets.add(transparentData[i].cullingOffset);
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2024-07-17 10:40:40 +02:00
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instanceData.add(transparentData[i].instanceData);
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instanceMeshData.add(transparentData[i].meshData);
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rayTracingScene.add(transparentData[i].rayTracingScene);
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}
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2024-06-07 09:19:47 +02:00
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cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
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2024-08-08 22:14:25 +02:00
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cullingOffsetBuffer->updateContents(0, cullingOffsets.size() * sizeof(uint32), cullingOffsets.data());
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2024-06-09 12:20:04 +02:00
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cullingOffsetBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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2024-05-08 10:51:59 +02:00
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2024-06-07 09:19:47 +02:00
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instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
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2024-08-08 22:14:25 +02:00
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instanceBuffer->updateContents(0, instanceData.size() * sizeof(InstanceData), instanceData.data());
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2024-06-09 12:20:04 +02:00
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instanceBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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2024-05-30 21:24:21 +02:00
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2024-06-07 09:19:47 +02:00
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instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
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2024-08-08 22:14:25 +02:00
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instanceMeshDataBuffer->updateContents(0, sizeof(MeshData) * instanceMeshData.size(), instanceMeshData.data());
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2024-06-09 12:20:04 +02:00
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instanceMeshDataBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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2024-06-20 21:57:26 +02:00
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2024-06-07 09:19:47 +02:00
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instanceDataLayout->reset();
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descriptorSet = instanceDataLayout->allocateDescriptorSet();
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2024-09-27 15:57:37 +02:00
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descriptorSet->updateBuffer(0, 0, instanceBuffer);
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descriptorSet->updateBuffer(1, 0, instanceMeshDataBuffer);
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descriptorSet->updateBuffer(2, 0, meshletBuffer);
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descriptorSet->updateBuffer(3, 0, primitiveIndicesBuffer);
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descriptorSet->updateBuffer(4, 0, vertexIndicesBuffer);
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descriptorSet->updateBuffer(5, 0, cullingOffsetBuffer);
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2024-06-18 19:19:05 +02:00
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Material::updateDescriptor();
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2023-11-10 19:18:09 +01:00
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}
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2024-06-09 12:20:04 +02:00
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void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet> loadedMeshlets) {
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2024-07-05 12:02:46 +02:00
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std::unique_lock l(vertexDataLock);
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uint32 meshletOffset = meshlets.size();
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AABB meshAABB;
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for (uint32 i = 0; i < loadedMeshlets.size(); ++i) {
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Meshlet& m = loadedMeshlets[i];
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meshAABB = meshAABB.combine(m.boundingBox);
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uint32 vertexOffset = vertexIndices.size();
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vertexIndices.resize(vertexOffset + m.numVertices);
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std::memcpy(vertexIndices.data() + vertexOffset, m.uniqueVertices, m.numVertices * sizeof(uint32));
