Dynamitos
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7690434f2b
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Normal mapping doesnt work
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2024-05-15 15:27:13 +02:00 |
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Dynamitos
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46a2713729
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Starting framework for static mesh rendering
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2024-05-08 10:51:59 +02:00 |
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Dynamitos
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af7d624d06
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Now able to import stuff properly
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2024-05-06 18:36:16 +02:00 |
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Dynamitos
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87b72dcd84
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Trying to fix mesh culling
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2024-05-04 13:25:19 +02:00 |
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Dynamitos
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f0fd9a7ae7
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Lighting still looks horrible, but whatever for now
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2024-05-04 09:25:13 +02:00 |
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Dynamitos
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247d6a54fb
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Fixing more stuff so i can import the car as well
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2024-05-01 19:39:57 +02:00 |
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Dynamitos
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dfcfc2bb1e
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It finally imports somewhat
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2024-05-01 19:05:48 +02:00 |
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Dynamitos
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2c1669aab4
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Reworked mesh asset loading
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2024-05-01 14:10:52 +02:00 |
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Dynamitos
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ab2bdfbd0e
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THE STREET FINALLY RENDERS
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2024-04-26 19:32:38 +02:00 |
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Dynamitos
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93ab9e38f0
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Adding combined image samplers
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2024-04-26 11:42:28 +02:00 |
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Dynamitos
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541b12aa5d
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Fixing some import problems
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2024-04-24 23:25:34 +02:00 |
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Dynamitos
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6b91568423
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Fixing mesh import
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2024-04-23 23:21:30 +02:00 |
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Dynamitos
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80963edfd4
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Fixing a refactor error
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2024-04-23 17:08:39 +02:00 |
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Dynamitos
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cde48f0d15
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Reverting to 32 bit indices
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2024-04-07 16:33:32 +02:00 |
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Dynamitos
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7a713afdb4
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Trying to switch to 16 bit indices
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2024-04-06 08:29:15 +02:00 |
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Dynamitos
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cb6b1815ee
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Adding vertex input description, readding slang
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2024-01-19 09:49:42 +01:00 |
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Dynamitos
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861c146b46
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Replacing std::format with fmt::format
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2024-01-16 19:24:49 +01:00 |
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Dynamitos
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1ff3ddf9a3
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Fixing skybox
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2024-01-02 16:48:03 +01:00 |
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Dynamitos
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e18254ec29
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adding vertex deduplication flag to mesh import
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2023-12-24 23:45:43 +01:00 |
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Dynamitos
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95dcfda1cd
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Fixing tree and adding unit tests
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2023-12-23 18:26:54 +01:00 |
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Dynamitos
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c409a3acd0
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Reverting normal cone introduction
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2023-12-15 18:33:47 +01:00 |
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Dynamitos
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b24635e848
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View Frustum culling for mesh shading
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2023-12-15 11:57:13 +01:00 |
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Dynamitos
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3feb331927
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Adding AABB to meshlets
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2023-12-11 14:45:37 +01:00 |
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Dynamitos
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178f48120d
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Trying to fix shading
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2023-12-03 00:29:02 +01:00 |
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Dynamitos
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6c156d3bc2
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Shaders are not compiling anymore...
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2023-12-02 10:55:00 +01:00 |
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Dynamitos
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1493627ceb
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There is a memory leak
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2023-11-30 11:51:53 +01:00 |
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Dynamitos
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52c7fce931
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implement global index buffer
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2023-11-26 11:27:39 +01:00 |
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Dynamitos
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7f1bc7d090
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More mesh shading changes
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2023-11-22 13:18:54 +01:00 |
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Dynamitos
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c1e4891456
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Fixing descriptors a little
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2023-11-12 14:46:22 +01:00 |
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Dynamitos
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a9ac3d14a7
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THERE IS SOMETHING ON SCREEN
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2023-11-11 22:39:17 +01:00 |
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Dynamitos
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9871fb921d
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IT WORKS(somewhat)
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2023-11-10 22:01:58 +01:00 |
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Dynamitos
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c30619d07d
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Depth rendering of terrain works
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2023-11-10 19:18:09 +01:00 |
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Dynamitos
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19c3e559b1
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Progress i guess
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2023-11-08 23:27:21 +01:00 |
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Dynamitos
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ecb5050dc7
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Forgetting to delete leads to memoryleaks
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2023-11-07 16:55:13 +01:00 |
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Dynamitos
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46a0befb80
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trying to integrate legacy index buffer rendering
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2023-11-06 22:24:40 +01:00 |
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Dynamitos
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4c567b60f3
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Fixing staging buffers not getting deleted
remove vgcore
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2023-11-06 15:08:27 +01:00 |
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Dynamitos
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d35f7acddc
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Got a bit further
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2023-11-05 11:47:22 +01:00 |
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Dynamitos
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77eb92838c
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compiles again
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2023-11-05 10:36:01 +01:00 |
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Dynamitos
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4746c0f838
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No more shared pointers
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2023-11-01 23:12:30 +01:00 |
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Dynamitos
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5a9cb13e74
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Mesh and Material Serializations
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2023-11-01 13:38:49 +01:00 |
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Dynamitos
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d53492d07b
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Basic meshlet generation algorithm
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2023-10-31 16:16:23 +01:00 |
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Dynamitos
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4ab924f251
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Decent asset loading
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2023-07-31 21:43:20 +02:00 |
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Dynamitos
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f46262b66e
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implemented basic shader expressions
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2023-02-24 22:09:07 +01:00 |
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