2023-10-24 15:01:09 +02:00
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#include "VertexData.h"
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2023-10-26 18:37:29 +02:00
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#include "Graphics/Descriptor.h"
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2024-06-09 12:20:04 +02:00
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#include "Graphics/Enums.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Initializer.h"
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2024-01-24 23:10:33 +01:00
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#include "Graphics/Mesh.h"
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2024-06-09 12:20:04 +02:00
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#include "Graphics/Shader.h"
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#include "Material/Material.h"
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2024-06-09 10:44:24 +02:00
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#include "Material/MaterialInstance.h"
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2024-08-08 22:14:25 +02:00
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#include <iostream>
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2025-05-12 22:48:01 +02:00
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#include <meshoptimizer.h>
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#include <metis.h>
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#include <unordered_map>
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2023-10-24 15:01:09 +02:00
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using namespace Seele;
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2024-10-07 20:14:00 +02:00
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constexpr static uint64 NUM_DEFAULT_ELEMENTS = 36;
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2024-06-07 09:19:47 +02:00
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uint64 VertexData::meshletCount = 0;
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2023-10-31 17:55:30 +01:00
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2024-06-09 12:20:04 +02:00
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void VertexData::resetMeshData() {
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2024-06-07 09:19:47 +02:00
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std::unique_lock l(materialDataLock);
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2025-04-11 18:15:39 +02:00
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instanceData.clear(true);
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instanceMeshData.clear(true);
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rayTracingScene.clear(true);
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transparentData.clear(true);
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2024-06-09 12:20:04 +02:00
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for (auto& mat : materialData) {
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for (auto& inst : mat.instances) {
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2025-04-11 18:15:39 +02:00
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inst.instanceData.clear(true);
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inst.instanceMeshData.clear(true);
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inst.cullingOffsets.clear(true);
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inst.rayTracingData.clear(true);
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2024-06-07 09:19:47 +02:00
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}
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2024-06-09 12:20:04 +02:00
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if (mat.material != nullptr) {
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2024-06-07 09:19:47 +02:00
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mat.material->getDescriptorLayout()->reset();
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}
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2023-11-17 18:46:37 +01:00
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}
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2024-06-09 12:20:04 +02:00
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if (dirty) {
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2024-06-07 09:19:47 +02:00
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updateBuffers();
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dirty = false;
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2023-10-31 16:16:23 +01:00
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}
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2023-10-24 15:01:09 +02:00
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}
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2024-09-07 11:15:47 +02:00
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void VertexData::updateMesh(uint32 meshletOffset, PMesh mesh, Component::Transform& transform) {
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2024-06-07 09:19:47 +02:00
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std::unique_lock l(materialDataLock);
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PMaterialInstance referencedInstance = mesh->referencedMaterial->getHandle();
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PMaterial mat = referencedInstance->getBaseMaterial();
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2024-06-20 21:57:26 +02:00
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Matrix4 transformMatrix = transform.toMatrix() * mesh->transform;
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InstanceData inst = InstanceData{
