Commit Graph
479 Commits
Author SHA1 Message Date
Dynamitos 6537459b77 Changed descriptorset api 2025-08-10 19:16:55 +02:00
Dynamitos aa4b78586e Fixing pretty printers 2025-08-10 12:28:50 +02:00
Dynamitos 30d5b62447 Adding pretty printers 2025-08-08 22:29:54 +02:00
Dynamitos 9bd1ca1b09 Starting to add cascading shadow maps 2025-07-14 21:10:07 +02:00
Dynamitos cc22f10565 Increasing shadowmap resolution 2025-07-12 16:33:37 +02:00
Dynamitos 3cc1a67664 Fixing pipeline cache again to fix environment mapping 2025-07-12 16:25:49 +02:00
Dynamitos d81ea5f8e5 Implementing switch for image based lighting 2025-07-12 15:50:04 +02:00
Dynamitos 106dfe0423 Actually fixing pipeline cache 2025-07-12 13:50:31 +02:00
Dynamitos 750dcf8318 Trying to fix pipeline cache 2025-07-12 09:14:49 +02:00
Dynamitos e23f55ed1f adjusting some lens calculations 2025-07-10 22:23:38 +02:00
Dynamitos 47b9b5c877 Adding prefiltered specular reflections 2025-07-09 23:25:21 +02:00
Dynamitos 865ea5a1c8 Fixing struct chaining as well as sampler LoD clamping 2025-07-08 22:06:27 +02:00
Dynamitos 075dc94f80 Creating texture views with the correct view type 2025-07-06 21:34:38 +02:00
Dynamitos eb07d0fdd1 Trying to add prefiltered environment mapping 2025-07-06 20:57:09 +02:00
Dynamitos bcdcc47eb3 Removing the need for multiview 2025-07-04 23:19:10 +02:00
Dynamitos b2cb8b42e4 Adding texture views are first class primitives 2025-07-04 17:36:40 +02:00
Dynamitos 85f88d79bd Adding environment prefiltering shader 2025-07-03 21:34:39 +02:00
Dynamitos 64d4edccd6 Seele is now a submodule for testing 2025-07-01 21:31:36 +02:00
Dynamitos 59b73420d6 Fixing ray tracing lens 2025-06-30 21:15:14 +02:00
Dynamitos 8499d418e8 Trying to fix macos 2025-06-20 13:06:57 +02:00
Dynamitos ad725ba9d9 Fixing a few warnings 2025-05-23 16:12:33 +02:00
Dynamitos a78377741c Ray tracing works on linux for some reason 2025-05-23 05:07:03 +02:00
Dynamitos a398ca65fc Implementing struct chaining 2025-05-18 08:49:22 +02:00
Dynamitos 56ec1aa97a Fixing missing includes 2025-05-16 13:04:43 +02:00
Dynamitos 507e424053 update 2025-05-13 10:29:05 +02:00
Dynamitos f873d6db26 Starting to integrate mesh optimizer 2025-05-12 22:48:01 +02:00
Dynamitos 10f2a9235b Shadow PCF 2025-05-10 22:58:20 +02:00
Dynamitos 08a4dbdfdf SHADOWS WORK 2025-05-10 22:52:46 +02:00
Dynamitos 980414e38b Kindof works a little bit 2025-05-09 23:05:47 +02:00
Dynamitos 174ff23164 Shadows do at least something 2025-05-09 14:59:58 +02:00
Dynamitos ed66635191 Pre bindless 2025-05-07 16:08:12 +02:00
Dynamitos 3e36340b02 Basic shadow mapping rendering 2025-05-06 19:36:43 +02:00
Dynamitos ee412201e6 Trying to fix wrong tex coord imports 2025-05-04 21:30:01 +02:00
Dynamitos 91c31bc219 Fixing mesh removal 2025-04-17 20:58:12 +02:00
Dynamitos 8375a837c8 Fixing sampler parameters 2025-04-17 08:36:47 +02:00
Dynamitos 1efb696d92 Adding remove mesh to vertexData 2025-04-15 13:29:12 +02:00
Dynamitos 482eabf651 Fixing shader refactor 2025-04-15 00:33:49 +02:00
Dynamitos 47360714a5 VertexData refactor 2025-04-14 22:26:33 +02:00
Dynamitos d0899355c5 starting to add mesh update 2025-04-14 16:03:22 +02:00
Gamemaker1998 3213289f10 Camera should be correct now 2025-04-13 15:37:50 +02:00
Dynamitos 19007ac601 Disabling lighting for now 2025-04-13 14:41:42 +02:00
Dynamitos 54c5f9a5d7 compiler inconsitencies suck 2025-04-12 17:43:47 +02:00
Dynamitos 3cee2ae9ab Trying to get metal backend to run 2025-04-12 17:40:14 +02:00
Dynamitos 32ad82dbd2 Correcting camera orientation 2025-04-12 14:24:05 +02:00
Dynamitos 9ac3755ad3 Refactoring camera 2025-04-11 23:13:19 +02:00
Dynamitos cc3f36d7fa Fixed window resizing 2025-04-11 21:02:52 +02:00
Dynamitos f4f497194a Slight changes to accomodate game 2025-04-11 18:15:39 +02:00
Dynamitos 708ab36377 copy shaders from game to engine 2025-04-11 13:49:37 +02:00
Dynamitos 5a54530a48 Reintroducing type parameters for vertex data 2025-04-11 09:54:09 +02:00
Dynamitos dd07aa25fa Fixing swizzle shader expression 2025-04-11 00:52:32 +02:00