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Seele/src/Engine/Graphics/Vulkan/RayTracing.cpp
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#include "RayTracing.h"
#include "Buffer.h"
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#include "Command.h"
#include "Enums.h"
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#include "Graphics/Buffer.h"
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#include "Graphics/Enums.h"
#include "Graphics/Graphics.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Mesh.h"
#include "Graphics/VertexData.h"
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#include <vulkan/vulkan_core.h>
using namespace Seele::Vulkan;
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BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateInfo& createInfo)
: graphics(graphics), material(createInfo.mesh->referencedMaterial->getHandle()) {
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matrix = {
// createInfo.mesh->transform[0][0], createInfo.mesh->transform[0][1], createInfo.mesh->transform[0][2],
// createInfo.mesh->transform[0][3], createInfo.mesh->transform[1][0], createInfo.mesh->transform[1][1],
// createInfo.mesh->transform[1][2], createInfo.mesh->transform[1][3], createInfo.mesh->transform[2][0],
// createInfo.mesh->transform[2][1], createInfo.mesh->transform[2][2], createInfo.mesh->transform[2][3],
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
};
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VertexData* vertexData = createInfo.mesh->vertexData;
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MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
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vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector);
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vertexCount = vertexData->getMeshVertexCount(createInfo.mesh->id);
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indexOffset = meshData.firstIndex * sizeof(uint32);
primitiveCount = meshData.numIndices / 3;
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// todo: compact
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}
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BottomLevelAS::~BottomLevelAS() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer)); }
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TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& createInfo) : graphics(graphics) {
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Array<VkAccelerationStructureInstanceKHR> instances(createInfo.instances.size());
for (uint32 i = 0; i < instances.size(); ++i) {
auto blas = createInfo.bottomLevelStructures[i].cast<BottomLevelAS>();
instances[i] = VkAccelerationStructureInstanceKHR{
.transform =
VkTransformMatrixKHR{
createInfo.instances[i].transformMatrix[0][0],
createInfo.instances[i].transformMatrix[1][0],
createInfo.instances[i].transformMatrix[2][0],
createInfo.instances[i].transformMatrix[3][0],
createInfo.instances[i].transformMatrix[0][1],
createInfo.instances[i].transformMatrix[1][1],
createInfo.instances[i].transformMatrix[2][1],
createInfo.instances[i].transformMatrix[3][1],
createInfo.instances[i].transformMatrix[0][2],
createInfo.instances[i].transformMatrix[1][2],
createInfo.instances[i].transformMatrix[2][2],
createInfo.instances[i].transformMatrix[3][2],
},
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.instanceCustomIndex = i,
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.mask = 0xff,
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.instanceShaderBindingTableRecordOffset = i,
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.flags = 0,
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.accelerationStructureReference = blas->getDeviceAddress(),
};
}
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instanceAllocation = new BufferAllocation(graphics, "ASInstances",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sizeof(VkAccelerationStructureInstanceKHR) * instances.size(),
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
instanceAllocation->updateContents(0, sizeof(VkAccelerationStructureInstanceKHR) * instances.size(), instances.data());
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VkDeviceOrHostAddressConstKHR instanceDeviceAddress = {
.deviceAddress = instanceAllocation->deviceAddress,
};
VkAccelerationStructureGeometryKHR geometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
.pNext = nullptr,
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.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR,
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.geometry =
{
.instances =
{
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
.pNext = nullptr,
.arrayOfPointers = VK_FALSE,
.data = instanceDeviceAddress,
},
},
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.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
};
VkAccelerationStructureBuildGeometryInfoKHR structureBuildGeometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
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.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
.geometryCount = 1,
.pGeometries = &geometry,
};
const uint32 primitiveCount = instances.size();
VkAccelerationStructureBuildSizesInfoKHR buildSizesInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
.pNext = nullptr,
};
vkGetAccelerationStructureBuildSizesKHR(graphics->getDevice(), VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &structureBuildGeometry,
&primitiveCount, &buildSizesInfo);
buffer = new BufferAllocation(
graphics, "TLAS",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizesInfo.accelerationStructureSize,
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
VkAccelerationStructureCreateInfoKHR accelerationInfo = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
.pNext = nullptr,
.buffer = buffer->buffer,
.size = buildSizesInfo.accelerationStructureSize,
.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
};
VK_CHECK(vkCreateAccelerationStructureKHR(graphics->getDevice(), &accelerationInfo, nullptr, &handle));
OBufferAllocation scratchBuffer =
new BufferAllocation(graphics, "ScratchBuffer",
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buildSizesInfo.buildScratchSize,
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
},
VmaAllocationCreateInfo{
.usage = VMA_MEMORY_USAGE_AUTO,
},
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Gfx::QueueType::GRAPHICS, graphics->getAccelerationProperties().minAccelerationStructureScratchOffsetAlignment);
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VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
.pNext = nullptr,
.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
.dstAccelerationStructure = handle,
.geometryCount = 1,
.pGeometries = &geometry,
.scratchData =
{
.deviceAddress = scratchBuffer->deviceAddress,
},
};
VkAccelerationStructureBuildRangeInfoKHR buildRange = {
.primitiveCount = uint32(instances.size()),
.primitiveOffset = 0,
.firstVertex = 0,
.transformOffset = 0,
};
VkAccelerationStructureBuildRangeInfoKHR* buildRangeInfos[] = {&buildRange};
auto cmd = graphics->getGraphicsCommands()->getCommands();
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vkCmdBuildAccelerationStructuresKHR(cmd->getHandle(), 1, &buildGeometry, buildRangeInfos);
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VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffer->buffer,
.offset = 0,
.size = buffer->size,
};
vkCmdPipelineBarrier(cmd->getHandle(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, 0, 0,
nullptr, 1, &barrier, 0, nullptr);
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cmd->bindResource(PBufferAllocation(scratchBuffer));
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(scratchBuffer));
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cmd->bindResource(PBufferAllocation(buffer));
cmd->bindResource(PBufferAllocation(instanceAllocation));
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}
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TopLevelAS::~TopLevelAS() {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffer));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(instanceAllocation));
}
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RayTracingPipeline::RayTracingPipeline(PGraphics graphics, VkPipeline handle, OBufferAllocation rayGen, uint64 rayGenStride,
OBufferAllocation hit, uint64 hitStride, OBufferAllocation miss, uint64 missStride,
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OBufferAllocation callable, uint64 callableStride, Gfx::PPipelineLayout layout)
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: Gfx::RayTracingPipeline(layout), graphics(graphics), pipeline(handle), rayGen(std::move(rayGen)), rayGenStride(rayGenStride),
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hit(std::move(hit)), hitStride(hitStride), miss(std::move(miss)), missStride(missStride), callable(std::move(callable)),
callableStride(callableStride) {}
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RayTracingPipeline::~RayTracingPipeline() {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(rayGen));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(hit));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(miss));
graphics->getDestructionManager()->queueResourceForDestruction(std::move(callable));
}
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void RayTracingPipeline::bind(VkCommandBuffer handle) {
vkCmdBindPipeline(handle, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline);
rayGen->bind();
hit->bind();
miss->bind();
}