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.transformMatrix = transformMatrix,
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.inverseTransformMatrix = glm::inverse(transformMatrix),
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};
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2024-07-17 09:33:37 +02:00
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referencedInstance->updateDescriptor();
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2024-06-09 12:20:04 +02:00
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if (materialData.size() <= mat->getId()) {
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2024-06-07 09:19:47 +02:00
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materialData.resize(mat->getId() + 1);
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}
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2024-06-09 12:20:04 +02:00
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MaterialData& matData = materialData[mat->getId()];
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2024-06-07 09:19:47 +02:00
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matData.material = mat;
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2024-06-09 12:20:04 +02:00
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if (matData.instances.size() <= referencedInstance->getId()) {
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2024-06-07 09:19:47 +02:00
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matData.instances.resize(referencedInstance->getId() + 1);
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}
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2024-06-09 12:20:04 +02:00
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BatchedDrawCall& matInstanceData = matData.instances[referencedInstance->getId()];
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2025-03-10 18:35:35 +01:00
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matInstanceData.materialInstance = referencedInstance;
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2025-05-12 22:48:01 +02:00
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const auto& data = registeredMeshes[mesh->id].meshData;
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uint32 numMeshlets = data.meshletRange.size;
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for (uint32 i = 0; i < (numMeshlets + Gfx::numMeshletsPerTask - 1) / Gfx::numMeshletsPerTask; ++i) {
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MeshData chunkMeshData = data;
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chunkMeshData.meshletRange = {
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.offset = data.meshletRange.offset + i * Gfx::numMeshletsPerTask,
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.size = std::min(numMeshlets - i * Gfx::numMeshletsPerTask, Gfx::numMeshletsPerTask),
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};
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2025-03-09 22:42:05 +01:00
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if (mat->hasTransparency()) {
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auto params = referencedInstance->getMaterialOffsets();
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transparentData.add(TransparentDraw{
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.matInst = referencedInstance,
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.vertexData = this,
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.offsets =
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{
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.instanceOffset = 0,
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.textureOffset = params.textureOffset,
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.samplerOffset = params.samplerOffset,
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.floatOffset = params.floatOffset,
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},
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.worldPosition = Vector(inst.transformMatrix[3]),
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.instanceData = inst,
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2025-05-12 22:48:01 +02:00
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.meshData = chunkMeshData,
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2025-03-09 22:42:05 +01:00
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.cullingOffset = meshletOffset,
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.rayTracingScene = mesh->blas,
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});
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} else { // opaque
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matInstanceData.rayTracingData.add(mesh->blas);
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matInstanceData.instanceData.add(inst);
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2025-05-12 22:48:01 +02:00
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matInstanceData.instanceMeshData.add(chunkMeshData);
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2025-03-09 22:42:05 +01:00
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matInstanceData.cullingOffsets.add(meshletOffset);
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}
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}
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2023-10-24 15:01:09 +02:00
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}
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2024-06-09 12:20:04 +02:00
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void VertexData::createDescriptors() {
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2024-06-07 09:19:47 +02:00
