2020-08-06 00:54:43 +02:00
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#include "BasePass.h"
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2024-06-09 12:20:04 +02:00
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#include "Actor/CameraActor.h"
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2024-07-05 12:02:46 +02:00
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#include "Asset/AssetRegistry.h"
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2024-06-09 12:20:04 +02:00
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#include "Component/Camera.h"
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#include "Component/Mesh.h"
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#include "Graphics/Command.h"
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#include "Graphics/Descriptor.h"
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2023-11-06 22:24:40 +01:00
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#include "Graphics/Enums.h"
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2020-08-06 00:54:43 +02:00
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#include "Graphics/Graphics.h"
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2023-11-06 22:24:40 +01:00
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#include "Graphics/Initializer.h"
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2024-07-05 12:02:46 +02:00
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#include "Graphics/Pipeline.h"
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2023-11-05 10:36:01 +01:00
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#include "Graphics/Shader.h"
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#include "Graphics/StaticMeshVertexData.h"
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#include "Material/MaterialInstance.h"
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2021-01-19 15:30:00 +01:00
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#include "Math/Vector.h"
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2021-05-06 17:02:10 +02:00
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#include "RenderGraph.h"
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2024-06-09 12:20:04 +02:00
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#include "Window/Window.h"
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2020-08-06 00:54:43 +02:00
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using namespace Seele;
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2024-07-05 12:02:46 +02:00
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Array<DebugVertex> gDebugVertices;
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void Seele::addDebugVertex(DebugVertex vert) { gDebugVertices.add(vert); }
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void Seele::addDebugVertices(Array<DebugVertex> verts) { gDebugVertices.addAll(verts); }
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2024-06-09 12:20:04 +02:00
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BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics, scene) {
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2024-05-09 08:41:46 +02:00
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basePassLayout = graphics->createPipelineLayout("BasePassLayout");
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basePassLayout->addDescriptorLayout(viewParamsLayout);
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basePassLayout->addDescriptorLayout(scene->getLightEnvironment()->getDescriptorLayout());
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2024-06-18 19:19:05 +02:00
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basePassLayout->addDescriptorLayout(Material::getDescriptorLayout());
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2024-05-09 08:41:46 +02:00
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lightCullingLayout = graphics->createDescriptorLayout("pLightCullingData");
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// oLightIndexList
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2024-06-09 12:20:04 +02:00
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lightCullingLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 0,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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// oLightGrid
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2024-06-09 12:20:04 +02:00
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lightCullingLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 1,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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});
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2024-05-09 08:41:46 +02:00
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lightCullingLayout->create();
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basePassLayout->addDescriptorLayout(lightCullingLayout);
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2024-05-12 19:36:32 +02:00
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basePassLayout->addPushConstants(Gfx::SePushConstantRange{
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.stageFlags = Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
