Commit Graph
448 Commits
Author SHA1 Message Date
Dynamitos 3e36340b02 Basic shadow mapping rendering 2025-05-06 19:36:43 +02:00
Dynamitos ee412201e6 Trying to fix wrong tex coord imports 2025-05-04 21:30:01 +02:00
Dynamitos 91c31bc219 Fixing mesh removal 2025-04-17 20:58:12 +02:00
Dynamitos 8375a837c8 Fixing sampler parameters 2025-04-17 08:36:47 +02:00
Dynamitos 1efb696d92 Adding remove mesh to vertexData 2025-04-15 13:29:12 +02:00
Dynamitos 482eabf651 Fixing shader refactor 2025-04-15 00:33:49 +02:00
Dynamitos 47360714a5 VertexData refactor 2025-04-14 22:26:33 +02:00
Dynamitos d0899355c5 starting to add mesh update 2025-04-14 16:03:22 +02:00
Gamemaker1998 3213289f10 Camera should be correct now 2025-04-13 15:37:50 +02:00
Dynamitos 19007ac601 Disabling lighting for now 2025-04-13 14:41:42 +02:00
Dynamitos 54c5f9a5d7 compiler inconsitencies suck 2025-04-12 17:43:47 +02:00
Dynamitos 3cee2ae9ab Trying to get metal backend to run 2025-04-12 17:40:14 +02:00
Dynamitos 32ad82dbd2 Correcting camera orientation 2025-04-12 14:24:05 +02:00
Dynamitos 9ac3755ad3 Refactoring camera 2025-04-11 23:13:19 +02:00
Dynamitos cc3f36d7fa Fixed window resizing 2025-04-11 21:02:52 +02:00
Dynamitos f4f497194a Slight changes to accomodate game 2025-04-11 18:15:39 +02:00
Dynamitos 708ab36377 copy shaders from game to engine 2025-04-11 13:49:37 +02:00
Dynamitos 5a54530a48 Reintroducing type parameters for vertex data 2025-04-11 09:54:09 +02:00
Dynamitos dd07aa25fa Fixing swizzle shader expression 2025-04-11 00:52:32 +02:00
Gamemaker1998 0f4b4d5d0a Merge branch 'master' of github.com:Dynamitos/Seele 2025-04-10 23:44:18 +02:00
Gamemaker1998 2a3190fda8 Transform in Transform Component now public 2025-04-10 23:44:05 +02:00
Dynamitos e0a6860c86 Fixing map when being moved 2025-04-10 23:43:07 +02:00
Dynamitos b81d722680 Merge remote-tracking branch 'origin/master' 2025-04-10 16:59:37 +02:00
Dynamitos d14c1217de Some changes 2025-04-10 16:42:37 +02:00
Dynamitos 40debf8580 VertexData refactoring 2025-04-08 23:18:50 +02:00
Dynamitos e355f3e703 Fixing some potential crashes 2025-04-08 22:01:42 +02:00
Dynamitos 875ae450e7 Updating vcpkg 2025-04-08 17:21:23 +02:00
Dynamitos f21606379c Irradiance works 2025-04-06 09:57:47 +02:00
Dynamitos aa1f037cb5 Initial environment loading (not working) 2025-04-04 14:44:53 +02:00
Dynamitos 4a34220cd7 basic sponza import 2025-03-31 11:39:17 +02:00
Dynamitos 7a3aa482c7 Some minor texture changes 2025-03-30 22:17:29 +02:00
Dynamitos 9cce5977c5 fixing lots of warnings 2025-03-26 13:38:48 +01:00
Dynamitos edfe34a394 maps work again 2025-03-25 18:10:32 +01:00
Dynamitos a91aeab309 maps dont work 2025-03-25 09:17:08 +01:00
Dynamitos e7ba74e258 Adding basic memory resource 2025-03-20 20:15:38 +01:00
Dynamitos 10ece891c3 Merge remote-tracking branch 'origin/master' 2025-03-15 22:37:15 +01:00
Dynamitos 51d759639e More lighting changes 2025-03-13 08:23:00 +01:00
Dynamitos 80f86ca95c trying to a add automatic exposure 2025-03-11 22:08:23 +01:00
Dynamitos 57717882f6 Merge remote-tracking branch 'origin/master' 2025-03-11 11:30:32 +01:00
Dynamitos a957b05615 adding basic tone mapping 2025-03-10 18:35:35 +01:00
Dynamitos 6f0e2fe7e7 Fixing the maximum 2048 meshlet limit 2025-03-09 22:42:05 +01:00
Dynamitos 5a7b273c76 holy shit it works???? 2025-03-08 20:10:58 +01:00
Dynamitos 913b8391f8 Fixing some semaphore things 2025-03-07 21:48:27 +01:00
Dynamitos 4d7c5db2c3 i hate metal 2025-03-05 09:41:34 +01:00
Dynamitos 5693802215 we are leaking lots of memory 2025-03-04 19:38:03 +09:00
Dynamitos 67b4a533f2 it at least does something 2025-02-28 16:56:51 +09:00
Dynamitos f73cc61693 Have to refactor basically the entire uniform buffer API 2025-02-15 14:03:55 +01:00
Dynamitos ee03b5fa5f lot of metal changes, but no idea how this stuff works 2025-02-14 00:39:53 +01:00
Dynamitos 52cbdd8470 system still crashes 2025-02-02 09:39:01 +01:00
Dynamitos 3357af747a nevermind, its not supposed to work, anyhit is not invoked on opaque 2025-01-30 23:36:48 +01:00