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std::unique_lock l(materialDataLock);
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2024-05-12 19:36:32 +02:00
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2024-06-07 09:19:47 +02:00
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Array<uint32> cullingOffsets;
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2024-06-09 12:20:04 +02:00
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for (auto& mat : materialData) {
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for (auto& instance : mat.instances) {
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2025-03-20 20:15:38 +01:00
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instance.offsets.instanceOffset = (uint32)instanceData.size();
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2024-06-18 19:19:05 +02:00
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MaterialOffsets offsets = instance.materialInstance->getMaterialOffsets();
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instance.offsets.textureOffset = offsets.textureOffset;
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instance.offsets.samplerOffset = offsets.samplerOffset;
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instance.offsets.floatOffset = offsets.floatOffset;
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2024-06-09 12:20:04 +02:00
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for (size_t i = 0; i < instance.instanceData.size(); ++i) {
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2024-06-07 09:19:47 +02:00
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cullingOffsets.add(instance.cullingOffsets[i]);
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instanceData.add(instance.instanceData[i]);
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instanceMeshData.add(instance.instanceMeshData[i]);
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2024-07-10 21:07:10 +02:00
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rayTracingScene.add(instance.rayTracingData[i]);
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2024-06-07 09:19:47 +02:00
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}
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}
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2024-05-12 19:36:32 +02:00
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}
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2024-07-18 11:45:56 +02:00
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for (uint32 i = 0; i < transparentData.size(); ++i) {
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2025-03-20 20:15:38 +01:00
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transparentData[i].offsets.instanceOffset = (uint32)instanceData.size();
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2024-07-19 10:42:59 +02:00
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cullingOffsets.add(transparentData[i].cullingOffset);
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2024-07-17 10:40:40 +02:00
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instanceData.add(transparentData[i].instanceData);
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instanceMeshData.add(transparentData[i].meshData);
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rayTracingScene.add(transparentData[i].rayTracingScene);
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}
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2024-06-07 09:19:47 +02:00
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cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
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2024-08-08 22:14:25 +02:00
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cullingOffsetBuffer->updateContents(0, cullingOffsets.size() * sizeof(uint32), cullingOffsets.data());
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2024-06-09 12:20:04 +02:00
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cullingOffsetBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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2024-05-08 10:51:59 +02:00
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2024-06-07 09:19:47 +02:00
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instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
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2024-08-08 22:14:25 +02:00
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instanceBuffer->updateContents(0, instanceData.size() * sizeof(InstanceData), instanceData.data());
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2024-06-09 12:20:04 +02:00
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instanceBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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2024-05-30 21:24:21 +02:00
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2024-06-07 09:19:47 +02:00
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instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
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2024-08-08 22:14:25 +02:00
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instanceMeshDataBuffer->updateContents(0, sizeof(MeshData) * instanceMeshData.size(), instanceMeshData.data());
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2024-06-09 12:20:04 +02:00
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instanceMeshDataBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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2024-06-20 21:57:26 +02:00
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2024-06-07 09:19:47 +02:00
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instanceDataLayout->reset();