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.offset = 0,
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.size = sizeof(VertexData::DrawCallOffsets),
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});
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2024-06-09 12:20:04 +02:00
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if (graphics->supportMeshShading()) {
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graphics->getShaderCompiler()->registerRenderPass("BasePass", Gfx::PassConfig{
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.baseLayout = basePassLayout,
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.taskFile = "DrawListTask",
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.mainFile = "DrawListMesh",
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.fragmentFile = "BasePass",
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.hasFragmentShader = true,
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.useMeshShading = true,
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.hasTaskShader = true,
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.useMaterial = true,
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.useVisibility = false,
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});
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} else {
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graphics->getShaderCompiler()->registerRenderPass("BasePass", Gfx::PassConfig{
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.baseLayout = basePassLayout,
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.taskFile = "",
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.mainFile = "LegacyPass",
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.fragmentFile = "BasePass",
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.hasFragmentShader = true,
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.useMeshShading = false,
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.hasTaskShader = false,
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.useMaterial = true,
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.useVisibility = false,
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});
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}
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2024-07-05 12:02:46 +02:00
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skybox = Seele::Component::Skybox{
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.day = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
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.night = AssetRegistry::findTexture("", "skyboxsun5deg_tn")->getTexture().cast<Gfx::TextureCube>(),
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.fogColor = Vector(0.1, 0.1, 0.8),
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.blendFactor = 0,
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};
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2020-08-06 00:54:43 +02:00
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}
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2024-06-09 12:20:04 +02:00
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BasePass::~BasePass() {}
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2023-10-24 15:01:09 +02:00
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void BasePass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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2020-10-03 11:00:10 +02:00
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2024-06-20 21:57:26 +02:00
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cameraPos = cam.getCameraPosition();
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cameraForward = cam.getCameraForward();
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2023-11-05 10:36:01 +01:00
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lightCullingLayout->reset();
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2024-02-21 10:30:04 +01:00
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opaqueCulling = lightCullingLayout->allocateDescriptorSet();
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transparentCulling = lightCullingLayout->allocateDescriptorSet();
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2024-07-05 12:02:46 +02:00
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// Debug vertices
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VertexBufferCreateInfo vertexBufferInfo = {
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.sourceData =
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{
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.size = sizeof(DebugVertex) * gDebugVertices.size(),
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.data = (uint8*)gDebugVertices.data(),
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},
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.vertexSize = sizeof(DebugVertex),
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.numVertices = (uint32)gDebugVertices.size(),
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.name = "DebugVertices",
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};
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debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
