2024-04-11 12:38:42 +02:00
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#include "Shader.h"
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2024-04-19 22:44:00 +02:00
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#include "Descriptor.h"
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2024-04-13 23:51:38 +02:00
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#include "Foundation/NSError.hpp"
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#include "Foundation/NSString.hpp"
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2024-04-11 12:38:42 +02:00
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#include "Graphics.h"
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2024-04-11 18:51:47 +02:00
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#include "Graphics/Enums.h"
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2024-04-11 12:38:42 +02:00
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#include "Graphics/slang-compile.h"
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2024-04-13 23:51:38 +02:00
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#include "Metal/MTLDevice.hpp"
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#include "Metal/MTLLibrary.hpp"
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2024-04-15 13:48:34 +02:00
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#include <fstream>
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2024-04-12 09:27:30 +02:00
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#include <iostream>
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2024-04-11 12:38:42 +02:00
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#include <slang.h>
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using namespace Seele;
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using namespace Seele::Metal;
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2024-05-17 18:08:11 +02:00
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Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage)
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: stage(stage), graphics(graphics) {}
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2024-04-14 11:35:37 +02:00
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2024-04-11 12:38:42 +02:00
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Shader::~Shader() {
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if (function) {
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function->release();
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library->release();
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}
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}
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2024-05-17 18:08:11 +02:00
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void Shader::create(const ShaderCreateInfo &createInfo) {
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2024-04-20 21:35:43 +02:00
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std::cout << "Compiling " << createInfo.name << std::endl;
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Map<std::string, uint32> paramMapping;
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2024-05-17 18:08:11 +02:00
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Slang::ComPtr<slang::IBlob> kernelBlob =
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generateShader(createInfo, SLANG_METAL, paramMapping);
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2024-06-09 12:20:04 +02:00
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std::cout << (char *)kernelBlob->getBufferPointer() << std::endl;
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2024-05-17 18:08:11 +02:00
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hash = CRC::Calculate(kernelBlob->getBufferPointer(),
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kernelBlob->getBufferSize(), CRC::CRC_32());
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NS::Error *error;
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MTL::CompileOptions *options = MTL::CompileOptions::alloc()->init();
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library = graphics->getDevice()->newLibrary(
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NS::String::string((char *)kernelBlob->getBufferPointer(),
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NS::ASCIIStringEncoding),
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options, &error);
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options->release();
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if (error) {
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std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding)
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<< std::endl;
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}
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2024-06-09 12:20:04 +02:00
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function = library->newFunction(NS::String::string(
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createInfo.entryPoint.c_str(), NS::ASCIIStringEncoding));
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2024-04-19 22:44:00 +02:00
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if (!function) {
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2024-04-17 14:33:06 +02:00
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assert(false);
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2024-04-15 13:48:34 +02:00
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}
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2024-04-14 11:35:37 +02:00
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}
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2024-04-19 18:23:36 +02:00
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uint32 Shader::getShaderHash() const { return hash; }
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