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descriptorSet = instanceDataLayout->allocateDescriptorSet();
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2025-05-12 22:48:01 +02:00
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descriptorSet->updateBuffer(POSITIONS_NAME, 0, positionBuffer);
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descriptorSet->updateBuffer(INDEXBUFFER_NAME, 0, indexBuffer);
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2025-02-28 16:56:51 +09:00
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descriptorSet->updateBuffer(INSTANCES_NAME, 0, instanceBuffer);
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descriptorSet->updateBuffer(MESHDATA_NAME, 0, instanceMeshDataBuffer);
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descriptorSet->updateBuffer(MESHLET_NAME, 0, meshletBuffer);
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descriptorSet->updateBuffer(PRIMITIVEINDICES_NAME, 0, primitiveIndicesBuffer);
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descriptorSet->updateBuffer(VERTEXINDICES_NAME, 0, vertexIndicesBuffer);
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descriptorSet->updateBuffer(CULLINGOFFSETS_NAME, 0, cullingOffsetBuffer);
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2024-06-18 19:19:05 +02:00
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Material::updateDescriptor();
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2023-11-10 19:18:09 +01:00
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}
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2025-05-12 22:48:01 +02:00
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Array<VertexData::MeshletGroup> VertexData::groupMeshlets(std::span<MeshletDescription> meshlets) {
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auto groupWithAllMeshets = [&]() {
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MeshletGroup group;
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for (uint32 i = 0; i < meshlets.size(); i++) {
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group.meshlets.add(i);
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}
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return Array{group};
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};
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if (meshlets.size() < 8) {
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return groupWithAllMeshets();
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}
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struct MeshletEdge {
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explicit MeshletEdge(size_t a, size_t b) : first(std::min(a, b)), second(std::max(a, b)) {}
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bool operator==(const MeshletEdge& other) const = default;
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const size_t first;
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const size_t second;
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};
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struct MeshletEdgeHasher {
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size_t operator()(const MeshletEdge& edge) const { return CRC::Calculate(&edge, sizeof(MeshletEdge), CRC::CRC_32()); }
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};
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std::unordered_map<MeshletEdge, Array<size_t>, MeshletEdgeHasher> edges2Meshlets;
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std::unordered_map<size_t, Array<MeshletEdge>> meshlets2Edges;
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for (size_t meshletIndex = 0; meshletIndex < meshlets.size(); ++meshletIndex) {
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const auto& meshlet = meshlets[meshletIndex];
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auto getVertexIndex = [&](size_t index) {
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return vertexIndices[meshlet.vertexIndices.offset + primitiveIndices[meshlet.primitiveIndices.offset + index]];
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};
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const size_t triangleCount = meshlet.primitiveIndices.size;
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for (size_t triangleIndex = 0; triangleIndex < triangleCount; ++triangleIndex) {
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for (size_t i = 0; i < 3; ++i) {
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MeshletEdge edge{getVertexIndex(i + triangleIndex * 3), getVertexIndex(((i + 1) % 3) + triangleIndex * 3)};
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edges2Meshlets[edge].add(meshletIndex);
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meshlets2Edges[meshletIndex].emplace(edge);
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}
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}
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}
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std::erase_if(edges2Meshlets, [&](const auto& pair) { return pair.second.size() <= 1; });
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if (edges2Meshlets.empty()) {
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return groupWithAllMeshets();
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}
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idx_t vertexCount = meshlets.size();
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idx_t ncon = 1;
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idx_t nparts = meshlets.size() / 4;
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assert(nparts > 1);
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idx_t options[METIS_NOPTIONS];