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debugVertices->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
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// Skybox
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skyboxDataLayout->reset();
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textureLayout->reset();
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skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
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skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
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skyboxBuffer->updateContents(DataSource{
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.size = sizeof(SkyboxData),
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.data = (uint8*)&skyboxData,
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});
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2024-07-15 08:32:50 +02:00
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skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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2024-07-05 12:02:46 +02:00
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skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
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skyboxDataSet->updateBuffer(0, skyboxBuffer);
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skyboxDataSet->writeChanges();
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textureSet = textureLayout->allocateDescriptorSet();
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textureSet->updateTexture(0, skybox.day);
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textureSet->updateTexture(1, skybox.night);
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textureSet->updateSampler(2, skyboxSampler);
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textureSet->writeChanges();
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2020-10-03 11:00:10 +02:00
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}
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2024-06-09 12:20:04 +02:00
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void BasePass::render() {
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opaqueCulling->updateBuffer(0, oLightIndexList);
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opaqueCulling->updateTexture(1, oLightGrid);
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transparentCulling->updateBuffer(0, tLightIndexList);
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transparentCulling->updateTexture(1, tLightGrid);
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opaqueCulling->writeChanges();
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transparentCulling->writeChanges();
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2023-01-21 18:43:21 +01:00
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2024-06-15 21:47:20 +02:00
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query->beginQuery();
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2024-07-01 12:17:04 +02:00
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timestamps->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "BASEPASS");
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2023-11-10 22:26:47 +01:00
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graphics->beginRenderPass(renderPass);
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2024-04-11 12:38:42 +02:00
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Array<Gfx::ORenderCommand> commands;
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2024-05-31 14:21:32 +02:00
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Gfx::ShaderPermutation permutation = graphics->getShaderCompiler()->getTemplate("BasePass");
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2024-06-11 16:55:20 +02:00
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permutation.setDepthCulling(true); // always use the culling info
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2024-06-19 10:33:19 +02:00
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permutation.setPositionOnly(false);
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2024-06-20 21:57:26 +02:00
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Array<VertexData::TransparentDraw> transparentData;
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for (VertexData* vertexData : VertexData::getList()) {
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2024-06-20 21:57:26 +02:00
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transparentData.addAll(vertexData->getTransparentData());
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2024-06-07 09:19:47 +02:00
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vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
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vertexData->getInstanceDataSet()->writeChanges();
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2024-05-12 19:36:32 +02:00
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permutation.setVertexData(vertexData->getTypeName());
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const auto& materials = vertexData->getMaterialData();
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for (const auto& materialData : materials) {
