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Seele/src/Engine/Graphics/Vulkan/Texture.cpp
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#include "Texture.h"
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#include "Command.h"
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#include "Enums.h"
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#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
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#include <fmt/format.h>
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#include <math.h>
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#include <vulkan/vulkan_core.h>
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using namespace Seele;
using namespace Seele::Vulkan;
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VkImageAspectFlags getAspectFromFormat(Gfx::SeFormat format) {
switch (format) {
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case Gfx::SE_FORMAT_D16_UNORM:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case Gfx::SE_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case Gfx::SE_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case Gfx::SE_FORMAT_D16_UNORM_S8_UINT:
case Gfx::SE_FORMAT_D24_UNORM_S8_UINT:
case Gfx::SE_FORMAT_D32_SFLOAT_S8_UINT:
case Gfx::SE_FORMAT_X8_D24_UNORM_PACK32:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
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TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType, const TextureCreateInfo& createInfo, VkImage existingImage)
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: CommandBoundResource(graphics, createInfo.name), image(existingImage), width(createInfo.width), height(createInfo.height),
depth(createInfo.depth), arrayCount(createInfo.elements), mipLevels(1), layerCount(createInfo.layers), samples(createInfo.samples),
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format(createInfo.format), usage(createInfo.usage), layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
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aspect(getAspectFromFormat(createInfo.format)), ownsImage(false), owner(createInfo.sourceData.owner) {
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if (createInfo.useMip) {
mipLevels = static_cast<uint32_t>(std::floor(std::log2(std::max(width, height)))) + 1;
}
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if (existingImage == VK_NULL_HANDLE) {
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VkImageType type = VK_IMAGE_TYPE_MAX_ENUM;
VkImageCreateFlags flags = 0;
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switch (viewType) {
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case VK_IMAGE_VIEW_TYPE_1D:
case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
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type = VK_IMAGE_TYPE_1D;
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break;
case VK_IMAGE_VIEW_TYPE_2D:
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
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type = VK_IMAGE_TYPE_2D;
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break;
case VK_IMAGE_VIEW_TYPE_3D:
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type = VK_IMAGE_TYPE_3D;
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break;
case VK_IMAGE_VIEW_TYPE_CUBE:
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
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type = VK_IMAGE_TYPE_2D;
flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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layerCount = 6 * arrayCount;
break;
default:
break;
}
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if ((usage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT) == 0) {
usage = usage | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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}
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VkImageCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = flags,
.imageType = type,
.format = cast(format),
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.extent =
{
.width = width,
.height = height,
.depth = depth,
},
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.mipLevels = mipLevels,
.arrayLayers = arrayCount * layerCount,
.samples = (VkSampleCountFlagBits)samples,
.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = cast(layout),
};
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VmaAllocationCreateInfo allocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO,
};
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VK_CHECK(vmaCreateImage(graphics->getAllocator(), &info, &allocInfo, &image, &allocation, nullptr));
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VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_IMAGE,
.objectHandle = (uint64)image,
.pObjectName = name.c_str(),
};
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
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ownsImage = true;
}
const DataSource& sourceData = createInfo.sourceData;
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if (sourceData.size > 0) {
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_NONE, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
void* data;
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = sourceData.size,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo alloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
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OBufferAllocation stagingAlloc =
new BufferAllocation(graphics, fmt::format("{}Staging", createInfo.name), stagingInfo, alloc, Gfx::QueueType::TRANSFER);
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vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data);
std::memcpy(data, sourceData.data, sourceData.size);
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vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
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PCommandPool commandPool = graphics->getQueueCommands(owner);
VkBufferImageCopy region = {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
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.imageSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = arrayCount * layerCount,
},
.imageOffset =
{
.x = 0,
.y = 0,
.z = 0,
},
.imageExtent = {.width = width, .height = height, .depth = depth},
};
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vkCmdCopyBufferToImage(commandPool->getCommands()->getHandle(), stagingAlloc->buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &region);
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commandPool->getCommands()->bindResource(PBufferAllocation(stagingAlloc));
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generateMipmaps();
// When loading a texture from a file, we will almost always use it as a texture map for fragment shaders
