Dynamitos
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df5b2b6795
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Minor changes
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2026-03-13 22:30:46 +01:00 |
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Dynamitos
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174ff23164
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Shadows do at least something
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2025-05-09 14:59:58 +02:00 |
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Dynamitos
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19007ac601
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Disabling lighting for now
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2025-04-13 14:41:42 +02:00 |
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Dynamitos
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67b4a533f2
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it at least does something
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2025-02-28 16:56:51 +09:00 |
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Dynamitos
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ee03b5fa5f
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lot of metal changes, but no idea how this stuff works
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2025-02-14 00:39:53 +01:00 |
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Dynamitos
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52cbdd8470
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system still crashes
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2025-02-02 09:39:01 +01:00 |
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Dynamitos
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bbb774d9df
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Removing more debugging code
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2024-10-21 22:12:50 +02:00 |
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Dynamitos
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98a7e16756
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Adding basic CBT Terrain implementation
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2024-10-10 20:36:59 +02:00 |
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Dynamitos
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a5694b838a
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Everything is broken
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2024-10-01 16:56:04 +02:00 |
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Dynamitos
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6417ab940d
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Descriptors now work in metal hopefully
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2024-09-16 13:00:53 +02:00 |
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Dynamitos
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9d2b890d72
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Finally fixing it for real for real
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2024-09-07 11:15:47 +02:00 |
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Dynamitos
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e5c3918989
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Apparently it is still not working???
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2024-09-03 11:03:23 +02:00 |
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Dynamitos
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e247fe4edb
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Really fixing culling for real this time
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2024-08-31 16:30:57 +02:00 |
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Dynamitos
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252a241208
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Trying to add water
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2024-08-13 22:44:04 +02:00 |
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Dynamitos
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966c64ca27
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Fixed depth culling
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2024-06-28 17:46:39 +02:00 |
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Dynamitos
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52c4f11d28
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Depth Culling works??
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2024-06-11 14:15:29 +02:00 |
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Dynamitos
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4b6022237b
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Caching descriptor set updates
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2024-05-29 10:40:35 +02:00 |
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Dynamitos
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46a2713729
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Starting framework for static mesh rendering
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2024-05-08 10:51:59 +02:00 |
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Dynamitos
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af7d624d06
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Now able to import stuff properly
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2024-05-06 18:36:16 +02:00 |
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Dynamitos
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05bb1d0cee
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CULLING FINALLY WORKS
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2024-05-05 08:31:40 +02:00 |
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Dynamitos
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f0fd9a7ae7
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Lighting still looks horrible, but whatever for now
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2024-05-04 09:25:13 +02:00 |
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Dynamitos
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541b12aa5d
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Fixing some import problems
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2024-04-24 23:25:34 +02:00 |
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Dynamitos
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72336aa64f
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It finally works
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2024-04-23 19:11:06 +02:00 |
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Dynamitos
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8ea9c34ed4
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removing layout qualifier
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2024-04-21 21:15:15 +02:00 |
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Dynamitos
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505e7d6547
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Trying new meshlet gen approach
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2024-04-05 10:41:59 +02:00 |
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Dynamitos
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66b3ba59b6
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More fixes
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2024-02-23 12:50:40 +01:00 |
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Dynamitos
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a3f5ad2841
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fixing light culling
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2024-02-23 08:31:21 +01:00 |
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Dynamitos
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15813ba612
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Fixing basepass light culling data
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2024-02-21 10:30:04 +01:00 |
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Dynamitos
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2480529dbc
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Lighting is broken again
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2024-02-20 21:07:17 +01:00 |
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Dynamitos
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829c4937c0
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More light culling fixes
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2024-02-02 09:42:47 +01:00 |
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Dynamitos
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18d22aeb4f
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A bit of light culling refactor
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2024-02-01 22:54:20 +01:00 |
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Dynamitos
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c409a3acd0
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Reverting normal cone introduction
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2023-12-15 18:33:47 +01:00 |
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Dynamitos
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b24635e848
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View Frustum culling for mesh shading
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2023-12-15 11:57:13 +01:00 |
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Dynamitos
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6c156d3bc2
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Shaders are not compiling anymore...
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2023-12-02 10:55:00 +01:00 |
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Dynamitos
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c30619d07d
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Depth rendering of terrain works
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2023-11-10 19:18:09 +01:00 |
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Dynamitos
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19c3e559b1
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Progress i guess
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2023-11-08 23:27:21 +01:00 |
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Dynamitos
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28e5c9ff01
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Reworking VertexData
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2023-10-24 15:01:09 +02:00 |
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Dynamitos
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1b6e1a8453
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Starting to refactor into mesh shading
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2023-10-07 19:29:53 +02:00 |
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Dynamitos
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4ba0bf3b45
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Viewport controls
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2022-11-17 16:47:42 +01:00 |
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Dynamitos
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84049a762c
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Light Culling still doesn't work properly
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2022-02-24 22:38:26 +01:00 |
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Dynamitos
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22adb08bfc
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adding aftermath debugging and fixing forward plus
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2021-06-04 18:27:49 +02:00 |
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Dynamitos
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e00b382d4a
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Provisional light culling
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2021-05-10 23:57:55 +02:00 |
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Dynamitos
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0cf13bcff5
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Adding basic depth prepass
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2021-05-06 17:02:10 +02:00 |
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Dynamitos
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fb3c66cc4c
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Starting implementation of UI framework
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2021-01-19 15:30:00 +01:00 |
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Dynamitos
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b4fc5df74e
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First render
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2020-10-23 01:47:56 +02:00 |
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Dynamitos
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ceee96b462
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Trying to fix invalid descriptorlayout
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2020-10-03 11:00:10 +02:00 |
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Dynamitos
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356e6058fe
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Redo of render paths
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2020-06-02 11:46:18 +02:00 |
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