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Seele/src/Engine/Graphics/Metal/Buffer.h
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#pragma once
#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Metal/MTLResource.hpp"
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#include "Metal/MTLTypes.hpp"
#include "MinimalEngine.h"
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#include "Resources.h"
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namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
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class BufferAllocation : public CommandBoundResource {
public:
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BufferAllocation(PGraphics graphics, const std::string& name, uint64 size, MTL::ResourceOptions options = MTL::ResourceOptionCPUCacheModeDefault);
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virtual ~BufferAllocation();
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void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void* map();
void unmap();
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MTL::Buffer* buffer = nullptr;
uint64 size = 0;
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};
DECLARE_REF(BufferAllocation)
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class Buffer {
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public:
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Buffer(PGraphics graphics, uint64 size, Gfx::SeBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
bool createCleared = false, uint32 clearValue = 0);
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virtual ~Buffer();
MTL::Buffer* getHandle() const { return buffers[currentBuffer]->buffer; }
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; }
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void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
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protected:
PGraphics graphics;
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uint32 currentBuffer;
Gfx::QueueType initialOwner;
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Array<OBufferAllocation> buffers;
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Gfx::SeBufferUsageFlags usage;
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bool dynamic;
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bool createCleared;
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std::string name;
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uint32 clearValue;
void rotateBuffer(uint64 size, bool preserveContents = false);
void createBuffer(uint64 size, uint32 destIndex);
void copyBuffer(uint64 src, uint64 dest);
void transferOwnership(Gfx::QueueType newOwner);
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
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};
DEFINE_REF(Buffer)
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class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
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public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
virtual ~VertexBuffer();
virtual void updateRegion(DataSource update) override;
virtual void download(Array<uint8>& buffer) override;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(VertexBuffer)
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class IndexBuffer : public Gfx::IndexBuffer, public Buffer {
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public:
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo);
virtual ~IndexBuffer();
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virtual void download(Array<uint8>& buffer) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(IndexBuffer)
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DEFINE_REF(IndexBuffer)
class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
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public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
virtual ~UniformBuffer();
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virtual void rotateBuffer(uint64 size) override;
virtual void updateContents(const DataSource& sourceData) override;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
virtual ~ShaderBuffer();
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virtual void readContents(Array<uint8>& data) override;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) override;
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virtual void clear() override;
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protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(ShaderBuffer)
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} // namespace Metal
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} // namespace Seele