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changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
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}
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VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
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.image = image,
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.viewType = viewType,
.format = cast(format),
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.subresourceRange =
{
.aspectMask = aspect,
.levelCount = mipLevels,
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.layerCount = layerCount * arrayCount,
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},
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};
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VK_CHECK(vkCreateImageView(graphics->getDevice(), &viewInfo, nullptr, &imageView));
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}
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TextureHandle::~TextureHandle() {
vkDestroyImageView(graphics->getDevice(), imageView, nullptr);
if (ownsImage) {
vmaDestroyImage(graphics->getAllocator(), image, allocation);
}
}
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void TextureHandle::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
.oldLayout = cast(layout),
.newLayout = cast(layout),
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange =
{
.aspectMask = aspect,
.baseMipLevel = 0,
.levelCount = mipLevels,
.baseArrayLayer = 0,
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.layerCount = layerCount * arrayCount,
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},
};
PCommand command = graphics->getQueueCommands(owner)->getCommands();
vkCmdPipelineBarrier(command->getHandle(), srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
command->bindResource(PTextureHandle(this));
}
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void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
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if (mapping.getQueueTypeFamilyIndex(newOwner) == mapping.getQueueTypeFamilyIndex(owner))
return;
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VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = cast(layout),
.newLayout = cast(layout),
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
.image = image,
.subresourceRange =
{
.aspectMask = aspect,
.baseMipLevel = 0,
.levelCount = mipLevels,
.baseArrayLayer = 0,
.layerCount = arrayCount,
},
};
PCommandPool sourcePool = graphics->getQueueCommands(owner);
PCommandPool dstPool = graphics->getQueueCommands(newOwner);
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
vkCmdPipelineBarrier(sourcePool->getCommands()->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0,
0, nullptr, 0, nullptr, 1, &barrier);
vkCmdPipelineBarrier(dstPool->getCommands()->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
sourcePool->submitCommands();
owner = newOwner;
}
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void TextureHandle::changeLayout(Gfx::SeImageLayout newLayout, VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
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VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
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.oldLayout = cast(layout),
.newLayout = cast(newLayout),
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange =
{
.aspectMask = aspect,
.baseMipLevel = 0,
.levelCount = mipLevels,
.baseArrayLayer = 0,
.layerCount = layerCount,
},
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};
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PCommandPool commandPool = graphics->getQueueCommands(owner);
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vkCmdPipelineBarrier(commandPool->getCommands()->getHandle(), srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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commandPool->getCommands()->bindResource(PTextureHandle(this));
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layout = newLayout;
}
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void TextureHandle::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
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uint64 imageSize = width * height * depth * Gfx::getFormatInfo(format).blockSize;
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auto prevLayout = layout;
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changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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void* data;
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// always create a staging buffer since we do buffer -> image copy and the image may be in any tiling format
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VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = imageSize,
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.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
VmaAllocationCreateInfo alloc = {
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.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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OBufferAllocation stagingAlloc = new BufferAllocation(graphics, "DownloadBuffer", stagingInfo, alloc, owner);
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PCommand cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
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// Gfx::FormatCompatibilityInfo formatInfo = Gfx::getFormatInfo(format);
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VkBufferImageCopy region = {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
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.imageSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = mipLevel,
.baseArrayLayer = arrayLayer * layerCount + face,
.layerCount = 1,
},
.imageOffset =
{
.x = 0,
.y = 0,
.z = 0,
},
.imageExtent = {.width = width, .height = height, .depth = depth},
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};
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vkCmdCopyImageToBuffer(cmdBuffer->getHandle(), image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, stagingAlloc->buffer, 1, &region);
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cmdBuffer->bindResource(PBufferAllocation(stagingAlloc));
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changeLayout(prevLayout, VK_ACCESS_TRANSFER_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_MEMORY_READ_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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VK_CHECK(vmaMapMemory(graphics->getAllocator(), stagingAlloc->allocation, &data));
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buffer.resize(imageSize);
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std::memcpy(buffer.data(), data, buffer.size());
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vmaUnmapMemory(graphics->getAllocator(), stagingAlloc->allocation);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingAlloc));