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2024-05-12 19:36:32 +02:00
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// material not used for any active meshes, skip
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if (materialData.instances.size() == 0)
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continue;
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// Create Pipeline(Material, VertexData)
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// Descriptors:
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// ViewData => global, static
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// VertexData => per meshtype
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// SceneData => per material instance
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// LightEnv => provided by scene
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// Material => per material
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// LightCulling => calculated by pass
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permutation.setMaterial(materialData.material->getName());
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Gfx::PermutationId id(permutation);
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Gfx::ORenderCommand command = graphics->createRenderCommand("BaseRender");
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command->setViewport(viewport);
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const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
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assert(collection != nullptr);
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2024-06-20 21:57:26 +02:00
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bool twoSided = materialData.material->isTwoSided();
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2024-06-09 12:20:04 +02:00
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if (graphics->supportMeshShading()) {
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2024-05-22 19:20:30 +02:00
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Gfx::MeshPipelineCreateInfo pipelineInfo = {
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.taskShader = collection->taskShader,
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.meshShader = collection->meshShader,
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.fragmentShader = collection->fragmentShader,
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.renderPass = renderPass,
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.pipelineLayout = collection->pipelineLayout,
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.multisampleState =
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{
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.samples = viewport->getSamples(),
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},
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2024-06-20 21:57:26 +02:00
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.rasterizationState =
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{
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.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
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},
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2024-06-09 12:20:04 +02:00
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.colorBlend =
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{
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.attachmentCount = 1,
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},
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2024-05-22 19:20:30 +02:00
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};
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2024-05-12 19:36:32 +02:00
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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command->bindPipeline(pipeline);
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2024-06-09 12:20:04 +02:00
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} else {
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2024-05-22 19:20:30 +02:00
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Gfx::LegacyPipelineCreateInfo pipelineInfo = {
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.vertexShader = collection->vertexShader,
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.fragmentShader = collection->fragmentShader,
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.renderPass = renderPass,
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.pipelineLayout = collection->pipelineLayout,
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.multisampleState =
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{
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.samples = viewport->getSamples(),
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},
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2024-06-20 21:57:26 +02:00
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.rasterizationState =
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{
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.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
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},