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uint32 primitiveOffset = primitiveIndices.size();
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primitiveIndices.resize(primitiveOffset + (m.numPrimitives * 3));
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std::memcpy(primitiveIndices.data() + primitiveOffset, m.primitiveLayout, m.numPrimitives * 3 * sizeof(uint8));
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meshlets.add(MeshletDescription{
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.bounding = m.boundingBox, //.toSphere(),
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.vertexCount = m.numVertices,
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.primitiveCount = m.numPrimitives,
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.vertexOffset = vertexOffset,
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.primitiveOffset = primitiveOffset,
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.color = Vector((float)rand() / RAND_MAX, (float)rand() / RAND_MAX, (float)rand() / RAND_MAX),
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.indicesOffset = (uint32)meshOffsets[id],
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});
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}
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meshData[id] = MeshData{
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.bounding = meshAABB, //.toSphere(),
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.numMeshlets = (uint32)loadedMeshlets.size(),
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.meshletOffset = meshletOffset,
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.firstIndex = (uint32)indices.size(),
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.numIndices = (uint32)loadedIndices.size(),
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};
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2024-06-20 21:57:26 +02:00
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2024-07-05 12:02:46 +02:00
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indices.resize(indices.size() + loadedIndices.size());
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std::memcpy(indices.data() + meshData[id].firstIndex, loadedIndices.data(), loadedIndices.size() * sizeof(uint32));
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2024-06-20 21:57:26 +02:00
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}
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void VertexData::commitMeshes() {
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2024-07-05 12:02:46 +02:00
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indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(uint32) * indices.size(),
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.data = (uint8*)indices.data(),
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},
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.indexType = Gfx::SE_INDEX_TYPE_UINT32,
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.name = "IndexBuffer",
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});
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meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = sizeof(MeshletDescription) * meshlets.size(),
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.data = (uint8*)meshlets.data(),
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},
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.numElements = meshlets.size(),
|
|
|
|
|
.name = "MeshletBuffer",
|
|
|
|
|
});
|
|
|
|
|
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = sizeof(uint32) * vertexIndices.size(),
|
|
|
|
|
.data = (uint8*)vertexIndices.data(),
|
|
|
|
|
},
|
|
|
|
|
.numElements = vertexIndices.size(),
|
|
|
|
|
.name = "VertexIndicesBuffer",
|
|
|
|
|
});
|
2024-05-18 21:23:59 +02:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = sizeof(uint8) * primitiveIndices.size(),
|
|
|
|
|
.data = (uint8*)primitiveIndices.data(),
|
|
|
|
|
},
|
|
|
|
|
.numElements = primitiveIndices.size(),
|
|
|
|
|
.name = "PrimitiveIndicesBuffer",
|
|
|
|
|
});
|
2024-07-15 08:32:50 +02:00
|
|
|
updateBuffers();
|
2024-08-08 22:53:49 +02:00
|
|
|
vertexIndices.clear();
|
|
|
|
|
primitiveIndices.clear();
|
|
|
|
|
indices.clear();
|
|
|
|
|
meshlets.clear();
|
2024-07-15 08:32:50 +02:00
|
|
|
dirty = false;
|
2024-09-07 11:15:47 +02:00
|
|
|
// graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
|
2023-10-24 15:01:09 +02:00
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
MeshId VertexData::allocateVertexData(uint64 numVertices) {
|
2024-07-05 12:02:46 +02:00
|
|
|
std::unique_lock l(vertexDataLock);
|
|
|
|
|
MeshId res{idCounter++};
|
|
|
|
|
meshOffsets.add(head);
|
|
|
|
|
meshVertexCounts.add(numVertices);
|
|
|
|
|
meshData.add({});
|
|
|
|
|
head += numVertices;
|
|
|
|
|
if (head > verticesAllocated) {
|
2024-08-08 22:14:25 +02:00
|
|
|
verticesAllocated = 2 * head; // double capacity
|
|
|
|
|
std::cout << "Resizing buffers to " << verticesAllocated << std::endl;
|
2024-07-05 12:02:46 +02:00
|
|
|
resizeBuffers();
|
|
|
|
|
}
|
|
|
|
|
return res;
|
2023-10-31 17:55:30 +01:00
|
|
|
}
|
|
|
|
|
|
2024-09-16 13:00:53 +02:00