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METIS_SetDefaultOptions(options);
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options[METIS_OPTION_OBJTYPE] = METIS_OBJTYPE_CUT;
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options[METIS_OPTION_CCORDER] = 1;
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Array<idx_t> partition;
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partition.resize(vertexCount);
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Array<idx_t> xadjacency;
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xadjacency.reserve(vertexCount + 1);
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Array<idx_t> edgeAdjacency;
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Array<idx_t> edgeWeights;
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for (size_t meshletIndex = 0; meshletIndex < meshlets.size(); ++meshletIndex) {
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size_t startIndexInEdgeAdjacency = edgeAdjacency.size();
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for (const auto& edge : meshlets2Edges[meshletIndex]) {
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auto connectionsIter = edges2Meshlets.find(edge);
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if (connectionsIter == edges2Meshlets.end()) {
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continue;
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}
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const auto& connections = connectionsIter->second;
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for (const auto& connectedMeshlet : connections) {
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if (connectedMeshlet != meshletIndex) {
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auto existingEdgeIter =
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std::find(edgeAdjacency.begin() + startIndexInEdgeAdjacency, edgeAdjacency.end(), connectedMeshlet);
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if (existingEdgeIter == edgeAdjacency.end()) {
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edgeAdjacency.emplace(connectedMeshlet);
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edgeWeights.emplace(1);
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} else {
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ptrdiff_t d = std::distance(edgeAdjacency.begin(), existingEdgeIter);
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assert(d >= 0);
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assert(d < edgeWeights.size());
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edgeWeights[d]++;
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}
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}
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}
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}
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xadjacency.add(startIndexInEdgeAdjacency);
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}
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xadjacency.add(edgeAdjacency.size());
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assert(xadjacency.size() == meshlets.size() + 1);
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assert(edgeAdjacency.size() == edgeWeights.size());
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idx_t edgeCut;
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int result = METIS_PartGraphKway(&vertexCount, &ncon, xadjacency.data(), edgeAdjacency.data(), nullptr, nullptr, edgeWeights.data(),
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&nparts, nullptr, nullptr, options, &edgeCut, partition.data());
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assert(result == METIS_OK);
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Array<MeshletGroup> groups;
|
|
|
|
|
groups.resize(nparts);
|
|
|
|
|
for (size_t i = 0; i < meshlets.size(); ++i) {
|
|
|
|
|
idx_t partitionNumber = partition[i];
|
|
|
|
|
groups[partitionNumber].meshlets.add(i);
|
|
|
|
|
}
|
|
|
|
|
return groups;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VertexData::loadMesh(MeshId id, Array<Vector> loadedPositions, Array<uint32> loadedIndices) {
|
2024-07-05 12:02:46 +02:00
|
|
|
std::unique_lock l(vertexDataLock);
|
2025-04-14 22:26:33 +02:00
|
|
|
RegisteredMesh& mesh = registeredMeshes[id];
|
2025-05-12 22:48:01 +02:00
|
|
|
MeshData& data = mesh.meshData;
|
2025-04-15 13:29:12 +02:00
|
|
|
|
2025-05-12 22:48:01 +02:00
|
|
|
// generate an LOD hierarchy for the given source mesh
|
|
|
|
|
// load LOD 0
|
|
|
|
|
loadMeshlets(id, loadedPositions, loadedIndices);
|
|
|
|
|
size_t previousMeshletsStart = data.meshletRange.offset; // todo:
|
2025-04-15 13:29:12 +02:00
|
|
|
|
2025-05-12 22:48:01 +02:00
|
|
|
/* const int maxLod = 25;
|
|
|
|
|
for (int lod = 0; lod < maxLod; ++lod) {
|
|
|
|
|
float tLod = lod / (float)maxLod;
|
2025-04-15 13:29:12 +02:00
|
|
|
|
2025-05-12 22:48:01 +02:00
|
|
|
std::span<MeshletDescription> previousLevelMeshlets =
|
|
|
|
|
std::span{meshlets.data() + previousMeshletsStart, data.meshletRange.size};
|
|
|
|
|
if (previousLevelMeshlets.size() <= 1) {
|
|
|
|
|
return;
|
2025-03-09 22:42:05 +01:00
|
|
|
}
|
2025-05-12 22:48:01 +02:00
|
|
|
auto groups = groupMeshlets(previousLevelMeshlets);
|
|
|
|
|
const uint32 newMeshletStart = ;
|
|
|
|
|
for (const auto& group : groups) {
|
|
|
|
|
Array<uint32> groupVertexIndices;
|
|
|
|
|
for (const auto& meshletIndex : group.meshlets) {
|
|
|
|
|
const auto& meshlet = meshlets[meshletIndex];
|
|
|
|
|
size_t start = groupVertexIndices.size();
|
|
|
|
|
groupVertexIndices.resize(start + meshlet.numPrimitives * 3);
|
|
|
|
|