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2024-06-09 12:20:04 +02:00
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.colorBlend =
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{
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.attachmentCount = 1,
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},
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2024-05-22 19:20:30 +02:00
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};
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2024-05-12 19:36:32 +02:00
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Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
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command->bindPipeline(pipeline);
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}
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2024-06-18 19:19:05 +02:00
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command->bindDescriptor({viewParamsSet, vertexData->getVertexDataSet(), vertexData->getInstanceDataSet(),
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scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(), opaqueCulling});
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2024-06-09 12:20:04 +02:00
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for (const auto& drawCall : materialData.instances) {
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2024-06-18 19:19:05 +02:00
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command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT |
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Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
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0, sizeof(VertexData::DrawCallOffsets), &drawCall.offsets);
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2024-06-09 12:20:04 +02:00
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if (graphics->supportMeshShading()) {
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2024-05-22 10:30:45 +02:00
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command->drawMesh(drawCall.instanceMeshData.size(), 1, 1);
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2024-06-09 12:20:04 +02:00
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} else {
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2024-05-22 10:30:45 +02:00
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command->bindIndexBuffer(vertexData->getIndexBuffer());
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2024-06-09 12:20:04 +02:00
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for (const auto& meshData : drawCall.instanceMeshData) {
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2024-05-22 10:30:45 +02:00
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// all meshlets of a mesh share the same indices offset
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2024-06-09 12:20:04 +02:00
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command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex,
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vertexData->getIndicesOffset(meshData.meshletOffset), 0);
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2024-05-22 10:30:45 +02:00
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}
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2024-05-08 10:51:59 +02:00
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}
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}
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2024-05-12 19:36:32 +02:00
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commands.add(std::move(command));
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2024-05-08 10:51:59 +02:00
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}
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2024-05-12 19:36:32 +02:00
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}
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2024-07-05 12:02:46 +02:00
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2024-04-11 12:38:42 +02:00
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graphics->executeCommands(std::move(commands));
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2024-06-20 21:57:26 +02:00
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2024-07-05 12:02:46 +02:00
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commands.clear();
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// Transparent rendering
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{
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Map<float, VertexData::TransparentDraw> sortedDraws;
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for (const auto& t : transparentData) {
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Vector toCenter = Vector(t.worldPosition) - cameraPos;
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float dist = glm::length(toCenter) * glm::dot(glm::normalize(toCenter), cameraForward);
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sortedDraws[dist] = t;
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}
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Gfx::ORenderCommand transparentCommand = graphics->createRenderCommand("TransparentDraw");
|
|
|
|
|
transparentCommand->setViewport(viewport);