|
|
|
void VertexData::serializeMesh(MeshId id, uint64, ArchiveBuffer& buffer) {
|
2024-07-18 11:45:56 +02:00
|
|
|
std::unique_lock l(vertexDataLock);
|
|
|
|
|
Array<Meshlet> out;
|
|
|
|
|
MeshData data = meshData[id];
|
2024-09-07 11:15:47 +02:00
|
|
|
for (size_t i = 0; i < data.numMeshlets; ++i) {
|
2024-07-18 11:45:56 +02:00
|
|
|
MeshletDescription& desc = meshlets[i + data.meshletOffset];
|
|
|
|
|
Meshlet m;
|
|
|
|
|
std::memcpy(m.uniqueVertices, &vertexIndices[desc.vertexOffset], desc.vertexCount * sizeof(uint32));
|
|
|
|
|
std::memcpy(m.primitiveLayout, &primitiveIndices[desc.primitiveOffset], desc.primitiveCount * 3 * sizeof(uint8));
|
|
|
|
|
m.numPrimitives = desc.primitiveCount;
|
|
|
|
|
m.numVertices = desc.vertexCount;
|
|
|
|
|
m.boundingBox = desc.bounding;
|
|
|
|
|
out.add(std::move(m));
|
|
|
|
|
}
|
|
|
|
|
Array<uint32> ind(data.numIndices);
|
|
|
|
|
std::memcpy(ind.data(), &indices[data.firstIndex], data.numIndices * sizeof(uint32));
|
|
|
|
|
Serialization::save(buffer, out);
|
|
|
|
|
Serialization::save(buffer, ind);
|
|
|
|
|
}
|
|
|
|
|
|
2024-09-07 11:15:47 +02:00
|
|
|
uint64 VertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
|
2024-07-18 11:45:56 +02:00
|
|
|
Array<Meshlet> in;
|
|
|
|
|
Array<uint32> ind;
|
|
|
|
|
Serialization::load(buffer, in);
|
|
|
|
|
Serialization::load(buffer, ind);
|
|
|
|
|
loadMesh(id, ind, in);
|
2024-08-07 21:19:33 +02:00
|
|
|
uint64 result = in.size() * sizeof(MeshletDescription);
|
|
|
|
|
result += ind.size() * sizeof(uint32);
|
|
|
|
|
return result;
|
2024-07-18 11:45:56 +02:00
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
List<VertexData*> vertexDataList;
|
2023-10-24 15:01:09 +02:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
List<VertexData*> VertexData::getList() { return vertexDataList; }
|
2023-10-24 15:01:09 +02:00
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
VertexData* VertexData::findByTypeName(std::string name) {
|
2024-07-05 12:02:46 +02:00
|
|
|
for (auto vd : vertexDataList) {
|
|
|
|
|
if (vd->getTypeName() == name) {
|
|
|
|
|
return vd;
|
2024-06-07 09:19:47 +02:00
|
|
|
}
|
2024-07-05 12:02:46 +02:00
|
|
|
}
|
|
|
|
|
return nullptr;
|
2023-11-01 13:38:49 +01:00
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
void VertexData::init(Gfx::PGraphics _graphics) {
|
2024-07-05 12:02:46 +02:00
|
|
|
graphics = _graphics;
|
|
|
|
|
verticesAllocated = NUM_DEFAULT_ELEMENTS;
|
|
|
|
|
instanceDataLayout = graphics->createDescriptorLayout("pScene");
|
2023-11-26 09:40:48 +01:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
// instanceData
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
|
|
|
|
// meshData
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.binding = 1,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
|
|
|
|
// meshletData
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(
|
|
|
|
|
Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
|
|
|
|
// primitiveIndices
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(
|
|
|
|
|
Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
|
|
|
|
// vertexIndices
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(
|
|
|
|
|
Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
|
|
|
|
// cullingOffset
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(
|
|
|
|
|
Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
|
|
|
|
// cullingInfos
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(
|
|
|
|
|
Gfx::DescriptorBinding{.binding = 6, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
|
2024-05-18 21:23:59 +02:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
instanceDataLayout->create();
|
2024-06-07 09:19:47 +02:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.name = "MeshletOffset",
|
|
|
|
|
});
|
|
|
|
|
instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.name = "InstanceBuffer",
|
|
|
|
|
});
|
|
|
|
|
instanceMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.name = "MeshDataBuffer",
|
|
|
|
|
});
|
2024-08-08 22:53:49 +02:00
|
|
|
resizeBuffers();
|
2024-07-05 12:02:46 +02:00
|
|
|
graphics->getShaderCompiler()->registerVertexData(this);
|
2023-10-29 09:20:23 +01:00
|
|
|
}
|
2023-10-31 16:16:23 +01:00
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
void VertexData::destroy() {
|
2024-07-18 11:45:56 +02:00
|
|
|
cullingOffsetBuffer = nullptr;
|
2024-07-05 12:02:46 +02:00
|
|
|
instanceBuffer = nullptr;
|
|
|
|
|
instanceMeshDataBuffer = nullptr;
|
|
|
|
|
instanceDataLayout = nullptr;
|
|
|
|
|
meshletBuffer = nullptr;
|
|
|
|
|
vertexIndicesBuffer = nullptr;
|
|
|
|
|
primitiveIndicesBuffer = nullptr;
|
|
|
|
|
indexBuffer = nullptr;
|
|
|
|
|
meshData.clear();
|
|
|
|
|
materialData.clear();
|
2024-06-07 09:19:47 +02:00
|
|
|
}
|
|
|
|
|
|
2024-09-07 11:15:47 +02:00
|
|
|
uint32 VertexData::addCullingMapping(MeshId id) {
|
|
|
|
|
uint32 result = meshletCount;
|
|
|
|
|
meshletCount += getMeshData(id).numMeshlets;
|
|
|
|
|
return result;
|
2023-12-12 11:37:00 +01:00
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
VertexData::VertexData() : idCounter(0), head(0), verticesAllocated(0), dirty(false) {}
|