for (size_t j = 0; j < meshlet.numPrimitives * 3; ++j) {
|
|
|
|
|
groupVertexIndices[j + start] = meshlet.uniqueVertices[meshlet.primitiveLayout[j]];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
float targetError = 0.01f;
|
|
|
|
|
const float threshold = 0.5f;
|
|
|
|
|
size_t targetIndexCount = groupVertexIndices.size() * threshold;
|
|
|
|
|
uint32 options = meshopt_SimplifyLockBorder;
|
|
|
|
|
|
|
|
|
|
Array<uint32> simplifiedIndexBuffer;
|
|
|
|
|
simplifiedIndexBuffer.resize(groupVertexIndices.size());
|
|
|
|
|
float simplificationError = 0.f;
|
|
|
|
|
|
|
|
|
|
size_t simplifiedIndexCount = meshopt_simplify(
|
|
|
|
|
simplifiedIndexBuffer.data(), groupVertexIndices.data(), groupVertexIndices.size(), (float*)loadedPositions.data(),
|
|
|
|
|
loadedPositions.size(), sizeof(Vector), targetIndexCount, targetError, options, &simplificationError);
|
|
|
|
|
simplifiedIndexBuffer.resize(simplifiedIndexCount);
|
|
|
|
|
if (simplifiedIndexCount > 0) {
|
|
|
|
|
// loadMeshlets();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}*/
|
|
|
|
|
std::memcpy(positions.data() + mesh.vertexOffset, loadedPositions.data(), loadedPositions.size() * sizeof(Vector));
|
2024-06-20 21:57:26 +02:00
|
|
|
}
|
|
|
|
|
|
2025-04-15 13:29:12 +02:00
|
|
|
void VertexData::removeMesh(MeshId id) {
|
|
|
|
|
RegisteredMesh& removing = registeredMeshes[id];
|
|
|
|
|
uint32 meshletOffset = meshlets.size();
|
2025-04-14 16:03:16 +02:00
|
|
|
uint32 numMeshlets = 0;
|
2025-04-15 13:29:12 +02:00
|
|
|
uint32 vertexIndicesOffset = vertexIndices.size();
|
|
|
|
|
uint32 numVertexIndices = 0;
|
|
|
|
|
uint32 primitiveIndicesOffset = primitiveIndices.size();
|
|
|
|
|
uint32 numPrimitiveIndices = 0;
|
2025-05-12 22:48:01 +02:00
|
|
|
uint32 indicesOffset = removing.meshData.indicesRange.offset;
|
|
|
|
|
uint32 numIndices = removing.meshData.indicesRange.size;
|
|
|
|
|
const auto& data = removing.meshData;
|
|
|
|
|
meshletOffset = std::min(meshletOffset, data.meshletRange.offset);
|
|
|
|
|
numMeshlets += data.meshletRange.size;
|
|
|
|
|
for (uint32 m = 0; m < data.meshletRange.size; ++m) {
|
|
|
|
|
MeshletDescription& meshlet = meshlets[data.meshletRange.offset + m];
|
|
|
|
|
vertexIndicesOffset = std::min(vertexIndicesOffset, meshlet.vertexIndices.offset);
|
|
|
|
|
numVertexIndices += meshlet.vertexIndices.size;
|
|
|
|
|
primitiveIndicesOffset = std::min(primitiveIndicesOffset, meshlet.primitiveIndices.offset);
|
|
|
|
|
numPrimitiveIndices += meshlet.primitiveIndices.size;
|
2025-04-15 13:29:12 +02:00
|
|
|
}
|
2025-05-12 22:48:01 +02:00
|
|
|
|
2025-04-15 13:29:12 +02:00
|
|
|
for (auto& mesh : registeredMeshes) {
|
2025-05-12 22:48:01 +02:00
|
|
|
auto& data = mesh.meshData;
|
|
|
|
|
if (data.meshletRange.offset > meshletOffset) {
|
|
|
|
|
for (uint32 i = 0; i < data.meshletRange.size; ++i) {
|
|
|
|
|
MeshletDescription& m = meshlets[data.meshletRange.offset + i];
|
|
|
|
|
if (m.primitiveIndices.offset > primitiveIndicesOffset) {
|
|
|
|
|
m.primitiveIndices.offset -= numPrimitiveIndices;
|
|
|
|
|
}
|
|
|
|
|
if (m.vertexIndices.offset > vertexIndicesOffset) {
|
|
|
|
|
m.vertexIndices.offset -= numVertexIndices;
|
2025-04-15 13:29:12 +02:00
|
|
|
}
|
|
|
|
|
}
|
2025-05-12 22:48:01 +02:00
|
|
|
data.meshletRange.offset -= numMeshlets;
|
|
|
|
|
data.indicesRange.offset -= numIndices;
|
2025-04-15 13:29:12 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
uint32 numMeshletsToMove = meshlets.size() - (meshletOffset + numMeshlets);
|
|
|
|
|
uint32 numVertexIndicesToMove = vertexIndices.size() - (vertexIndicesOffset + numVertexIndices);
|
|
|
|
|
uint32 numPrimitiveIndicesToMove = primitiveIndices.size() - (primitiveIndicesOffset + numPrimitiveIndices);
|
|
|
|
|
std::move(meshlets.begin() + meshletOffset + numMeshlets, meshlets.begin() + meshletOffset + numMeshlets + numMeshletsToMove,
|
|
|
|
|
meshlets.begin() + meshletOffset);
|
|
|
|
|
std::move(vertexIndices.begin() + vertexIndicesOffset + numVertexIndices,
|
|
|
|
|
vertexIndices.begin() + vertexIndicesOffset + numVertexIndices + numVertexIndicesToMove,
|
|
|
|
|
vertexIndices.begin() + vertexIndicesOffset);
|
|
|
|
|
std::move(primitiveIndices.begin() + primitiveIndicesOffset + numPrimitiveIndices,
|
2025-04-17 20:58:12 +02:00
|
|
|
primitiveIndices.begin() + primitiveIndicesOffset + numPrimitiveIndices + numPrimitiveIndicesToMove,
|
2025-04-15 13:29:12 +02:00
|
|
|
primitiveIndices.begin() + primitiveIndicesOffset);
|
2025-04-17 20:58:12 +02:00
|
|
|
uint32 numIndicesToMove = indices.size() - (indicesOffset + numIndices);
|
|
|
|
|
std::move(indices.begin() + indicesOffset + numIndices, indices.begin() + indicesOffset + numIndices + numIndicesToMove,
|
|
|
|
|
indices.begin() + indicesOffset);
|
2025-04-14 16:03:16 +02:00
|
|
|
}
|
|
|
|
|
|
2024-06-20 21:57:26 +02:00
|
|
|
void VertexData::commitMeshes() {
|
2024-07-05 12:02:46 +02:00
|
|
|
indexBuffer = graphics->createIndexBuffer(IndexBufferCreateInfo{
|
|
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = sizeof(uint32) * indices.size(),
|
|
|
|
|
.data = (uint8*)indices.data(),
|
|
|
|
|
},
|
|
|
|
|
.indexType = Gfx::SE_INDEX_TYPE_UINT32,
|
|
|
|
|
.name = "IndexBuffer",
|
|
|
|
|
});
|
|
|
|
|
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = sizeof(MeshletDescription) * meshlets.size(),
|
|
|
|
|
.data = (uint8*)meshlets.data(),
|
|
|
|
|
},
|
|
|
|
|
.numElements = meshlets.size(),
|
|
|
|
|
.name = "MeshletBuffer",
|
|
|
|
|
});
|
|
|
|
|
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = sizeof(uint32) * vertexIndices.size(),
|
|
|
|
|
.data = (uint8*)vertexIndices.data(),
|
|
|
|
|
},
|
|
|
|
|
.numElements = vertexIndices.size(),
|
|
|
|
|
.name = "VertexIndicesBuffer",
|
|
|
|
|
});
|