|
|
|
|
|
for (const auto& [_, t] : sortedDraws) {
|
|
|
|
|
permutation.setVertexData(t.vertexData->getTypeName());
|
|
|
|
|
permutation.setMaterial(t.matInst->getBaseMaterial()->getName());
|
|
|
|
|
Gfx::PermutationId id(permutation);
|
|
|
|
|
|
|
|
|
|
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
|
|
|
|
assert(collection != nullptr);
|
|
|
|
|
|
|
|
|
|
bool twoSided = t.matInst->getBaseMaterial()->isTwoSided();
|
|
|
|
|
|
|
|
|
|
if (graphics->supportMeshShading()) {
|
|
|
|
|
Gfx::MeshPipelineCreateInfo pipelineInfo = {
|
|
|
|
|
.taskShader = collection->taskShader,
|
|
|
|
|
.meshShader = collection->meshShader,
|
|
|
|
|
.fragmentShader = collection->fragmentShader,
|
|
|
|
|
.renderPass = renderPass,
|
|
|
|
|
.pipelineLayout = collection->pipelineLayout,
|
|
|
|
|
.multisampleState =
|
|
|
|
|
{
|
|
|
|
|
.samples = viewport->getSamples(),
|
|
|
|
|
},
|
|
|
|
|
.rasterizationState =
|
|
|
|
|
{
|
|
|
|
|
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
|
|
|
|
|
},
|
|
|
|
|
.depthStencilState =
|
|
|
|
|
{
|
|
|
|
|
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
|
|
|
|
|
},
|
|
|
|
|
.colorBlend =
|
|
|
|
|
{
|
|
|
|
|
.attachmentCount = 1,
|
|
|
|
|
.blendAttachments =
|
|
|
|
|
{
|
|
|
|
|
Gfx::ColorBlendState::BlendAttachment{
|
|
|
|
|
.blendEnable = true,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
|
|
|
|
transparentCommand->bindPipeline(pipeline);
|
|
|
|
|
} else {
|
|
|
|
|
Gfx::LegacyPipelineCreateInfo pipelineInfo = {
|
|
|
|
|
.vertexShader = collection->vertexShader,
|
|
|
|
|
.fragmentShader = collection->fragmentShader,
|
|
|
|
|
.renderPass = renderPass,
|
|
|
|
|
.pipelineLayout = collection->pipelineLayout,
|
|
|
|
|
.multisampleState =
|
|
|
|
|
{
|
|
|
|
|
.samples = viewport->getSamples(),
|
|
|
|
|
},
|
|
|
|
|
.rasterizationState =
|
|
|
|
|
{
|
|
|
|
|
.cullMode = Gfx::SeCullModeFlags(twoSided ? Gfx::SE_CULL_MODE_NONE : Gfx::SE_CULL_MODE_BACK_BIT),
|
|
|
|
|
},
|
|
|
|
|
.depthStencilState =
|
|
|
|
|
{
|
|
|
|
|
.depthCompareOp = Gfx::SE_COMPARE_OP_GREATER_OR_EQUAL,
|
|
|
|
|
},
|
|
|
|
|
.colorBlend =
|
|
|
|
|
{
|
|
|
|
|
.attachmentCount = 1,
|
|
|
|
|
.blendAttachments =
|
|
|
|
|
{
|
|
|
|
|
Gfx::ColorBlendState::BlendAttachment{
|
|
|
|
|
.blendEnable = true,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
|
|
|
|
transparentCommand->bindPipeline(pipeline);
|
|
|
|
|
}
|
|
|
|
|
transparentCommand->bindDescriptor({viewParamsSet, t.vertexData->getVertexDataSet(), t.vertexData->getInstanceDataSet(),
|
|
|
|
|
scene->getLightEnvironment()->getDescriptorSet(), Material::getDescriptorSet(),
|
|
|
|
|
transparentCulling});
|
|
|
|
|
transparentCommand->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT |
|
|
|
|
|
Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
|
|
|
|
|
0, sizeof(VertexData::DrawCallOffsets), &t.offsets);
|
|
|
|
|
if (graphics->supportMeshShading()) {
|
|
|
|
|
transparentCommand->drawMesh(1, 1, 1);
|
|
|
|
|
} else {
|
|
|
|
|
// command->bindIndexBuffer(t.vertexData->getIndexBuffer());
|
|
|
|
|
// for (const auto& meshData : drawCall.instanceMeshData) {
|
|
|
|
|
// // all meshlets of a mesh share the same indices offset
|
|
|
|
|
// command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex,
|
|
|
|
|
// vertexData->getIndicesOffset(meshData.meshletOffset), 0);
|
|
|
|
|
// }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
commands.add(std::move(transparentCommand));
|
2024-06-20 21:57:26 +02:00
|
|
|
}
|
2024-07-05 12:02:46 +02:00
|
|
|
// Debug vertices
|
|
|
|
|
if (gDebugVertices.size() > 0) {
|
|
|
|
|
Gfx::ORenderCommand debugCommand = graphics->createRenderCommand("DebugRender");
|
|
|
|
|
debugCommand->setViewport(viewport);
|
|
|
|
|
debugCommand->bindPipeline(debugPipeline);
|
|
|
|
|
debugCommand->bindDescriptor(viewParamsSet);
|
|
|
|
|
debugCommand->bindVertexBuffer({debugVertices});
|
|
|
|
|
debugCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
|
|
|
|
|
commands.add(std::move(debugCommand));
|
2024-06-20 21:57:26 +02:00
|
|
|
}
|
|
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
Gfx::ORenderCommand skyboxCommand = graphics->createRenderCommand("SkyboxRender");
|
|
|
|
|
skyboxCommand->setViewport(viewport);
|
|
|
|
|
skyboxCommand->bindPipeline(pipeline);
|
|
|
|
|
skyboxCommand->bindDescriptor({viewParamsSet, skyboxDataSet, textureSet});
|
|
|
|
|
skyboxCommand->draw(36, 1, 0, 0);
|
|
|
|
|
|
|
|
|
|
commands.add(std::move(skyboxCommand));
|
|
|
|
|
graphics->executeCommands(std::move(commands));
|
2020-08-06 00:54:43 +02:00
|
|
|
graphics->endRenderPass();
|
2024-06-15 21:47:20 +02:00
|
|
|
query->endQuery();
|
2024-07-01 12:17:04 +02:00
|
|
|
timestamps->write(Gfx::SE_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, "END");
|
|
|
|
|
timestamps->end();
|
2024-07-05 12:02:46 +02:00
|
|
|
gDebugVertices.clear();
|
2020-08-06 00:54:43 +02:00
|
|
|
}
|
2020-10-03 11:00:10 +02:00
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
void BasePass::endFrame() {}
|
2021-05-06 17:02:10 +02:00
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
void BasePass::publishOutputs() {
|
2024-06-11 14:15:29 +02:00
|
|
|
TextureCreateInfo depthBufferInfo = {
|
|
|
|
|
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
|
|
|
|
