Commit Graph
265 Commits
Author SHA1 Message Date
Dynamitos ed69a21b80 Something about shadowpass 2025-09-21 22:09:24 +02:00
Dynamitos 209780cd54 Idk 2025-09-20 12:42:42 +02:00
Dynamitos e97beda2bc Fixing command resource binding 2025-09-05 07:10:27 +02:00
Dynamitos ef9cb9c812 Broke everything for some reason 2025-08-23 18:09:01 +02:00
Dynamitos 7ab9e8a5e5 More shadowmappingchanges 2025-08-14 11:06:43 +02:00
Dynamitos 30d5b62447 Adding pretty printers 2025-08-08 22:29:54 +02:00
Dynamitos 9bd1ca1b09 Starting to add cascading shadow maps 2025-07-14 21:10:07 +02:00
Dynamitos 3cc1a67664 Fixing pipeline cache again to fix environment mapping 2025-07-12 16:25:49 +02:00
Dynamitos d81ea5f8e5 Implementing switch for image based lighting 2025-07-12 15:50:04 +02:00
Dynamitos e23f55ed1f adjusting some lens calculations 2025-07-10 22:23:38 +02:00
Dynamitos 47b9b5c877 Adding prefiltered specular reflections 2025-07-09 23:25:21 +02:00
Dynamitos 075dc94f80 Creating texture views with the correct view type 2025-07-06 21:34:38 +02:00
Dynamitos eb07d0fdd1 Trying to add prefiltered environment mapping 2025-07-06 20:57:09 +02:00
Dynamitos bcdcc47eb3 Removing the need for multiview 2025-07-04 23:19:10 +02:00
Dynamitos b2cb8b42e4 Adding texture views are first class primitives 2025-07-04 17:36:40 +02:00
Dynamitos 85f88d79bd Adding environment prefiltering shader 2025-07-03 21:34:39 +02:00
Dynamitos 59b73420d6 Fixing ray tracing lens 2025-06-30 21:15:14 +02:00
Dynamitos 8499d418e8 Trying to fix macos 2025-06-20 13:06:57 +02:00
Dynamitos 56ec1aa97a Fixing missing includes 2025-05-16 13:04:43 +02:00
Dynamitos 507e424053 update 2025-05-13 10:29:05 +02:00
Dynamitos f873d6db26 Starting to integrate mesh optimizer 2025-05-12 22:48:01 +02:00
Dynamitos 10f2a9235b Shadow PCF 2025-05-10 22:58:20 +02:00
Dynamitos 08a4dbdfdf SHADOWS WORK 2025-05-10 22:52:46 +02:00
Dynamitos 980414e38b Kindof works a little bit 2025-05-09 23:05:47 +02:00
Dynamitos 174ff23164 Shadows do at least something 2025-05-09 14:59:58 +02:00
Dynamitos ed66635191 Pre bindless 2025-05-07 16:08:12 +02:00
Dynamitos 3e36340b02 Basic shadow mapping rendering 2025-05-06 19:36:43 +02:00
Dynamitos ee412201e6 Trying to fix wrong tex coord imports 2025-05-04 21:30:01 +02:00
Dynamitos 482eabf651 Fixing shader refactor 2025-04-15 00:33:49 +02:00
Dynamitos 19007ac601 Disabling lighting for now 2025-04-13 14:41:42 +02:00
Dynamitos 5a54530a48 Reintroducing type parameters for vertex data 2025-04-11 09:54:09 +02:00
Dynamitos d14c1217de Some changes 2025-04-10 16:42:37 +02:00
Dynamitos f21606379c Irradiance works 2025-04-06 09:57:47 +02:00
Dynamitos aa1f037cb5 Initial environment loading (not working) 2025-04-04 14:44:53 +02:00
Dynamitos 4a34220cd7 basic sponza import 2025-03-31 11:39:17 +02:00
Dynamitos e7ba74e258 Adding basic memory resource 2025-03-20 20:15:38 +01:00
Dynamitos 51d759639e More lighting changes 2025-03-13 08:23:00 +01:00
Dynamitos 80f86ca95c trying to a add automatic exposure 2025-03-11 22:08:23 +01:00
Dynamitos a957b05615 adding basic tone mapping 2025-03-10 18:35:35 +01:00
Dynamitos 6f0e2fe7e7 Fixing the maximum 2048 meshlet limit 2025-03-09 22:42:05 +01:00
Dynamitos 67b4a533f2 it at least does something 2025-02-28 16:56:51 +09:00
Dynamitos ee03b5fa5f lot of metal changes, but no idea how this stuff works 2025-02-14 00:39:53 +01:00
Dynamitos 52cbdd8470 system still crashes 2025-02-02 09:39:01 +01:00
Dynamitos 3357af747a nevermind, its not supposed to work, anyhit is not invoked on opaque 2025-01-30 23:36:48 +01:00
Dynamitos 89570ff792 adding anyhit, doesnt work though 2025-01-30 23:25:41 +01:00
Dynamitos 44b147084b rt backface culling 2025-01-29 21:55:11 +01:00
Dynamitos 09660ab642 normal compression makes shading look terrible 2025-01-29 16:29:58 +01:00
Dynamitos e5ac354527 various UI and rt changes 2025-01-29 16:15:48 +01:00
Dynamitos 2915db8898 basic flow layout 2025-01-12 11:26:52 +01:00
Dynamitos e487867f96 Refactoring basic text rendering 2025-01-08 19:15:12 +01:00