Dynamitos
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2208ab438a
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overhauled physics engine
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2023-01-21 18:43:21 +01:00 |
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Dynamitos
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1e04da963d
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Implementing basic physics
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2022-11-29 16:34:42 +01:00 |
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Dynamitos
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3d3e264867
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Engine is now installable
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2022-11-22 22:11:37 +01:00 |
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Dynamitos
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4ba0bf3b45
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Viewport controls
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2022-11-17 16:47:42 +01:00 |
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Dynamitos
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f635ee2100
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Implementing ECS SystemBase and updating slang
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2022-11-15 12:19:11 +01:00 |
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Dynamitos
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03e1a5784d
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Text Rendering works
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2022-04-15 23:45:44 +02:00 |
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Dynamitos
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3fec36295a
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Trying ttf loading
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2022-04-13 13:01:46 +02:00 |
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Dynamitos
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84049a762c
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Light Culling still doesn't work properly
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2022-02-24 22:38:26 +01:00 |
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Dynamitos
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6d48267ec2
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Basic mutability framework
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2022-01-12 14:40:26 +01:00 |
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Dynamitos
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b2718dde70
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Rendering works now
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2021-12-27 15:04:53 +01:00 |
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Dynamitos
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9e3a2446ce
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More threadpool bs
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2021-12-02 13:00:03 +01:00 |
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Dynamitos
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42b0d5034c
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looks like command buffers need to be externally synchronized
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2021-11-14 20:36:53 +01:00 |
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Dynamitos
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97dcf25a59
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Using indices instead of pointers
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2021-11-04 23:47:51 +01:00 |
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Dynamitos
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ca8070ef71
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Map changes
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2021-11-02 19:42:00 +01:00 |
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Dynamitos
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1b7ab9b1f1
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Polymorphic Map and threadpool
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2021-11-01 20:25:16 +01:00 |
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Dynamitos
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9c48c48f8c
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Allocator Aware Array and List
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2021-10-23 00:22:35 +02:00 |
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Dynamitos
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b1d8ef4120
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Preparing for Writeup
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2021-10-15 23:12:29 +02:00 |
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Dynamitos
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bd739068d6
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Restructuring renderpasses
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2021-09-29 22:12:56 +02:00 |
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Dynamitos
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7f019a28b4
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Basic light culling but without the culling
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2021-06-12 18:51:29 +02:00 |
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Dynamitos
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e00b382d4a
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Provisional light culling
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2021-05-10 23:57:55 +02:00 |
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Dynamitos
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0cf13bcff5
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Adding basic depth prepass
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2021-05-06 17:02:10 +02:00 |
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Dynamitos
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312ae2af9a
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3700 FPS here we go
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2021-04-13 23:09:16 +02:00 |
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Stefan Högler
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d5f0fe644f
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Fixing a boatload of warnings
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2021-04-01 16:40:14 +02:00 |
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Dynamitos
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28f0f88c03
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Provisional multithreading framework
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2021-03-31 12:18:16 +02:00 |
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Dynamitos
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8d4c43361b
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First runnable render loop
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2020-10-14 01:49:43 +02:00 |
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Dynamitos
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ceee96b462
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Trying to fix invalid descriptorlayout
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2020-10-03 11:00:10 +02:00 |
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Dynamitos
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f27859a02c
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Fixing slang compilation temporarily, renaming vertexfactory
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2020-08-06 00:54:43 +02:00 |
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Dynamitos
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ab4a3b5e23
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Loading logic moved to Asset classes
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2020-06-08 01:44:47 +02:00 |
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Dynamitos
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356e6058fe
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Redo of render paths
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2020-06-02 11:46:18 +02:00 |
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Dynamitos
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bb5b48698a
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Adding nlohmanns json library
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2020-05-05 01:52:07 +02:00 |
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Dynamitos
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576747c369
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implementing renderpass and vieport
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2020-04-12 15:47:19 +02:00 |
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Dynamitos
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3ba8f2c2a0
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Fixing memory leak with RefPtr
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2020-04-01 02:17:49 +02:00 |
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Dynamitos
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81b51d1c21
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Optimizing Array add performance for large datasets
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2020-03-16 13:29:17 +01:00 |
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HOEGLER Stefan
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3b55755f0c
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Graphics is now a global object, instead of a per-window one
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2020-03-15 15:58:01 +01:00 |
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Dynamitos
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a5473409c1
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Startet to terribly implement a list
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2020-03-13 12:44:33 +01:00 |
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HOEGLER Stefan
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9bff657419
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Separating declaration and definition of RefPtr
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2020-03-08 13:38:40 +01:00 |
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HOEGLER Stefan
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328edf5196
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Added scene renderer
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2020-03-05 11:43:38 +01:00 |
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HOEGLER Stefan
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4c2535931e
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Basic graphics structure
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2020-03-02 19:07:49 +01:00 |
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HOEGLER Stefan
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a14237d6ce
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Implemented basic containers and ref pointers
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2020-02-25 00:45:20 +01:00 |
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