.width = viewport->getOwner()->getFramebufferWidth(),
|
|
|
|
|
.height = viewport->getOwner()->getFramebufferHeight(),
|
|
|
|
|
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
|
|
|
|
};
|
|
|
|
|
basePassDepth = graphics->createTexture2D(depthBufferInfo);
|
|
|
|
|
|
2024-07-05 12:02:46 +02:00
|
|
|
TextureCreateInfo msDepthInfo = {
|
|
|
|
|
.format = Gfx::SE_FORMAT_D32_SFLOAT,
|
|
|
|
|
.width = viewport->getOwner()->getFramebufferWidth(),
|
|
|
|
|
.height = viewport->getOwner()->getFramebufferHeight(),
|
|
|
|
|
.samples = viewport->getSamples(),
|
|
|
|
|
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
|
|
|
|
|
};
|
|
|
|
|
msBasePassDepth = graphics->createTexture2D(msDepthInfo);
|
|
|
|
|
|
|
|
|
|
TextureCreateInfo msBaseColorInfo = {
|
|
|
|
|
.format = viewport->getOwner()->getSwapchainFormat(),
|
|
|
|
|
.width = viewport->getOwner()->getFramebufferWidth(),
|
|
|
|
|
.height = viewport->getOwner()->getFramebufferHeight(),
|
|
|
|
|
.samples = viewport->getSamples(),
|
|
|
|
|
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
|
|
|
|
|
};
|
|
|
|
|
msBasePassColor = graphics->createTexture2D(msBaseColorInfo);
|
|
|
|
|
|
2024-06-11 14:15:29 +02:00
|
|
|
depthAttachment =
|
|
|
|
|
Gfx::RenderTargetAttachment(basePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
2024-07-05 12:02:46 +02:00
|
|
|
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
|
|
|
|
|
|
|
|
|
msDepthAttachment =
|
|
|
|
|
Gfx::RenderTargetAttachment(msBasePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
|
|
|
|
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
|
|
|
|
|
|
|
|
|
colorAttachment = Gfx::RenderTargetAttachment(viewport, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
|
|
|
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
|
|
|
|
|
|
|
|
|
|
msColorAttachment =
|
|
|
|
|
Gfx::RenderTargetAttachment(msBasePassColor, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
|
|
|
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
|
|
|
|
|
|
|
|
|
|
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
|
2024-06-11 14:15:29 +02:00
|
|
|
resources->registerRenderPassOutput("BASEPASS_DEPTH", depthAttachment);
|
2024-06-15 21:47:20 +02:00
|
|
|
|
2024-07-01 12:17:04 +02:00
|
|
|
query = graphics->createPipelineStatisticsQuery("BasePassPipelineStatistics");
|
2024-06-15 21:47:20 +02:00
|
|
|
resources->registerQueryOutput("BASEPASS_QUERY", query);
|
2021-05-06 17:02:10 +02:00
|
|
|
}
|
|
|
|
|
|
2024-06-09 12:20:04 +02:00
|
|
|
void BasePass::createRenderPass() {
|
2024-07-01 12:17:04 +02:00
|
|
|
timestamps = resources->requestTimestampQuery("TIMESTAMP");
|
2024-06-07 09:19:47 +02:00
|
|
|
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
|
|
|
|
|
2024-01-31 09:49:53 +01:00
|
|
|
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
2024-07-05 12:02:46 +02:00
|
|
|
.colorAttachments = {msColorAttachment},
|
|
|
|
|
.resolveAttachments = {colorAttachment},
|
|
|
|
|
.depthAttachment = msDepthAttachment,
|
|
|
|
|
.depthResolveAttachment = {depthAttachment},
|
2023-12-10 22:27:59 +01:00
|
|
|
};
|
2024-01-31 09:49:53 +01:00
|
|
|
Array<Gfx::SubPassDependency> dependency = {
|
|
|
|
|
{
|
|
|
|
|
.srcSubpass = ~0U,
|
|
|
|
|
.dstSubpass = 0,
|
2024-07-05 12:02:46 +02:00
|
|
|
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
|
|
|
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
|
|
|
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
|
|
|
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
2024-06-09 12:20:04 +02:00
|
|
|
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
|
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
|
|
|
|
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
|
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
2024-02-01 15:00:13 +01:00
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
.srcSubpass = 0,
|
|
|
|
|
.dstSubpass = ~0U,
|
2024-07-05 12:02:46 +02:00
|
|
|
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
|
|
|
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
|
|
|
|
.dstStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
|
|
|
|
Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
2024-06-09 12:20:04 +02:00
|
|
|
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
|
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
|
|
|
|
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
|
|
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
2024-02-01 15:00:13 +01:00
|
|
|
},
|
2024-01-31 09:49:53 +01:00
|
|
|
};
|
2024-04-04 08:30:59 +02:00
|
|
|
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport);
|
2021-10-01 19:55:04 +02:00
|
|
|
oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
|
2023-11-05 10:36:01 +01:00
|
|
|
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
|
2021-10-01 19:55:04 +02:00
|
|
|
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
|
2023-11-05 10:36:01 +01:00
|
|
|
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
|
2024-07-05 12:02:46 +02:00
|
|
|
|
|
|
|
|
// Debug rendering
|
|
|
|
|
{
|
|
|
|
|
debugPipelineLayout = graphics->createPipelineLayout("DebugPassLayout");
|
|
|
|
|
debugPipelineLayout->addDescriptorLayout(viewParamsLayout);
|
|
|
|
|
|
2024-07-10 21:07:10 +02:00
|
|
|
ShaderCompilationInfo createInfo = {
|
2024-07-05 12:02:46 +02:00
|
|
|
.name = "DebugVertex",
