Commit Graph
47 Commits
Author SHA1 Message Date
Dynamitos df5b2b6795 Minor changes 2026-03-13 22:30:46 +01:00
Dynamitos 174ff23164 Shadows do at least something 2025-05-09 14:59:58 +02:00
Dynamitos 19007ac601 Disabling lighting for now 2025-04-13 14:41:42 +02:00
Dynamitos 67b4a533f2 it at least does something 2025-02-28 16:56:51 +09:00
Dynamitos ee03b5fa5f lot of metal changes, but no idea how this stuff works 2025-02-14 00:39:53 +01:00
Dynamitos 52cbdd8470 system still crashes 2025-02-02 09:39:01 +01:00
Dynamitos bbb774d9df Removing more debugging code 2024-10-21 22:12:50 +02:00
Dynamitos 98a7e16756 Adding basic CBT Terrain implementation 2024-10-10 20:36:59 +02:00
Dynamitos a5694b838a Everything is broken 2024-10-01 16:56:04 +02:00
Dynamitos 6417ab940d Descriptors now work in metal hopefully 2024-09-16 13:00:53 +02:00
Dynamitos 9d2b890d72 Finally fixing it for real for real 2024-09-07 11:15:47 +02:00
Dynamitos e5c3918989 Apparently it is still not working??? 2024-09-03 11:03:23 +02:00
Dynamitos e247fe4edb Really fixing culling for real this time 2024-08-31 16:30:57 +02:00
Dynamitos 252a241208 Trying to add water 2024-08-13 22:44:04 +02:00
Dynamitos 966c64ca27 Fixed depth culling 2024-06-28 17:46:39 +02:00
Dynamitos 52c4f11d28 Depth Culling works?? 2024-06-11 14:15:29 +02:00
Dynamitos 4b6022237b Caching descriptor set updates 2024-05-29 10:40:35 +02:00
Dynamitos 46a2713729 Starting framework for static mesh rendering 2024-05-08 10:51:59 +02:00
Dynamitos af7d624d06 Now able to import stuff properly 2024-05-06 18:36:16 +02:00
Dynamitos 05bb1d0cee CULLING FINALLY WORKS 2024-05-05 08:31:40 +02:00
Dynamitos f0fd9a7ae7 Lighting still looks horrible, but whatever for now 2024-05-04 09:25:13 +02:00
Dynamitos 541b12aa5d Fixing some import problems 2024-04-24 23:25:34 +02:00
Dynamitos 72336aa64f It finally works 2024-04-23 19:11:06 +02:00
Dynamitos 8ea9c34ed4 removing layout qualifier 2024-04-21 21:15:15 +02:00
Dynamitos 505e7d6547 Trying new meshlet gen approach 2024-04-05 10:41:59 +02:00
Dynamitos 66b3ba59b6 More fixes 2024-02-23 12:50:40 +01:00
Dynamitos a3f5ad2841 fixing light culling 2024-02-23 08:31:21 +01:00
Dynamitos 15813ba612 Fixing basepass light culling data 2024-02-21 10:30:04 +01:00
Dynamitos 2480529dbc Lighting is broken again 2024-02-20 21:07:17 +01:00
Dynamitos 829c4937c0 More light culling fixes 2024-02-02 09:42:47 +01:00
Dynamitos 18d22aeb4f A bit of light culling refactor 2024-02-01 22:54:20 +01:00
Dynamitos c409a3acd0 Reverting normal cone introduction 2023-12-15 18:33:47 +01:00
Dynamitos b24635e848 View Frustum culling for mesh shading 2023-12-15 11:57:13 +01:00
Dynamitos 6c156d3bc2 Shaders are not compiling anymore... 2023-12-02 10:55:00 +01:00
Dynamitos c30619d07d Depth rendering of terrain works 2023-11-10 19:18:09 +01:00
Dynamitos 19c3e559b1 Progress i guess 2023-11-08 23:27:21 +01:00
Dynamitos 28e5c9ff01 Reworking VertexData 2023-10-24 15:01:09 +02:00
Dynamitos 1b6e1a8453 Starting to refactor into mesh shading 2023-10-07 19:29:53 +02:00
Dynamitos 4ba0bf3b45 Viewport controls 2022-11-17 16:47:42 +01:00
Dynamitos 84049a762c Light Culling still doesn't work properly 2022-02-24 22:38:26 +01:00
Dynamitos 22adb08bfc adding aftermath debugging and fixing forward plus 2021-06-04 18:27:49 +02:00
Dynamitos e00b382d4a Provisional light culling 2021-05-10 23:57:55 +02:00
Dynamitos 0cf13bcff5 Adding basic depth prepass 2021-05-06 17:02:10 +02:00
Dynamitos fb3c66cc4c Starting implementation of UI framework 2021-01-19 15:30:00 +01:00
Dynamitos b4fc5df74e First render 2020-10-23 01:47:56 +02:00
Dynamitos ceee96b462 Trying to fix invalid descriptorlayout 2020-10-03 11:00:10 +02:00
Dynamitos 356e6058fe Redo of render paths 2020-06-02 11:46:18 +02:00