Commit Graph
116 Commits
Author SHA1 Message Date
Dynamitos 6eb114e892 Lot more Metal changes 2024-08-28 17:54:14 +02:00
Dynamitos ab721ec953 Metal changes 2024-08-26 21:50:17 +02:00
Dynamitos 252a241208 Trying to add water 2024-08-13 22:44:04 +02:00
Dynamitos 67c4ce2f7a some transparency 2024-07-17 14:34:00 +02:00
Dynamitos f55a2a03d2 Trying to add opacity 2024-07-16 16:44:56 +02:00
Dynamitos 60e74f87b8 RT Shading works 2024-07-16 15:32:51 +02:00
Dynamitos 064ba22391 Adding normal mapping 2024-07-15 17:55:22 +02:00
Dynamitos a9089bd997 More ray tracing changes 2024-07-10 21:07:10 +02:00
Dynamitos acf8dde8fc Some ray tracing changes 2024-07-08 13:46:49 +02:00
Dynamitos 966c64ca27 Fixed depth culling 2024-06-28 17:46:39 +02:00
Dynamitos 00bb6b3a96 Adding view culling to non-depth culling variant 2024-06-25 11:21:56 +02:00
Dynamitos c352555b0b Changing vertex data interfaces 2024-06-25 08:59:09 +02:00
Dynamitos 1e91f88355 Extending position only support 2024-06-19 10:33:19 +02:00
Dynamitos f6ebbc2067 Adding bindless material descriptors 2024-06-18 19:19:05 +02:00
Dynamitos ac135eebd0 Fixed buffer staging 2024-06-13 22:47:51 +02:00
Dynamitos 52c4f11d28 Depth Culling works?? 2024-06-11 14:15:29 +02:00
Dynamitos bc0d05dbb0 Lot of synchronization changes 2024-06-07 14:56:42 +02:00
Dynamitos cb21e8a85a Working on visibility pass 2024-06-07 09:19:47 +02:00
Dynamitos ad00e16cf9 Adding simple visibility pass 2024-06-04 21:34:14 +02:00
Dynamitos 157368a241 Fixing visibility generation 2024-05-31 14:21:32 +02:00
Dynamitos 953c90f2de Lots of shader changes, basic primitive writing 2024-05-30 21:24:21 +02:00
Dynamitos f278afad66 Adding cached depth renderpass 2024-05-30 16:56:22 +02:00
Dynamitos 4b6022237b Caching descriptor set updates 2024-05-29 10:40:35 +02:00
Dynamitos f6f45cbd6e Rasterize works again 2024-05-22 19:20:30 +02:00
Dynamitos 321c97efe9 Nothing works 2024-05-22 10:30:45 +02:00
Dynamitos 5fd41b8388 Lot of changes 2024-05-16 19:47:35 +02:00
Dynamitos 7690434f2b Normal mapping doesnt work 2024-05-15 15:27:13 +02:00
Dynamitos 2762f9e729 Using global meshlet culling list 2024-05-12 19:36:32 +02:00
Dynamitos 7fc7ba56d4 Staging before meshlet linearization 2024-05-09 08:41:46 +02:00
Dynamitos 46a2713729 Starting framework for static mesh rendering 2024-05-08 10:51:59 +02:00
Dynamitos af7d624d06 Now able to import stuff properly 2024-05-06 18:36:16 +02:00
Dynamitos 05bb1d0cee CULLING FINALLY WORKS 2024-05-05 08:31:40 +02:00
Dynamitos 87b72dcd84 Trying to fix mesh culling 2024-05-04 13:25:19 +02:00
Dynamitos f0fd9a7ae7 Lighting still looks horrible, but whatever for now 2024-05-04 09:25:13 +02:00
Dynamitos dfcfc2bb1e It finally imports somewhat 2024-05-01 19:05:48 +02:00
Dynamitos 2c1669aab4 Reworked mesh asset loading 2024-05-01 14:10:52 +02:00
Dynamitos ab2bdfbd0e THE STREET FINALLY RENDERS 2024-04-26 19:32:38 +02:00
Dynamitos 541b12aa5d Fixing some import problems 2024-04-24 23:25:34 +02:00
Dynamitos 6b91568423 Fixing mesh import 2024-04-23 23:21:30 +02:00
Dynamitos 72336aa64f It finally works 2024-04-23 19:11:06 +02:00
Dynamitos 8ea9c34ed4 removing layout qualifier 2024-04-21 21:15:15 +02:00
Dynamitos acc976fe84 this sucks, but there is hope 2024-04-20 21:35:43 +02:00
Dynamitos 194a0e8b91 Trying to fix metal shader compilation 2024-04-19 18:23:36 +02:00
Dynamitos a72e92ee37 Fixing some shader stuff 2024-04-17 14:33:06 +02:00
Dynamitos fdb43626bb Debugging meshlets 2024-04-08 20:51:28 +02:00
Dynamitos cde48f0d15 Reverting to 32 bit indices 2024-04-07 16:33:32 +02:00
Dynamitos 7a713afdb4 Trying to switch to 16 bit indices 2024-04-06 08:29:15 +02:00
Dynamitos 505e7d6547 Trying new meshlet gen approach 2024-04-05 10:41:59 +02:00
Dynamitos 7eedaf61ba Updating slang 2024-04-04 08:30:59 +02:00
Dynamitos 578320cf07 Fixed meshlet culling 2024-03-31 10:21:09 +02:00