|
2024-07-10 21:07:10 +02:00
|
|
|
.modules = {"Debug"},
|
|
|
|
|
.entryPoints =
|
|
|
|
|
{
|
|
|
|
|
{"vertexMain", "Debug"},
|
|
|
|
|
{"fragmentMain", "Debug"},
|
|
|
|
|
},
|
2024-07-05 12:02:46 +02:00
|
|
|
.rootSignature = debugPipelineLayout,
|
|
|
|
|
};
|
2024-07-10 21:07:10 +02:00
|
|
|
graphics->beginShaderCompilation(createInfo);
|
|
|
|
|
debugVertexShader = graphics->createVertexShader({0});
|
|
|
|
|
debugFragmentShader = graphics->createFragmentShader({1});
|
2024-07-05 12:02:46 +02:00
|
|
|
debugPipelineLayout->create();
|
|
|
|
|
|
|
|
|
|
VertexInputStateCreateInfo inputCreate = {
|
|
|
|
|
.bindings =
|
|
|
|
|
{
|
|
|
|
|
VertexInputBinding{
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.stride = sizeof(DebugVertex),
|
|
|
|
|
.inputRate = Gfx::SE_VERTEX_INPUT_RATE_VERTEX,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
.attributes =
|
|
|
|
|
{
|
|
|
|
|
VertexInputAttribute{
|
|
|
|
|
.location = 0,
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
.offset = 0,
|
|
|
|
|
},
|
|
|
|
|
VertexInputAttribute{
|
|
|
|
|
.location = 1,
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.format = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
|
|
|
|
.offset = sizeof(Vector),
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
debugVertexInput = graphics->createVertexInput(inputCreate);
|
|
|
|
|
Gfx::LegacyPipelineCreateInfo gfxInfo = {
|
|
|
|
|
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST,
|
|
|
|
|
.vertexInput = debugVertexInput,
|
|
|
|
|
.vertexShader = debugVertexShader,
|
|
|
|
|
.fragmentShader = debugFragmentShader,
|
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|
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.renderPass = renderPass,
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|
|
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|
.pipelineLayout = debugPipelineLayout,
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|
|
|
|
.multisampleState =
|
|
|
|
|
{
|
|
|
|
|
.samples = viewport->getSamples(),
|
|
|
|
|
},
|
|
|
|
|
.rasterizationState =
|
|
|
|
|
{
|
|
|
|
|
.polygonMode = Gfx::SE_POLYGON_MODE_LINE,
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|
|
|
|
.lineWidth = 5.f,
|
|
|
|
|
},
|
|
|
|
|
.colorBlend =
|
|
|
|
|
{
|
|
|
|
|
.attachmentCount = 1,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
debugPipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Skybox
|
|
|
|
|
{
|
|
|
|
|
skyboxDataLayout = graphics->createDescriptorLayout("pSkyboxData");
|
|
|
|
|
skyboxDataLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
|
|
|
});
|
|
|
|
|
skyboxDataLayout->create();
|
|
|
|
|
textureLayout = graphics->createDescriptorLayout("pSkyboxTextures");
|
|
|
|
|
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.binding = 0,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
|
|
|
});
|
|
|
|
|
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.binding = 1,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
|
|
|
|
});
|
|
|
|
|
textureLayout->addDescriptorBinding(Gfx::DescriptorBinding{
|
|
|
|
|
.binding = 2,
|
|
|
|
|
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
|
|
|
|
|
});
|
|
|
|
|
textureLayout->create();
|
|
|
|
|
|
|
|
|
|
skyboxSampler = graphics->createSampler({});
|
|
|
|
|
|
|
|
|
|
skyboxData.transformMatrix = Matrix4(1);
|
|
|
|
|
skyboxData.fogColor = skybox.fogColor;
|
|
|
|
|
skyboxData.blendFactor = skybox.blendFactor;
|
|
|
|
|
|
|
|
|
|
skyboxBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
|
|
|
|
.sourceData =
|
|
|
|
|
{
|
|
|
|
|
.size = sizeof(SkyboxData),
|
|
|
|
|
.data = (uint8*)&skyboxData,
|
|
|
|
|
},
|
|
|
|
|
.dynamic = true,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
pipelineLayout = graphics->createPipelineLayout("SkyboxLayout");
|
|
|
|
|
pipelineLayout->addDescriptorLayout(viewParamsLayout);
|
|
|
|
|
pipelineLayout->addDescriptorLayout(skyboxDataLayout);
|
|
|
|
|
pipelineLayout->addDescriptorLayout(textureLayout);
|
|
|
|
|
|
2024-07-10 21:07:10 +02:00
|
|
|
ShaderCompilationInfo createInfo = {
|
2024-07-05 12:02:46 +02:00
|
|
|
.name = "SkyboxVertex",
|
2024-07-10 21:07:10 +02:00
|
|
|
.modules = {"Skybox"},
|
|
|
|
|
.entryPoints = {{"vertexMain", "Skybox"}, {"fragmentMain", "Skybox"}},
|
2024-07-05 12:02:46 +02:00
|
|
|
.rootSignature = pipelineLayout,
|
|
|
|
|
};
|
2024-07-10 21:07:10 +02:00
|
|
|
graphics->beginShaderCompilation(createInfo);
|
|
|
|
|
vertexShader = graphics->createVertexShader({0});
|
|
|
|
|
fragmentShader = graphics->createFragmentShader({1});
|
2024-07-05 12:02:46 +02:00
|
|
|
|
|
|
|
|
pipelineLayout->create();
|
|
|
|
|
|
|
|
|
|
Gfx::LegacyPipelineCreateInfo gfxInfo = {
|
|
|
|
|
.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
|
|
|
.vertexShader = vertexShader,
|
|
|
|
|
.fragmentShader = fragmentShader,
|
|
|
|
|
.renderPass = renderPass,
|
|
|
|
|
.pipelineLayout = pipelineLayout,
|
|
|
|
|
.multisampleState =
|
|
|
|
|
{
|
|
|
|
|
.samples = viewport->getSamples(),
|
|
|
|
|
},
|
|
|
|
|
.rasterizationState =
|
|
|
|
|
{
|
|
|
|
|
.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
|
|
|
|
|
},
|
|
|
|
|
.colorBlend =
|
|
|
|
|
{
|
|
|
|
|
.attachmentCount = 1,
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
|
|
|
|
|
}
|
2021-05-06 17:02:10 +02:00
|
|
|
}
|