2024-05-18 21:23:59 +02:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = sizeof(uint8) * primitiveIndices.size(),
|
|
|
|
|
.data = (uint8*)primitiveIndices.data(),
|
|
|
|
|
},
|
|
|
|
|
.numElements = primitiveIndices.size(),
|
|
|
|
|
.name = "PrimitiveIndicesBuffer",
|
|
|
|
|
});
|
2024-07-15 08:32:50 +02:00
|
|
|
updateBuffers();
|
|
|
|
|
dirty = false;
|
2024-12-25 14:59:08 +01:00
|
|
|
graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
|
2023-10-24 15:01:09 +02:00
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
MeshId VertexData::allocateVertexData(uint64 numVertices) {
|
2024-07-05 12:02:46 +02:00
|
|
|
std::unique_lock l(vertexDataLock);
|
|
|
|
|
MeshId res{idCounter++};
|
2025-04-14 22:26:33 +02:00
|
|
|
registeredMeshes.add({
|
|
|
|
|
.vertexOffset = head,
|
|
|
|
|
.vertexCount = numVertices,
|
|
|
|
|
});
|
2024-07-05 12:02:46 +02:00
|
|
|
head += numVertices;
|
|
|
|
|
if (head > verticesAllocated) {
|
2024-08-08 22:14:25 +02:00
|
|
|
verticesAllocated = 2 * head; // double capacity
|
|
|
|
|
std::cout << "Resizing buffers to " << verticesAllocated << std::endl;
|
2025-05-12 22:48:01 +02:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
resizeBuffers();
|
|
|
|
|
}
|
|
|
|
|
return res;
|
2023-10-31 17:55:30 +01:00
|
|
|
}
|
|
|
|
|
|
2025-03-09 22:42:05 +01:00
|
|
|
void VertexData::serializeMesh(MeshId id, ArchiveBuffer& buffer) {
|
2024-07-18 11:45:56 +02:00
|
|
|
std::unique_lock l(vertexDataLock);
|
2025-05-12 22:48:01 +02:00
|
|
|
Array<uint32> ind(registeredMeshes[id].meshData.indicesRange.size);
|
|
|
|
|
std::memcpy(ind.data(), indices.data() + registeredMeshes[id].meshData.indicesRange.offset,
|
|
|
|
|
registeredMeshes[id].meshData.indicesRange.size * sizeof(uint32));
|
|
|
|
|
Array<Vector> pos(registeredMeshes[id].vertexCount);
|
|
|
|
|
std::memcpy(pos.data(), positions.data() + registeredMeshes[id].vertexOffset, registeredMeshes[id].vertexCount * sizeof(Vector));
|
2024-07-18 11:45:56 +02:00
|
|
|
Serialization::save(buffer, ind);
|
2025-05-12 22:48:01 +02:00
|
|
|
Serialization::save(buffer, pos);
|
2024-07-18 11:45:56 +02:00
|
|
|
}
|
|
|
|
|
|
2024-09-07 11:15:47 +02:00
|
|
|
uint64 VertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
|
2025-05-12 22:48:01 +02:00
|
|
|
Array<Vector> pos;
|
2024-07-18 11:45:56 +02:00
|
|
|
Array<uint32> ind;
|
|
|
|
|
Serialization::load(buffer, ind);
|
2025-05-12 22:48:01 +02:00
|
|
|
Serialization::load(buffer, pos);
|
|
|
|
|
loadMesh(id, pos, ind);
|
|
|
|
|
uint64 result = pos.size() * sizeof(Vector);
|
2024-08-07 21:19:33 +02:00
|
|
|
result += ind.size() * sizeof(uint32);
|
|
|
|
|
return result;
|
2024-07-18 11:45:56 +02:00
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
List<VertexData*> vertexDataList;
|
2023-10-24 15:01:09 +02:00
|
|
|
|
2025-04-08 23:18:50 +02:00
|
|
|
void VertexData::addVertexDataInstance(VertexData* vertexData) { vertexDataList.add(vertexData); }
|
|
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
List<VertexData*> VertexData::getList() { return vertexDataList; }
|
2023-10-24 15:01:09 +02:00
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
VertexData* VertexData::findByTypeName(std::string name) {
|
2024-07-05 12:02:46 +02:00
|
|
|
for (auto vd : vertexDataList) {
|
|
|
|
|
if (vd->getTypeName() == name) {
|
|
|
|
|
return vd;
|
2024-06-07 09:19:47 +02:00
|
|
|
}
|
2024-07-05 12:02:46 +02:00
|
|
|
}
|
|
|
|
|
return nullptr;
|
2023-11-01 13:38:49 +01:00
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
void VertexData::init(Gfx::PGraphics _graphics) {
|
2024-07-05 12:02:46 +02:00
|
|
|
graphics = _graphics;
|
|
|
|
|
verticesAllocated = NUM_DEFAULT_ELEMENTS;
|
|
|
|
|
instanceDataLayout = graphics->createDescriptorLayout("pScene");
|
2023-11-26 09:40:48 +01:00
|
|
|
|
2025-05-12 22:48:01 +02:00
|
|
|
// positions
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.name = POSITIONS_NAME,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
|
|
|
|
// indexBuffer
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.name = INDEXBUFFER_NAME,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
2024-07-05 12:02:46 +02:00
|
|
|
// instanceData
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
2025-02-28 16:56:51 +09:00
|
|
|
.name = INSTANCES_NAME,
|
2024-07-05 12:02:46 +02:00
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
|
|
|
|
// meshData
|
|
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
2025-02-28 16:56:51 +09:00
|
|
|
.name = MESHDATA_NAME,
|
2024-07-05 12:02:46 +02:00
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
|
|
|
|
// meshletData
|
2025-02-28 16:56:51 +09:00
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.name = MESHLET_NAME,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
2024-07-05 12:02:46 +02:00
|
|
|
// primitiveIndices
|
2025-02-28 16:56:51 +09:00
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.name = PRIMITIVEINDICES_NAME,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
2024-07-05 12:02:46 +02:00
|
|
|
// vertexIndices
|
2025-02-28 16:56:51 +09:00
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.name = VERTEXINDICES_NAME,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
2024-07-05 12:02:46 +02:00
|
|
|
// cullingOffset
|
2025-02-28 16:56:51 +09:00
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.name = CULLINGOFFSETS_NAME,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
2024-07-05 12:02:46 +02:00
|
|
|
// cullingInfos
|
2025-02-28 16:56:51 +09:00
|
|
|
instanceDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.name = CULLINGDATA_NAME,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
|
|
|
});
|
2024-05-18 21:23:59 +02:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
instanceDataLayout->create();
|
2024-06-07 09:19:47 +02:00
