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Seele/src/Engine/Graphics/Vulkan/Graphics.h
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#pragma once
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#include "Graphics/Graphics.h"
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#include <vk_mem_alloc.h>
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namespace Seele {
namespace Vulkan {
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DECLARE_REF(DestructionManager)
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DECLARE_REF(CommandPool)
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DECLARE_REF(Queue)
DECLARE_REF(PipelineCache)
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DECLARE_REF(Framebuffer)
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template <typename T>
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concept chainable_struct = requires(T t) {
t.pNext;
t.sType;
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};
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template <chainable_struct T, VkStructureType struct_type> struct Helper {};
template <typename...> struct is_unique : std::true_type {};
template <typename T, typename... Rest>
struct is_unique<T, Rest...> : std::bool_constant<(!std::same_as<T, Rest> && ... && is_unique<Rest...>::value)> {};
template <typename... T>
concept unique_chainable_structs = (chainable_struct<T> && ...) && is_unique<T...>::value;
template <typename... T> struct StructChain;
template <chainable_struct Base, VkStructureType struct_type> struct StructChain<Helper<Base, struct_type>> {
StructChain() {
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std::memset(&b, 0, sizeof(Base));
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b.sType = struct_type;
b.pNext = nullptr;
}
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Base b;
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template <chainable_struct Query>
Query& get()
requires std::same_as<Query, Base>
{
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return b;
}
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template <chainable_struct Query>
const Query& get() const
requires std::same_as<Query, Base>
{
return b;
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}
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Base& get() { return b; }
const Base& get() const { return b; }
};
template <chainable_struct This, VkStructureType struct_type, typename... Right>
struct StructChain<Helper<This, struct_type>, Right...> : StructChain<Right...> {
StructChain() {
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std::memset(&t, 0, sizeof(This));
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t.sType = struct_type;
t.pNext = &StructChain<Right...>::template get();
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}
This t;
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template <chainable_struct Query> constexpr Query& get() {
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if constexpr (std::same_as<Query, This>)
return t;
else
return StructChain<Right...>::template get<Query>();
}
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template <chainable_struct Query> constexpr const Query& get() const {
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if constexpr (std::same_as<Query, This>)
return t;
else
return StructChain<Right...>::template get<Query>();
}
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constexpr This& get() { return t; }
constexpr const This& get() const { return t; }
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};
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class Graphics : public Gfx::Graphics {
public:
Graphics();
virtual ~Graphics();
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constexpr VkInstance getInstance() const { return instance; }
constexpr VkDevice getDevice() const { return handle; }
constexpr VkPhysicalDevice getPhysicalDevice() const { return physicalDevice; }
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constexpr VkPhysicalDeviceAccelerationStructurePropertiesKHR getAccelerationProperties() const {
return props.get<VkPhysicalDeviceAccelerationStructurePropertiesKHR>();
}
constexpr VkPhysicalDeviceRayTracingPipelinePropertiesKHR getRayTracingProperties() const {
return props.get<VkPhysicalDeviceRayTracingPipelinePropertiesKHR>();
}
constexpr float getTimestampPeriod() const { return props.get<VkPhysicalDeviceProperties2>().properties.limits.timestampPeriod; }
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constexpr uint64 getTimestampValidBits() const { return graphicsProps.timestampValidBits; }
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PCommandPool getQueueCommands(Gfx::QueueType queueType);
PCommandPool getGraphicsCommands();
PCommandPool getComputeCommands();
PCommandPool getTransferCommands();
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VmaAllocator getAllocator() const;
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PDestructionManager getDestructionManager();
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// Inherited via Graphics
virtual void init(GraphicsInitializer initializer) override;
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virtual Gfx::OWindow createWindow(const WindowCreateInfo& createInfo) override;
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo& createInfo) override;
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virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect renderArea,
std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
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virtual void waitDeviceIdle() override;
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virtual void executeCommands(Gfx::ORenderCommand commands) override;
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virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
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virtual void executeCommands(Gfx::OComputeCommand commands) override;
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virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