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}
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void TextureHandle::generateMipmaps() {
PCommandPool commandPool = graphics->getQueueCommands(owner);
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VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = image,
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.subresourceRange =
{
.aspectMask = aspect,
.levelCount = 1,
.baseArrayLayer = 0,
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.layerCount = layerCount,
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},
};
int32 mipWidth = width;
int32 mipHeight = height;
for (uint32 i = 1; i < mipLevels; ++i) {
barrier.subresourceRange.baseMipLevel = i - 1;
vkCmdPipelineBarrier(commandPool->getCommands()->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
VkImageBlit blit = {
.srcSubresource =
{
.aspectMask = aspect,
.mipLevel = i - 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffsets =
{
{0, 0, 0},
{mipWidth, mipHeight, 1},
},
.dstSubresource = {.aspectMask = aspect, .mipLevel = i, .baseArrayLayer = 0, .layerCount = 1},
.dstOffsets =
{
{0, 0, 0},
{mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1},
},
};
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vkCmdBlitImage(commandPool->getCommands()->getHandle(), image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
aspect & VK_IMAGE_ASPECT_DEPTH_BIT ? VK_FILTER_NEAREST : VK_FILTER_LINEAR);
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if (mipWidth > 1)
mipWidth /= 2;
if (mipHeight)
mipHeight /= 2;
}
barrier.subresourceRange.baseMipLevel = mipLevels - 1;
// just so that all levels are in the same layout and we can transition them as one
vkCmdPipelineBarrier(commandPool->getCommands()->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
layout = Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
}
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TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType, const TextureCreateInfo& createInfo, VkImage existingImage)
: handle(new TextureHandle(graphics, viewType, createInfo, existingImage)), graphics(graphics),
initialOwner(createInfo.sourceData.owner) {}
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TextureBase::~TextureBase() { graphics->getDestructionManager()->queueResourceForDestruction(std::move(handle)); }
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void TextureBase::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
handle->pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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void TextureBase::transferOwnership(Gfx::QueueType newOwner) { handle->transferOwnership(newOwner); }
void TextureBase::changeLayout(Gfx::SeImageLayout newLayout, VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage) {
handle->changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void TextureBase::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
handle->download(mipLevel, arrayLayer, face, buffer);
}
void TextureBase::generateMipmaps() { handle->generateMipmaps(); }
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Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
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: Gfx::Texture2D(graphics->getFamilyMapping()),
TextureBase(graphics, createInfo.elements > 1 ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D, createInfo, existingImage) {}
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Texture2D::~Texture2D() {}
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void Texture2D::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
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}
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void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
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TextureBase::download(mipLevel, arrayLayer, face, buffer);
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}
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void Texture2D::generateMipmaps() { TextureBase::generateMipmaps(); }
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void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
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void Texture2D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
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TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
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: Gfx::Texture3D(graphics->getFamilyMapping()), TextureBase(graphics, VK_IMAGE_VIEW_TYPE_3D, createInfo, existingImage) {}
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Texture3D::~Texture3D() {}
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void Texture3D::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
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}
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void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
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TextureBase::download(mipLevel, arrayLayer, face, buffer);
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}
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void Texture3D::generateMipmaps() { TextureBase::generateMipmaps(); }
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void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
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void Texture3D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
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TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
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: Gfx::TextureCube(graphics->getFamilyMapping()),
TextureBase(graphics, createInfo.elements > 1 ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE, createInfo, existingImage) {}
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TextureCube::~TextureCube() {}
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void TextureCube::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
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}
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void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
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TextureBase::download(mipLevel, arrayLayer, face, buffer);
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}
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void TextureCube::generateMipmaps() { TextureBase::generateMipmaps(); }
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void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
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void TextureCube::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
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TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}