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
cullingOffsetBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.name = "MeshletOffset",
|
|
|
|
|
});
|
|
|
|
|
instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.name = "InstanceBuffer",
|
|
|
|
|
});
|
|
|
|
|
instanceMeshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.name = "MeshDataBuffer",
|
|
|
|
|
});
|
2024-08-08 22:53:49 +02:00
|
|
|
resizeBuffers();
|
2024-07-05 12:02:46 +02:00
|
|
|
graphics->getShaderCompiler()->registerVertexData(this);
|
2023-10-29 09:20:23 +01:00
|
|
|
}
|
2023-10-31 16:16:23 +01:00
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
void VertexData::destroy() {
|
2024-07-18 11:45:56 +02:00
|
|
|
cullingOffsetBuffer = nullptr;
|
2024-07-05 12:02:46 +02:00
|
|
|
instanceBuffer = nullptr;
|
|
|
|
|
instanceMeshDataBuffer = nullptr;
|
|
|
|
|
instanceDataLayout = nullptr;
|
|
|
|
|
meshletBuffer = nullptr;
|
|
|
|
|
vertexIndicesBuffer = nullptr;
|
|
|
|
|
primitiveIndicesBuffer = nullptr;
|
|
|
|
|
indexBuffer = nullptr;
|
2025-04-14 22:26:33 +02:00
|
|
|
registeredMeshes.clear();
|
2024-07-05 12:02:46 +02:00
|
|
|
materialData.clear();
|
2024-06-07 09:19:47 +02:00
|
|
|
}
|
|
|
|
|
|
2024-09-07 11:15:47 +02:00
|
|
|
uint32 VertexData::addCullingMapping(MeshId id) {
|
2025-03-20 20:15:38 +01:00
|
|
|
uint32 result = (uint32)meshletCount;
|
2025-05-12 22:48:01 +02:00
|
|
|
const auto& md = getMeshData(id);
|
|
|
|
|
meshletCount += md.meshletRange.size;
|
2024-09-07 11:15:47 +02:00
|
|
|
return result;
|
2023-12-12 11:37:00 +01:00
|
|
|
}
|
|
|
|
|
|
2025-05-12 22:48:01 +02:00
|
|
|
void VertexData::resizeBuffers() { positions.resize(verticesAllocated); }
|
|
|
|
|
|
|
|
|
|
void VertexData::updateBuffers() {
|
|
|
|
|
positionBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
|
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = verticesAllocated * sizeof(Vector),
|
|
|
|
|
.data = (uint8*)positions.data(),
|
|
|
|
|
},
|
|
|
|
|
.usage = Gfx::SE_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
|
|
|
|
.name = "Positions",
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void VertexData::loadMeshlets(MeshId id, const Array<Vector>& loadedPositions, const Array<uint32>& loadedIndices) {
|
|
|
|
|
// Array<uint32> optimizedIndices = indices;
|
|
|
|
|
// tipsifyIndexBuffer(indices, positions.size(), 25, optimizedIndices);
|
|
|
|
|
|
|
|
|
|
const float coneWeight = 0.0f;
|
|
|
|
|
|
|
|
|
|
const uint32 meshletOffset = meshlets.size();
|
|
|
|
|
const uint32 vertexOffset = vertexIndices.size();
|
|
|
|
|
const uint32 primitiveOffset = primitiveIndices.size();
|
|
|
|
|
const uint32 maxMeshlets = meshopt_buildMeshletsBound(loadedIndices.size(), Gfx::numVerticesPerMeshlet, Gfx::numPrimitivesPerMeshlet);
|
|
|
|
|
Array<meshopt_Meshlet> meshoptMeshlets;
|
|
|
|
|
meshoptMeshlets.resize(maxMeshlets);
|
|
|
|
|
|
|
|
|
|
Array<uint32> meshletVertexIndices;
|
|
|
|
|
Array<uint8> meshletTriangles;
|
|
|
|
|
meshletVertexIndices.resize(maxMeshlets * Gfx::numVerticesPerMeshlet);
|
|
|
|
|
meshletTriangles.resize(maxMeshlets * Gfx::numVerticesPerMeshlet * 3);
|
|
|
|
|
|
|
|
|
|
const uint32 meshletCount =
|
|
|
|
|
meshopt_buildMeshlets(meshoptMeshlets.data(), meshletVertexIndices.data(), meshletTriangles.data(), loadedIndices.data(),
|
|
|
|
|
loadedIndices.size(), (float*)loadedPositions.data(), loadedPositions.size(), sizeof(Vector),
|
|
|
|
|
Gfx::numVerticesPerMeshlet, Gfx::numPrimitivesPerMeshlet, coneWeight);
|
|
|
|
|
|
|
|
|
|
const meshopt_Meshlet& last = meshoptMeshlets[meshletCount - 1];
|
|
|
|
|
const uint32 vertexCount = last.vertex_offset + last.vertex_count;
|
|
|
|
|
const uint32 indexCount = last.triangle_offset + ((last.triangle_count * 3 + 3) & ~3);
|
|
|
|
|
vertexIndices.resize(vertexOffset + vertexCount);
|
|
|
|
|
primitiveIndices.resize(primitiveOffset + indexCount);
|
|
|
|
|
meshlets.resize(meshletOffset + meshletCount);
|
|
|
|
|
|
|
|
|
|
std::memcpy(vertexIndices.data() + vertexOffset, meshletVertexIndices.data(), vertexCount * sizeof(uint32));
|
|
|
|
|
std::memcpy(primitiveIndices.data() + primitiveOffset, meshletTriangles.data(), indexCount * sizeof(uint8));
|
|
|
|
|
|
|
|
|
|
for (size_t i = 0; i < meshletCount; ++i) {
|
|
|
|
|
MeshletDescription& m = meshlets[meshletOffset + i];
|
|
|
|
|
m.vertexIndices = {
|
|
|
|
|
.offset = vertexOffset + meshoptMeshlets[i].vertex_offset,
|
|
|
|
|
.size = meshoptMeshlets[i].vertex_count,
|
|
|
|
|
};
|
|
|
|
|
m.primitiveIndices = {
|
|
|
|
|
.offset = primitiveOffset + meshoptMeshlets[i].triangle_offset,
|
|
|
|
|
.size = meshoptMeshlets[i].triangle_count,
|
|
|
|
|
};
|
|
|
|
|
// todo: use meshopt for bb generation
|
|
|
|
|
m.bounding = AABB();
|
|
|
|
|
for (size_t j = 0; j < m.vertexIndices.size; ++j) {
|
|
|
|
|
m.bounding.adjust(loadedPositions[vertexIndices[meshoptMeshlets[i].vertex_offset + j]]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
registeredMeshes[id].meshData = MeshData{
|
|
|
|
|
.bounding = AABB(),
|
|
|
|
|
.meshletRange =
|
|
|
|
|
{
|
|
|
|
|
.offset = meshletOffset,
|
|
|
|
|
.size = meshletCount,
|
|
|
|
|
},
|
|
|
|
|
.indicesRange =
|
|
|
|
|
{
|
|
|
|
|
.offset = (uint32)indices.size(),
|
|
|
|
|
.size = (uint32)loadedIndices.size(),
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
// todo: in case of a index split for 16 bit, do something here
|
|
|
|
|
indices.resize(indices.size() + loadedIndices.size());
|
|
|
|
|
std::memcpy(indices.data() + registeredMeshes[id].meshData.indicesRange.offset, loadedIndices.data(),
|
|
|
|
|
loadedIndices.size() * sizeof(uint32));
|
|
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
VertexData::VertexData() : idCounter(0), head(0), verticesAllocated(0), dirty(false) {}
|