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virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo& createInfo) override;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo& createInfo) override;
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo& createInfo) override;
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo& bulkData) override;
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo& bulkData) override;
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo& bulkData) override;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo& bulkData) override;
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virtual Gfx::ORenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name) override;
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virtual void beginShaderCompilation(const ShaderCompilationInfo& compileInfo) override;
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virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) override;
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virtual Gfx::PRayTracingPipeline createRayTracingPipeline(Gfx::RayTracingPipelineCreateInfo createInfo) override;
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virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
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virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
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virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
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virtual Gfx::OPipelineLayout createPipelineLayout(const std::string& name = "", Gfx::PPipelineLayout baseLayout = nullptr) override;
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virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
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virtual Gfx::OOcclusionQuery createOcclusionQuery(const std::string& name = "") override;
virtual Gfx::OPipelineStatisticsQuery createPipelineStatisticsQuery(const std::string& name = "") override;
virtual Gfx::OTimestampQuery createTimestampQuery(uint64 numTimestamps, const std::string& name = "") override;
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virtual void beginDebugRegion(const std::string& name) override;
virtual void endDebugRegion() override;
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
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virtual void copyTexture(Gfx::PTexture src, Gfx::PTexture dst) override;
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virtual void copyBuffer(Gfx::PShaderBuffer src, Gfx::PShaderBuffer dst) override;
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// Ray Tracing
virtual Gfx::OBottomLevelAS createBottomLevelAccelerationStructure(const Gfx::BottomLevelASCreateInfo& createInfo) override;
virtual Gfx::OTopLevelAS createTopLevelAccelerationStructure(const Gfx::TopLevelASCreateInfo& createInfo) override;
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virtual void buildBottomLevelAccelerationStructures(Array<Gfx::PBottomLevelAS> data) override;
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virtual Gfx::ORayGenShader createRayGenShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OAnyHitShader createAnyHitShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OClosestHitShader createClosestHitShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OMissShader createMissShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OIntersectionShader createIntersectionShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OCallableShader createCallableShader(const ShaderCreateInfo& createInfo) override;
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protected:
Array<const char*> getRequiredExtensions();
void initInstance(GraphicsInitializer initInfo);
void setupDebugCallback();
void pickPhysicalDevice();
void createDevice(GraphicsInitializer initInfo);
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VkInstance instance;
VkDevice handle;
VkPhysicalDevice physicalDevice;
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Array<OQueue> queues;
uint32 graphicsQueue;
uint32 computeQueue;
uint32 transferQueue;
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thread_local static PCommandPool graphicsCommands;
thread_local static PCommandPool computeCommands;
thread_local static PCommandPool transferCommands;
std::mutex poolLock;
Array<OCommandPool> pools;
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VkQueueFamilyProperties graphicsProps;
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StructChain<
Helper<VkPhysicalDeviceProperties2, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2>,
Helper<VkPhysicalDeviceRayTracingPipelinePropertiesKHR, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR>,
Helper<VkPhysicalDeviceAccelerationStructurePropertiesKHR, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR>>
props;
StructChain<
Helper<VkPhysicalDeviceFeatures2, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2>,
Helper<VkPhysicalDeviceVulkan11Features, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES>,
Helper<VkPhysicalDeviceVulkan12Features, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES>,
Helper<VkPhysicalDeviceMeshShaderFeaturesEXT, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT>,
Helper<VkPhysicalDeviceAccelerationStructureFeaturesKHR, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR>,
Helper<VkPhysicalDeviceRayTracingPipelineFeaturesKHR, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR>>
features;
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VkDebugUtilsMessengerEXT callback;
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Map<uint32, OFramebuffer> allocatedFramebuffers;
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VmaAllocator allocator;
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OPipelineCache pipelineCache;
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ODestructionManager destructionManager;
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friend class Window;
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};
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DEFINE_REF(Graphics)
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} // namespace Vulkan
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} // namespace Seele